Widget_Create is implemented

This commit is contained in:
2026-03-23 16:21:51 -04:00
parent 741253fd3b
commit 5657d76ed6
5 changed files with 291 additions and 3 deletions

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#pragma once
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingHandler.h"
#include "WingFetcher.h"
#include "WingWidgets.h"
#include "WingUtils.h"
#include "WidgetBlueprint.h"
#include "Blueprint/WidgetTree.h"
#include "Blueprint/UserWidget.h"
#include "Components/PanelWidget.h"
#include "Widget_Create.generated.h"
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
UCLASS()
class UWing_Widget_Create : public UObject, public IWingHandler
{
GENERATED_BODY()
public:
UPROPERTY(meta=(Description="Widget blueprint to add the widget to"))
FString Blueprint;
UPROPERTY(meta=(Description="Widget type, from Widget_SearchTypes"))
FString Type;
UPROPERTY(meta=(Description="Name for the new widget"))
FString Name;
UPROPERTY(meta=(Optional, Description="Parent widget name. If omitted, sets as root."))
FString Parent;
UPROPERTY(meta=(Optional, Description="Whether to expose the widget as a variable in the blueprint (default false)"))
bool IsVariable = false;
virtual FString GetDescription() const override
{
return TEXT("Add a widget to a Widget Blueprint's widget tree. "
"Use Widget_SearchTypes to find available widget types.");
}
virtual void Handle() override
{
// Fetch the widget blueprint.
WingFetcher F;
UWidgetBlueprint* BP = F.Walk(Blueprint).Cast<UWidgetBlueprint>();
if (!BP) return;
UWidgetTree* Tree = BP->WidgetTree;
// Resolve the widget type.
WingWidgets WidgetMenu;
TArray<WingWidgets::Type> TypeResults = WidgetMenu.Search(Type, 2, true);
if (!WingUtils::CheckExactlyOneNamed(TypeResults.Num(), TEXT("Widget type"), Type)) return;
// Load the widget's class.
UClass* WidgetClass = TypeResults[0].Class.LoadSynchronous();
if (!WidgetClass)
{
UWingServer::Printf(TEXT("ERROR: Failed to load widget class for '%s'\n"), *Type);
return;
}
// Validate the proposed name.
FString UnsanitizedName = WingUtils::CheckProposedName(Name);
if (UnsanitizedName.IsEmpty()) return;
// Check that the name is unique among existing widgets.
TArray<UWidget*> AllWidgets;
Tree->GetAllWidgets(AllWidgets);
if (!WingUtils::FindExactlyNoneNamed(Name, AllWidgets, TEXT("Widget"))) return;
// If a parent is specified, find it and verify it's a panel.
UPanelWidget* ParentPanel = nullptr;
if (!Parent.IsEmpty())
{
UWidget* ParentWidget = WingUtils::FindExactlyOneNamed(Parent, AllWidgets, TEXT("Widget"));
if (!ParentWidget) return;
ParentPanel = Cast<UPanelWidget>(ParentWidget);
if (!ParentPanel)
{
UWingServer::Printf(TEXT("ERROR: '%s' is not a panel widget and cannot have children\n"), *Parent);
return;
}
if (!ParentPanel->CanAddMoreChildren())
{
UWingServer::Printf(TEXT("ERROR: '%s' already has a child and cannot accept more\n"), *Parent);
return;
}
}
else
{
if (Tree->RootWidget != nullptr)
{
UWingServer::Printf(TEXT("ERROR: Widget tree already has a root widget. Specify a Parent.\n"));
return;
}
}
// Create the widget.
UWidget* NewWidget;
FName WidgetFName(*UnsanitizedName);
if (WidgetClass->IsChildOf(UUserWidget::StaticClass()))
NewWidget = CreateWidget<UUserWidget>(Tree, WidgetClass, WidgetFName);
else
NewWidget = NewObject<UWidget>(Tree, WidgetClass, WidgetFName, RF_Transactional);
if (!NewWidget)
{
UWingServer::Printf(TEXT("ERROR: Failed to create widget\n"));
return;
}
// Initialize defaults and set variable flag.
NewWidget->CreatedFromPalette();
NewWidget->bIsVariable = IsVariable;
// Add to the tree.
if (ParentPanel)
{
ParentPanel->AddChild(NewWidget);
}
else
{
Tree->RootWidget = NewWidget;
}
UWingServer::Printf(TEXT("Created widget '%s' of type '%s'\n"), *Name, *Type);
}
};

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@@ -0,0 +1,50 @@
#pragma once
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingHandler.h"
#include "WingWidgets.h"
#include "Widget_SearchTypes.generated.h"
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
UCLASS()
class UWing_Widget_SearchTypes : public UObject, public IWingHandler
{
GENERATED_BODY()
public:
UPROPERTY(meta=(Description="Query string, can contain *"))
FString Query;
UPROPERTY(meta=(Optional, Description="Maximum number of results (default 50)"))
int32 MaxResults = 50;
virtual FString GetDescription() const override
{
return TEXT("Search for widget types that can be added to a Widget Blueprint. "
"Returns names for use with Widget_Create.");
}
virtual void Handle() override
{
WingWidgets Widgets;
TArray<WingWidgets::Type> Results = Widgets.Search(Query, MaxResults, false);
for (const WingWidgets::Type& Entry : Results)
{
UWingServer::Printf(TEXT("%s\n"), *Entry.MenuName);
}
if (Results.Num() == 0)
{
UWingServer::Print(TEXT("No matching widget types found.\n"));
}
else if (Results.Num() >= MaxResults)
{
UWingServer::Printf(TEXT("WARNING: Reached limit of %d results. You may specify MaxResults.\n"), MaxResults);
}
}
};

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@@ -2,9 +2,93 @@
#include "WingServer.h"
#include "WingUtils.h"
#include "Blueprint/WidgetTree.h"
#include "WidgetBlueprint.h"
#include "Components/Widget.h"
#include "Components/PanelWidget.h"
#include "Components/PanelSlot.h"
#include "Blueprint/UserWidget.h"
#include "UObject/UObjectIterator.h"
#include "AssetRegistry/AssetData.h"
#include "AssetRegistry/AssetRegistryModule.h"
#include "AssetRegistry/IAssetRegistry.h"
FString WingWidgets::WidgetMenuString(UClass* WidgetClass)
{
if (UObject* GeneratedBy = WidgetClass->ClassGeneratedBy)
return GeneratedBy->GetPathName();
UWidget* CDO = WidgetClass->GetDefaultObject<UWidget>();
FString Category = CDO->GetPaletteCategory().ToString();
FString Name = WidgetClass->GetName();
return WingUtils::StandardizeMenuItem(Category + TEXT("|") + Name);
}
FString WingWidgets::WidgetMenuString(const FAssetData& Data)
{
return Data.GetObjectPathString();
}
WingWidgets::WingWidgets()
{
TSortedMap<FString, Type> Sorted;
// Collect loaded native widget classes.
for (TObjectIterator<UClass> It; It; ++It)
{
UClass* Class = *It;
if (!Class->IsChildOf(UWidget::StaticClass())) continue;
if (Class->HasAnyClassFlags(CLASS_Abstract | CLASS_Deprecated | CLASS_NewerVersionExists | CLASS_Hidden)) continue;
if (Class->HasAnyFlags(RF_Transient) && Class->HasAnyClassFlags(CLASS_CompiledFromBlueprint)) continue;
FString MenuName = WidgetMenuString(Class);
Sorted.Add(MenuName, { MenuName, Class });
}
// Collect unloaded Widget Blueprint assets from the AssetRegistry.
IAssetRegistry& Registry = *IAssetRegistry::Get();
TArray<FAssetData> AssetResults;
Registry.GetAssetsByClass(UWidgetBlueprint::StaticClass()->GetClassPathName(), AssetResults, true);
for (const FAssetData& Data : AssetResults)
{
if (Data.IsAssetLoaded()) continue;
FString GeneratedClassPath;
if (!Data.GetTagValue(FBlueprintTags::GeneratedClassPath, GeneratedClassPath)) continue;
FString MenuName = WidgetMenuString(Data);
Type Entry;
Entry.MenuName = MenuName;
Entry.Class = TSoftClassPtr<UWidget>(FSoftClassPath(GeneratedClassPath));
Sorted.Add(MenuName, Entry);
}
// Flatten into the array.
AllWidgets.Reserve(Sorted.Num());
for (const auto& Pair : Sorted)
{
AllWidgets.Add(Pair.Value);
}
}
TArray<WingWidgets::Type> WingWidgets::Search(const FString& Query, int32 MaxResults, bool Exact)
{
FString ExtQuery = FString::Printf(TEXT("*%s*"), *Query.Replace(TEXT(" "), TEXT("*")));
TArray<Type> Results;
for (const Type& Entry : AllWidgets)
{
if (Results.Num() >= MaxResults) break;
if (Exact)
{
if (Entry.MenuName.Equals(Query, ESearchCase::IgnoreCase))
Results.Add(Entry);
}
else
{
if (Entry.MenuName.MatchesWildcard(ExtQuery, ESearchCase::IgnoreCase))
Results.Add(Entry);
}
}
return Results;
}
void WingWidgets::PrintWidgetTree(UWidget* Widget, int32 Depth)
{

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@@ -1,13 +1,33 @@
#pragma once
#include "CoreMinimal.h"
#include "Components/Widget.h"
class UWidgetTree;
class UWidget;
struct FAssetData;
// Utility functions for widget blueprint manipulation.
class WingWidgets
{
public:
struct Type
{
FString MenuName;
TSoftClassPtr<UWidget> Class;
};
TArray<Type> AllWidgets;
WingWidgets();
// Search for widget types whose name matches the query.
TArray<Type> Search(const FString& Query, int32 MaxResults, bool Exact);
// Print out a tree of widgets, just showing the names and types.
static void PrintWidgetTree(UWidget* Widget, int32 Depth);
private:
static FString WidgetMenuString(UClass* WidgetClass);
static FString WidgetMenuString(const FAssetData &Data);
};