Remove JSON parameter from handlers

This commit is contained in:
2026-03-12 17:48:11 -04:00
parent f0c070d4eb
commit 4c6bdae2c2
72 changed files with 72 additions and 72 deletions

View File

@@ -39,7 +39,7 @@ public:
return TEXT("Create a new Animation Blueprint asset with a specified skeleton.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
MCPErrorCallback CB(Result);

View File

@@ -27,7 +27,7 @@ public:
return TEXT("List all animation slot names used in an Animation Blueprint.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
MCPAssets<UAnimBlueprint> Assets;
if (!Assets.Exact(Blueprint).Errors(Result).ENone().ETwo().Load()) return;

View File

@@ -27,7 +27,7 @@ public:
return TEXT("List all sync group names used in an Animation Blueprint.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
MCPFetcher F(Result);
UAnimBlueprint* AnimBP = F.Walk(Path).Cast<UAnimBlueprint>();

View File

@@ -65,7 +65,7 @@ public:
"Replaces all existing samples.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
// Load the blend space
MCPAssets<UBlendSpace> Assets;

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@@ -27,7 +27,7 @@ public:
return TEXT("Copy an asset's .uasset file to a .uasset.bak backup.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
FString Filename = FPaths::ConvertRelativePathToFull(
FPackageName::LongPackageNameToFilename(AssetPath, FPackageName::GetAssetPackageExtension()));

View File

@@ -33,7 +33,7 @@ public:
"Use force=true to skip the reference check.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
// Verify the asset file exists on disk
FString PackageFilename = FPackageName::LongPackageNameToFilename(

View File

@@ -25,7 +25,7 @@ public:
return TEXT("Find all assets that reference a given asset.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
IAssetRegistry& Registry = *IAssetRegistry::Get();

View File

@@ -30,7 +30,7 @@ public:
return TEXT("Rename or move an asset with reference fixup.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
// Load the asset
MCPAssets<UObject> Assets;

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@@ -27,7 +27,7 @@ public:
return TEXT("Restore a .uasset file from its .uasset.bak backup, reloading it in the editor.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
FString Filename = FPaths::ConvertRelativePathToFull(
FPackageName::LongPackageNameToFilename(AssetPath, FPackageName::GetAssetPackageExtension()));

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@@ -31,7 +31,7 @@ public:
return TEXT("Search for assets by name and/or type. At least one of Query or Type must be specified.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
if (Query.IsEmpty() && Type.IsEmpty())
{

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@@ -33,7 +33,7 @@ public:
return TEXT("Create a new 2D Blend Space asset with a specified skeleton.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
if (!PackagePath.StartsWith(TEXT("/Game")))
{

View File

@@ -37,7 +37,7 @@ public:
return TEXT("Create a new function, macro, or custom event graph in a Blueprint.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
if (GraphType != TEXT("function") && GraphType != TEXT("macro") && GraphType != TEXT("customEvent"))
{

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@@ -31,7 +31,7 @@ public:
return TEXT("Delete a function or macro graph from a Blueprint. Cannot delete EventGraph pages.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
MCPFetcher F(Result);
F.Walk(Path);

View File

@@ -31,7 +31,7 @@ public:
return TEXT("Rename a function or macro graph in a Blueprint. Cannot rename EventGraph pages.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
MCPFetcher F(Result);
UEdGraph* TargetGraph = F.Walk(Graph).Cast<UEdGraph>();

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@@ -39,7 +39,7 @@ public:
"Optionally attach it to an existing parent component.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
MCPAssets<UBlueprint> Assets;
if (!Assets.Exact(Blueprint).Errors(Result).ENone().ETwo().Load()) return;

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@@ -49,7 +49,7 @@ public:
return TEXT("Create a new multicast event dispatcher on a Blueprint, optionally with parameters.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
MCPFetcher F(Result);
UBlueprint* BP = F.Walk(Path).Cast<UBlueprint>();

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@@ -41,7 +41,7 @@ public:
return TEXT("Add a new parameter to a function, custom event, or event dispatcher in a Blueprint.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
MCPAssets<UBlueprint> Assets;
if (!Assets.Exact(Blueprint).Errors(Result).ENone().ETwo().Load()) return;

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@@ -32,7 +32,7 @@ public:
"Creates stub function graphs for each interface function.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
MCPAssets<UBlueprint> Assets;
if (!Assets.Exact(Blueprint).Errors(Result).ENone().ETwo().Load()) return;

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@@ -42,7 +42,7 @@ public:
return TEXT("Add a new member variable to a Blueprint.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
MCPAssets<UBlueprint> Assets;
if (!Assets.Exact(Blueprint).Errors(Result).ENone().ETwo().Load()) return;

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@@ -44,7 +44,7 @@ public:
return TEXT("Change the type of an existing parameter on a function or custom event in a Blueprint.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
MCPAssets<UBlueprint> Assets;
if (!Assets.Exact(Blueprint).Errors(Result).ENone().ETwo().Load()) return;

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@@ -43,7 +43,7 @@ public:
"Supports dry-run mode to preview affected nodes before committing.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
MCPFetcher F(Result);
UBlueprint* BP = F.Walk(Blueprint).Cast<UBlueprint>();

View File

@@ -102,7 +102,7 @@ public:
return bIsValid;
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
MCPAssets<UBlueprint> Finder;
Finder.Scan<UBlueprint>().Scan<UWorld>().Errors(Result);

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@@ -36,7 +36,7 @@ public:
return TEXT("Create a new Blueprint asset with a specified parent class and type.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
MCPErrorCallback Error(Result);

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@@ -37,7 +37,7 @@ public:
"finding divergence after copy-paste, or auditing consistency.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
// Load both blueprints
MCPAssets<UBlueprint> AssetsA;

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@@ -31,7 +31,7 @@ public:
"and graph names. Does not include graph contents (use DumpGraphs for that).");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
MCPFetcher F(Result);
UBlueprint* BP = F.Walk(Blueprint).Cast<UBlueprint>();

View File

@@ -29,7 +29,7 @@ public:
"showing hierarchy and component classes.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
MCPFetcher F(Result);
F.Walk(Path);

View File

@@ -31,7 +31,7 @@ public:
return TEXT("List all event dispatchers on a Blueprint, including their parameter signatures.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
MCPFetcher F(Result);
UBlueprint* BP = F.Walk(Path).Cast<UBlueprint>();

View File

@@ -27,7 +27,7 @@ public:
"including their function graphs.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
MCPFetcher F(Result);
F.Walk(Path);

View File

@@ -31,7 +31,7 @@ public:
"Reports compiler warnings and errors.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
// Load Blueprint
MCPAssets<UBlueprint> Assets;

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@@ -31,7 +31,7 @@ public:
return TEXT("Remove a component from a Blueprint's SimpleConstructionScript.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
MCPFetcher F(Result);
UBlueprint* BP = F.Walk(Blueprint).Cast<UBlueprint>();

View File

@@ -36,7 +36,7 @@ public:
return TEXT("Remove a parameter from a function or custom event in a Blueprint.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
MCPAssets<UBlueprint> Assets;
if (!Assets.Exact(Blueprint).Errors(Result).ENone().ETwo().Load()) return;

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@@ -34,7 +34,7 @@ public:
"Optionally preserve the function graphs as regular functions.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
MCPAssets<UBlueprint> Assets;
if (!Assets.Exact(Blueprint).Errors(Result).ENone().ETwo().Load()) return;

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@@ -30,7 +30,7 @@ public:
return TEXT("Remove a member variable from a Blueprint.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
MCPFetcher F(Result);
UBlueprint* BP = F.Walk(Blueprint).Cast<UBlueprint>();

View File

@@ -32,7 +32,7 @@ public:
return TEXT("Change a Blueprint's parent class. Accepts C++ class names or Blueprint names.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
// Load Blueprint
MCPAssets<UBlueprint> Assets;

View File

@@ -36,7 +36,7 @@ public:
return TEXT("List all Blueprint assets in the project, with optional filtering by name, parent class, or type.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
MCPAssets<UObject> Assets;
Assets.NoScans().Substring(Query).Limit(500).Errors(Result);

View File

@@ -41,7 +41,7 @@ public:
return TEXT("Search across all Blueprint graphs for nodes matching a query string.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
int32 Limit = (MaxResults > 0) ? FMath::Clamp(MaxResults, 1, 200) : 50;
int32 Count = 0;

View File

@@ -36,7 +36,7 @@ public:
"Returns class names, parent class, package, and flags.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
Limit = FMath::Clamp(Limit, 1, 500);

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@@ -27,7 +27,7 @@ public:
return TEXT("List properties on a UClass, including type, owning class, and property flags.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
UClass* FoundClass = MCPUtils::FindClassByName(ClassName);
if (!FoundClass)

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@@ -21,7 +21,7 @@ public:
return TEXT("List all currently open asset editors, showing which has focus and whether they have unsaved changes.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
UAssetEditorSubsystem* Sub = GEditor->GetEditorSubsystem<UAssetEditorSubsystem>();
if (!Sub)

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@@ -25,7 +25,7 @@ public:
return TEXT("Open an asset in its editor and bring it to focus.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
MCPFetcher F(Result);
UObject* Obj = F.Walk(Path).Cast<UObject>();

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@@ -33,7 +33,7 @@ public:
return TEXT("Create a new UserDefinedEnum asset with the specified values.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
FString PackagePath, AssetName;
if (!MCPUtils::SplitAssetPath(AssetPath, PackagePath, AssetName))

View File

@@ -49,7 +49,7 @@ public:
"Use GraphNodeSearchTypes first to find the exact action name.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
MCPFetcher F(Result);
UEdGraph* TargetGraph = F.Walk(Graph).Cast<UEdGraph>();

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@@ -27,7 +27,7 @@ public:
"Cannot delete undeletable nodes (entry points, root nodes, etc).");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
MCPFetcher F(Result);
UEdGraphNode* FoundNode = F.Walk(Node).Cast<UEdGraphNode>();

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@@ -39,7 +39,7 @@ public:
"Connections are not preserved on the duplicates.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
MCPFetcher F(Result);
UEdGraph* TargetGraph = F.Walk(Graph).Cast<UEdGraph>();

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@@ -26,7 +26,7 @@ public:
return TEXT("Get the comment text and bubble visibility of a node.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
MCPFetcher F(Result);
UEdGraphNode* FoundNode = F.Walk(Node).Cast<UEdGraphNode>();

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@@ -35,7 +35,7 @@ public:
"Returns full action names for use with GraphNodeCreate.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
int32 ClampedMax = FMath::Clamp(MaxResults, 1, 500);

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@@ -29,7 +29,7 @@ public:
return TEXT("Set a node's comment text. Makes the comment bubble visible if non-empty.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
MCPFetcher F(Result);
UEdGraphNode* FoundNode = F.Walk(Node).Cast<UEdGraphNode>();

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@@ -46,7 +46,7 @@ public:
return TEXT("Reposition one or more nodes in a Blueprint graph.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
MCPFetcher F(Result);
UBlueprint* BP = F.Walk(Blueprint).Cast<UBlueprint>();

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@@ -42,7 +42,7 @@ public:
return TEXT("Connect pins between nodes in a Blueprint graph.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
MCPFetcher F(Result);
UBlueprint* BP = F.Walk(Blueprint).Cast<UBlueprint>();

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@@ -43,7 +43,7 @@ public:
"Can disconnect a specific link or all links on a pin.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
MCPFetcher F(Result);
UBlueprint* BP = F.Walk(Blueprint).Cast<UBlueprint>();

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@@ -46,7 +46,7 @@ public:
return TEXT("Set the default value of input pins on nodes.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
// Fetch the graph once.
MCPFetcher GraphFetcher(Result);

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@@ -31,7 +31,7 @@ public:
"If given a blueprint or material, dumps all graphs. If given a specific graph, dumps only that one.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
MCPFetcher F(Result);
F.Walk(Path);

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@@ -35,7 +35,7 @@ public:
return TEXT("Create a new UMaterialFunction asset with an optional description.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
if (!PackagePath.StartsWith(TEXT("/Game")))
{

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@@ -36,7 +36,7 @@ public:
return TEXT("Remove a parameter override from a Material Instance, reverting it to the parent material's value.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
MCPFetcher F(Result);
UMaterialInstanceConstant* MI = F.Asset(Path).Cast<UMaterialInstanceConstant>();

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@@ -37,7 +37,7 @@ public:
return TEXT("Create a new Material Instance Constant asset with a specified parent material.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
if (!PackagePath.StartsWith(TEXT("/Game")))
{

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@@ -27,7 +27,7 @@ public:
return TEXT("List all parameters on a Material Instance, showing current values and which are overridden.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
MCPFetcher F(Result);
UMaterialInstanceConstant* MI = F.Asset(Path).Cast<UMaterialInstanceConstant>();

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@@ -40,7 +40,7 @@ public:
return TEXT("Set a parameter override on a Material Instance.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
MCPFetcher F(Result);
UMaterialInstanceConstant* MI = F.Asset(Path).Cast<UMaterialInstanceConstant>();

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@@ -27,7 +27,7 @@ public:
return TEXT("Force recompile a material and check for compilation errors.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
// Load material
MCPAssets<UMaterial> Assets;

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@@ -42,7 +42,7 @@ public:
return TEXT("Create a new UMaterial asset with optional domain, blend mode, and two-sided settings.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
if (!PackagePath.StartsWith(TEXT("/Game")))
{

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@@ -27,7 +27,7 @@ public:
return TEXT("List all parameters on a Material, showing their default values.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
MCPFetcher F(Result);
UMaterial* Mat = F.Asset(Path).Cast<UMaterial>();

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@@ -35,7 +35,7 @@ public:
"showing current values and which properties are editable.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
// Resolve the path to an object and get its editable template.
MCPFetcher F(Result);

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@@ -29,7 +29,7 @@ public:
"Properties is a JSON object like {\"TwoSided\": \"true\", \"BlendMode\": \"BLEND_Translucent\"}.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
// Resolve the path to an object and get its editable template.
MCPFetcher F(Result);

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@@ -23,7 +23,7 @@ public:
return TEXT("List all available commands with their descriptions.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
FString QueryLower = Query.ToLower();
FString PrevGroup;

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@@ -49,7 +49,7 @@ public:
"Optionally assign an animation asset to the state.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
// Resolve the anim blueprint
MCPFetcher F(Result);

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@@ -48,7 +48,7 @@ public:
return TEXT("Add a transition between two states in an animation state machine graph.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
MCPAssets<UAnimBlueprint> Assets;
if (!Assets.Exact(Blueprint).Errors(Result).ENone().ETwo().Load()) return;

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@@ -33,7 +33,7 @@ public:
return TEXT("Remove a state and its connected transitions from an animation state machine graph.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
// Fetch the state machine graph via MCPFetcher
MCPFetcher F(Result);

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@@ -43,7 +43,7 @@ public:
return TEXT("Set or replace the animation sequence played by a state in an animation state machine.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
// Resolve the anim blueprint
MCPFetcher F(Result);

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@@ -53,7 +53,7 @@ public:
"and optionally wire blueprint variables to the X and Y axis inputs.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
// Load the anim blueprint
MCPAssets<UAnimBlueprint> Assets;

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@@ -53,7 +53,7 @@ public:
return TEXT("Update properties on an existing transition between two states in an animation state machine.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
MCPAssets<UAnimBlueprint> Assets;
if (!Assets.Exact(Blueprint).Errors(Result).ENone().ETwo().Load()) return;

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@@ -49,7 +49,7 @@ public:
return TEXT("Create a new UserDefinedStruct asset with optional initial properties.");
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
virtual void Handle(FStringBuilderBase& Result) override
{
if (!PackagePath.StartsWith(TEXT("/Game")))
{

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@@ -294,7 +294,7 @@ FString UMCPServer::HandleRequest(const FString& Line)
// Invoke the handler.
TStringBuilder<32768> TextResult;
Handler->Handle(&*Request, TextResult);
Handler->Handle(TextResult);
FString Result = TextResult.ToString();
for (int32 i = 0; i < Result.Len(); ++i)
{

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@@ -51,5 +51,5 @@ public:
virtual FString GetDescription() const = 0;
// Called after parameter fields have been populated from JSON.
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) {}
virtual void Handle(FStringBuilderBase& Result) {}
};