Checking in Unreal Engine source. Also some work on LuprexServer
This commit is contained in:
@@ -1,8 +1,7 @@
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diff --git a/Engine/Extras/LLDBDataFormatters/UEDataFormatters_2ByteChars.py b/Engine/Extras/LLDBDataFormatters/UEDataFormatters_2ByteChars.py
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index f56f5ea9cac4..ff1c4030b38f 100644
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--- a/Engine/Extras/LLDBDataFormatters/UEDataFormatters_2ByteChars.py
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+++ b/Engine/Extras/LLDBDataFormatters/UEDataFormatters_2ByteChars.py
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@@ -32,7 +32,7 @@ def UETCharSummaryProvider(valobj,dict):
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diff -u --recursive UnrealEngine-5.3.1-release/Engine/Extras/LLDBDataFormatters/UEDataFormatters_2ByteChars.py UnrealEngine/Engine/Extras/LLDBDataFormatters/UEDataFormatters_2ByteChars.py
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--- UnrealEngine-5.3.1-release/Engine/Extras/LLDBDataFormatters/UEDataFormatters_2ByteChars.py 2023-09-27 09:48:07.000000000 -0400
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+++ UnrealEngine/Engine/Extras/LLDBDataFormatters/UEDataFormatters_2ByteChars.py 2025-06-19 17:47:01.619969745 -0400
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@@ -32,7 +32,7 @@
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if DataVal == 0:
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Val = 'NULL'
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else:
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@@ -11,7 +10,7 @@ index f56f5ea9cac4..ff1c4030b38f 100644
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ValRef = valobj.CreateValueFromExpression('string', Expr)
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Val = ValRef.GetSummary()
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elif Type.IsReferenceType():
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@@ -47,6 +47,11 @@ def UETCharSummaryProvider(valobj,dict):
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@@ -47,6 +47,11 @@
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Expr = '(char16_t*)(%s)' % valobj.GetAddress()
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ValRef = valobj.CreateValueFromExpression('string', Expr)
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Val = ValRef.GetSummary()
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@@ -23,11 +22,10 @@ index f56f5ea9cac4..ff1c4030b38f 100644
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return Val
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def UESignedCharSummaryProvider(valobj,dict):
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diff --git a/Engine/Source/Runtime/ApplicationCore/Private/Linux/LinuxPlatformApplicationMisc.cpp b/Engine/Source/Runtime/ApplicationCore/Private/Linux/LinuxPlatformApplicationMisc.cpp
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index ca5f4b5fb5ff..a436a624d5b7 100644
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--- a/Engine/Source/Runtime/ApplicationCore/Private/Linux/LinuxPlatformApplicationMisc.cpp
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+++ b/Engine/Source/Runtime/ApplicationCore/Private/Linux/LinuxPlatformApplicationMisc.cpp
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@@ -299,6 +299,9 @@ bool FLinuxPlatformApplicationMisc::InitSDL()
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diff -u --recursive UnrealEngine-5.3.1-release/Engine/Source/Runtime/ApplicationCore/Private/Linux/LinuxPlatformApplicationMisc.cpp UnrealEngine/Engine/Source/Runtime/ApplicationCore/Private/Linux/LinuxPlatformApplicationMisc.cpp
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--- UnrealEngine-5.3.1-release/Engine/Source/Runtime/ApplicationCore/Private/Linux/LinuxPlatformApplicationMisc.cpp 2023-09-27 09:48:07.000000000 -0400
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+++ UnrealEngine/Engine/Source/Runtime/ApplicationCore/Private/Linux/LinuxPlatformApplicationMisc.cpp 2025-06-19 17:47:01.621969761 -0400
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@@ -299,6 +299,9 @@
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SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_MODE_SHOW_CURSOR, "1"); // When relative mouse mode is acive, don't hide cursor.
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SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_MODE_WARP, "0"); // Don't warp the cursor to the center in relative mouse mode.
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@@ -37,11 +35,10 @@ index ca5f4b5fb5ff..a436a624d5b7 100644
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// If we're rendering offscreen, use the "dummy" SDL video driver
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if (FParse::Param(FCommandLine::Get(), TEXT("RenderOffScreen")) && !getenv("SDL_VIDEODRIVER"))
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{
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diff --git a/Setup.bat b/Setup.bat
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index 34e1cea1e7d2..16bfbe803ac1 100755
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--- a/Setup.bat
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+++ b/Setup.bat
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@@ -28,7 +28,7 @@ start /wait Engine\Extras\Redist\en-us\UEPrereqSetup_x64.exe /quiet /norestart
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diff -u --recursive UnrealEngine-5.3.1-release/Setup.bat UnrealEngine/Setup.bat
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--- UnrealEngine-5.3.1-release/Setup.bat 2023-09-27 09:48:07.000000000 -0400
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+++ UnrealEngine/Setup.bat 2025-06-19 17:50:32.284629525 -0400
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@@ -28,7 +28,7 @@
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rem Register the engine installation...
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if not exist .\Engine\Binaries\Win64\UnrealVersionSelector-Win64-Shipping.exe goto :no_unreal_version_selector
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@@ -50,11 +47,10 @@ index 34e1cea1e7d2..16bfbe803ac1 100755
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:no_unreal_version_selector
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rem Done!
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diff --git a/Setup.sh b/Setup.sh
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index f91a96aaac6b..12897001c96b 100755
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--- a/Setup.sh
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+++ b/Setup.sh
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@@ -80,7 +80,7 @@ else
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diff -u --recursive UnrealEngine-5.3.1-release/Setup.sh UnrealEngine/Setup.sh
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--- UnrealEngine-5.3.1-release/Setup.sh 2023-09-27 09:48:07.000000000 -0400
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+++ UnrealEngine/Setup.sh 2025-06-19 17:47:01.621969761 -0400
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@@ -80,7 +80,7 @@
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echo Register the engine installation...
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if [ -f Engine/Binaries/Linux/UnrealVersionSelector-Linux-Shipping ]; then
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pushd Engine/Binaries/Linux > /dev/null
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