Next batch of IWYU cleanup
This commit is contained in:
@@ -1,4 +1,5 @@
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#include "WingCommandlet.h"
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#include "CoreMinimal.h"
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#include "WingServer.h"
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#include "Containers/Ticker.h"
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@@ -1,6 +1,7 @@
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#include "WingComponent.h"
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#include "WingTypes.h"
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#include "WingUtils.h"
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#include "WingBasics.h"
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#include "Engine/Blueprint.h"
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#include "Engine/SCS_Node.h"
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#include "Engine/SimpleConstructionScript.h"
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@@ -1,4 +1,5 @@
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#include "WingGraphExport.h"
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#include "WingProperty.h"
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#include "WingTypes.h"
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#include "WingUtils.h"
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#include "EdGraph/EdGraph.h"
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@@ -2,6 +2,7 @@
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#include "WingServer.h"
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#include "WingBasics.h"
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#include "WingTypes.h"
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#include "WingUtils.h"
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void WingManual::PrintHandlerPrototype(const FWingHandlerConfig& Handler)
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{
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@@ -1,4 +1,5 @@
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#include "WingParameterEditor.h"
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#include "Materials/MaterialInstanceConstant.h"
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#include "WingUtils.h"
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#include "WingTokenizer.h"
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#include "WingProperty.h"
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@@ -3,7 +3,8 @@
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#include "ToolMenuEntry.h"
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#include "ToolMenuDelegates.h"
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#include "ToolMenuContext.h"
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#include "ToolMenus.h"
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#include "ToolMenu.h"
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#include "ToolMenuSection.h"
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#include "WingUtils.h"
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#include "EdGraphSchema_K2.h"
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#include "Framework/Commands/UIAction.h"
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@@ -3,12 +3,13 @@
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#include "CoreMinimal.h"
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#include "UObject/Object.h"
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#include "UObject/StrongObjectPtr.h"
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#include "Dom/JsonObject.h"
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#include "WingBasics.generated.h"
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class UEdGraphNode;
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class UEdGraphPin;
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class UBlueprint;
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class FJsonObject;
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class FJsonValue;
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////////////////////////////////////////////////////////////
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//
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@@ -1,6 +1,5 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "Commandlets/Commandlet.h"
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#include "WingCommandlet.generated.h"
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@@ -1,12 +1,14 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "WingBasics.h"
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class UBlueprint;
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class USCS_Node;
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class UActorComponent;
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class USimpleConstructionScript;
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class UClass;
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class UWingComponentReference;
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class WingOut;
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struct UWingComponent
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@@ -4,8 +4,6 @@
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#include "UObject/StrongObjectPtr.h"
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#include "WingBasics.h"
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struct FWalker;
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// WingFetcher: Load an Asset and find an object within it.
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// To find an object, you use a path. This is typical:
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//
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@@ -1,11 +1,11 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "WingProperty.h"
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#include "EdGraph/EdGraphPin.h"
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class UEdGraph;
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class UEdGraphNode;
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struct FWingProperty;
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class WingGraphExport
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{
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@@ -1,6 +1,8 @@
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#pragma once
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#include "Containers/Set.h"
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#include "WingBasics.h"
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#include "CoreMinimal.h"
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struct FWingHandlerConfig;
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enum class EWingHandlerKind;
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class WingManual
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{
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@@ -1,11 +1,12 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "Materials/Material.h"
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#include "Materials/MaterialInstanceConstant.h"
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#include "MaterialTypes.h"
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#include "WingBasics.h"
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#include "WingParameterEditor.generated.h"
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class UMaterialInterface;
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class UMaterialInstanceConstant;
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struct WingTokenizer;
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USTRUCT()
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@@ -2,7 +2,6 @@
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#include "CoreMinimal.h"
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#include "EditorSubsystem.h"
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#include "Tickable.h"
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#include "TickableEditorObject.h"
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#include "Async/Future.h"
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#include "WingNotifier.h"
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@@ -2,11 +2,10 @@
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#include "CoreMinimal.h"
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#include "EdGraph/EdGraph.h"
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#include "EdGraph/EdGraphNode.h"
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#include "EdGraph/EdGraphPin.h"
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#include "Materials/MaterialExpression.h"
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#include "MaterialTypes.h"
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#include "Components/ActorComponent.h"
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#include "Engine/SCS_Node.h"
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#include "Engine/MemberReference.h"
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#include "Engine/Blueprint.h"
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#include "K2Node_EditablePinBase.h"
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@@ -20,6 +19,7 @@ class UAnimSequence;
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class UAnimStateNode;
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class UAnimStateTransitionNode;
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class UBlendSpace;
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class USCS_Node;
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class IPropertyHandle;
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class UScriptStruct;
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class UEnum;
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@@ -6,6 +6,7 @@
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struct FBPVariableDescription;
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struct WingTokenizer;
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class UObject;
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class UBlueprint;
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class UEdGraph;
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class UK2Node_CustomEvent;
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@@ -1,10 +1,11 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/SoftObjectPtr.h"
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#include "WingBasics.h"
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class UClass;
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class UWidget;
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class UWidgetTree;
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struct FAssetData;
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