Files
integration/EnginePatches/EnginePatch

62 lines
3.4 KiB
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diff -u --recursive UnrealEngine-5.3.1-release/Engine/Extras/LLDBDataFormatters/UEDataFormatters_2ByteChars.py UnrealEngine/Engine/Extras/LLDBDataFormatters/UEDataFormatters_2ByteChars.py
--- UnrealEngine-5.3.1-release/Engine/Extras/LLDBDataFormatters/UEDataFormatters_2ByteChars.py 2023-09-27 09:48:07.000000000 -0400
+++ UnrealEngine/Engine/Extras/LLDBDataFormatters/UEDataFormatters_2ByteChars.py 2025-06-19 17:47:01.619969745 -0400
@@ -32,7 +32,7 @@
if DataVal == 0:
Val = 'NULL'
else:
- Expr = '(char16_t*)(%s)' % Data
+ Expr = '(char16_t*)(%s)' % DataVal
ValRef = valobj.CreateValueFromExpression('string', Expr)
Val = ValRef.GetSummary()
elif Type.IsReferenceType():
@@ -47,6 +47,11 @@
Expr = '(char16_t*)(%s)' % valobj.GetAddress()
ValRef = valobj.CreateValueFromExpression('string', Expr)
Val = ValRef.GetSummary()
+ else:
+ DataVal = valobj.GetValueAsUnsigned(0)
+ Expr = '(char16_t)(%s)' % DataVal
+ ValRef = valobj.CreateValueFromExpression('string', Expr)
+ Val = ValRef.GetSummary()
return Val
def UESignedCharSummaryProvider(valobj,dict):
diff -u --recursive UnrealEngine-5.3.1-release/Engine/Source/Runtime/ApplicationCore/Private/Linux/LinuxPlatformApplicationMisc.cpp UnrealEngine/Engine/Source/Runtime/ApplicationCore/Private/Linux/LinuxPlatformApplicationMisc.cpp
--- UnrealEngine-5.3.1-release/Engine/Source/Runtime/ApplicationCore/Private/Linux/LinuxPlatformApplicationMisc.cpp 2023-09-27 09:48:07.000000000 -0400
+++ UnrealEngine/Engine/Source/Runtime/ApplicationCore/Private/Linux/LinuxPlatformApplicationMisc.cpp 2025-06-19 17:47:01.621969761 -0400
@@ -299,6 +299,9 @@
SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_MODE_SHOW_CURSOR, "1"); // When relative mouse mode is acive, don't hide cursor.
SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_MODE_WARP, "0"); // Don't warp the cursor to the center in relative mouse mode.
+ // Unreal does its own dynamic capturing, we don't need SDL to do it.
+ SDL_SetHint(SDL_HINT_MOUSE_AUTO_CAPTURE, "0");
+
// If we're rendering offscreen, use the "dummy" SDL video driver
if (FParse::Param(FCommandLine::Get(), TEXT("RenderOffScreen")) && !getenv("SDL_VIDEODRIVER"))
{
diff -u --recursive UnrealEngine-5.3.1-release/Setup.bat UnrealEngine/Setup.bat
--- UnrealEngine-5.3.1-release/Setup.bat 2023-09-27 09:48:07.000000000 -0400
+++ UnrealEngine/Setup.bat 2025-06-19 17:50:32.284629525 -0400
@@ -28,7 +28,7 @@
rem Register the engine installation...
if not exist .\Engine\Binaries\Win64\UnrealVersionSelector-Win64-Shipping.exe goto :no_unreal_version_selector
-.\Engine\Binaries\Win64\UnrealVersionSelector-Win64-Shipping.exe /register
+.\Engine\Binaries\Win64\UnrealVersionSelector-Win64-Shipping.exe /register /unattended
:no_unreal_version_selector
rem Done!
diff -u --recursive UnrealEngine-5.3.1-release/Setup.sh UnrealEngine/Setup.sh
--- UnrealEngine-5.3.1-release/Setup.sh 2023-09-27 09:48:07.000000000 -0400
+++ UnrealEngine/Setup.sh 2025-06-19 17:47:01.621969761 -0400
@@ -80,7 +80,7 @@
echo Register the engine installation...
if [ -f Engine/Binaries/Linux/UnrealVersionSelector-Linux-Shipping ]; then
pushd Engine/Binaries/Linux > /dev/null
- ./UnrealVersionSelector-Linux-Shipping -register > /dev/null &
+ ./UnrealVersionSelector-Linux-Shipping -register -unattended > /dev/null &
popd > /dev/null
fi