This commit is contained in:
2022-05-18 13:20:48 -04:00
parent 6bbad70264
commit 608f7fe6d6
2 changed files with 163 additions and 67 deletions

View File

@@ -2,6 +2,8 @@ makeclass('player')
makeclass('army')
makeclass('orchard')
setmetatable(player,army)
--
-- HORPS game: Walk around the board collecting armies and buffs
-- Captured armies eat each turn
@@ -12,10 +14,13 @@ makeclass('orchard')
--
--
-- Data Structure
-- Old Data Structure
-- Army.Count[kind]=number Where kind is r,p,s
-- Player.Count[kind]=number Where kind is r,p,s
--
-- New Data Structure:
-- Player.Stack={ 1=kind, 2=qty, 3=kind, 4=qty,... }
--
function player.interface(actor, place)
gui.menu_item("cb_north" ,"Go North")
@@ -32,9 +37,18 @@ function player.interface(actor, place)
end
function player:cb_conjurerock() self.Count['r']=self.Count['r']+1 end
function player:cb_conjurepaper() self.Count['p']=self.Count['p']+1 end
function player:cb_conjurescissor() self.Count['s']=self.Count['s']+1 end
function player:cb_conjurerock() self:conjure('r',1) end
function player:cb_conjurepaper() self:conjure('p',1) end
function player:cb_conjurescissor() self:conjure('s',1) end
function player:conjure(k,c)
for i=1,#self.stack,2 do if self.stack[i]==k then self.stack[i+1]=self.stack[i+1]+c return end end
self.stack[#self.stack+1]=k
self.stack[#self.stack+1]=c
end
function army.interface(actor,place)
if place.owner==actor then gui_menu_item("cb_recruit","Recruit");
@@ -73,43 +87,18 @@ function shuffle(t)
return s
end
function qbuildarmy(x,y)
t={class='army',x=x,y=y,z=0,plane='main',graphic='army'}
local nt=tangible.build(t)
nt.Count={}
setmetatable(nt.Count,NilIsZero)
nt.Count['r']=1
return nt
end
function MakeMap2()
for i=-2,2 do
qbuildarmy( i, 3)
qbuildarmy( i,-3)
qbuildarmy(-3, i)
qbuildarmy( 3, i)
end
qbuildarmy(-3, 3)
qbuildarmy( 3,-3)
qbuildarmy(-3,-3)
qbuildarmy( 3, 3)
end
function MakeMap()
local rad=6
for x=-rad,rad do for y=-rad,rad do if math.random(1,5)==1 then
t={class='army',x=x,y=y,z=0,plane='main',graphic='army'}
-- print("Building an army:")
-- pprint(t)
local nt=tangible.build(t)
nt.Count={}
setmetatable(nt.Count,NilIsZero)
for i=1,#armytypes do if math.random(1,2)==1 then
local type=armytypes[math.random(1,#armytypes)]
nt.Count[type]=nt.Count[type]+math.random(1,3)
local stack={}
local shuf=shuffle(armytypes)
for i=1,#shuf do if math.random(1,2)==1 then
stack[1+#stack]=shuf[i]
stack[1+#stack]=math.random(1,3)
end end
-- print("Here's what was built:")
-- pprint(nt)
nt.stack=stack
end end end
end
@@ -118,7 +107,7 @@ function MakeMap()
--
-- For each creature type, select the optimal target. Select randomly among identical targets.
--
function army.fight0(ak,ac,dk,dc,tweekdefender) -- returns number of attacker casualties, defender casualties
function fight0(ak,ac,dk,dc,tweekdefender) -- returns number of attacker casualties, defender casualties
local adv0=advantage[ak][dk]
local adv1=advantage[dk][ak]
if not tweekdefender then tweekdefender=function(adv) return adv end end
@@ -129,12 +118,70 @@ function army.fight0(ak,ac,dk,dc,tweekdefender) -- returns number of attacker ca
local powertotal=power0+power1
local loss0=math.min(ac,math.floor(losstotal*power1/powertotal))
local loss1=math.min(dc,math.floor(losstotal*power0/powertotal))
if loss0+loss1==0 then loss0=loss0+1 end
return loss0,loss1
end
function stack_iter(t1)
local i=0
return function()
if i+2>#t1 then return end
i=i+2
return t1[i-1],t1[i]
end end
function player:fight(enemy)
function fight_iter(t1,t2) -- Returns quads: AttackerKind,AttackerCount,DefenderKind,DefenderCount
local i=0
return function()
if i+2>#t1 or i+2>#t2 then return end
i=i+2
return t1[i-1],t1[i],t2[i-1],t2[i]
end end
function compactstack(s)
local index=1
while index<=#s do
if s[index+1]==0 then table.remove(s,index) table.remove(s,index)
else index=index+2 end
end
end
function army:counttroops()
local rval=0
for k,c in stack_iter(self.stack) do rval=rval+c end
return rval
end
function army:die()
print("This enemy is dying!!!")
tangible.delete(self)
print("And now it is dead, so sad")
end
function army:fight(enemy)
print("Fight!!!")
local rval={}
for i=1,math.min(#self.stack,#enemy.stack),2 do
loss1,loss2=fight0(self.stack[i],self.stack[i+1],enemy.stack[i],enemy.stack[i+1])
print("When "..self.stack[i+1].." "..self.stack[i].." fight "..enemy.stack[i+1].." "..enemy.stack[i].." they kill "..loss2.." and suffer "..loss1)
rval[1+#rval]={'fight',self.stack[i],self.stack[i+1],loss1,enemy.stack[i],enemy.stack[i+1],loss2}
self.stack[i+1]=self.stack[i+1]-loss1
enemy.stack[i+1]=enemy.stack[i+1]-loss2
end
compactstack(self.stack)
compactstack(enemy.stack)
if enemy:counttroops()==0 then enemy:die() end
return rval
end
-- for ak,ac,dk,dc in fight_iter(self.stack,enemy.stack) do
-- loss1,loss2=fight0(ak,ac,dk,dc)
-- print("When "..ac.." "..ak.." fight "..dc.." "..dk.." they kill "..loss2.." and suffer "..loss1)
-- rval[1+#rval]={'fight',ak,ac,loss1,dk,dc,loss2}
-- end
function player:xfight(enemy)
local rval={}
for ak,ac in pairs(self.Count) do -- Should randomize the order
local enemyk, enemyc
@@ -179,7 +226,6 @@ function player:droparmy(actor,kind)
local t=lis[1]
if t==nil then t=player:buildarmy(actor) end
t.Count[kind]=t.Count[kind]+1
pprint(t)
end
function orchard:gather(actor)
@@ -191,10 +237,10 @@ function player:newlocation()
local count={} setmetatable(count,NilIsZero)
local count0=0
local result={}
for _,t in ipairs(lis) do if tangible.getclass(t)=='army' then result[1+#result]=self:fight(t) end end
if #result==1 and result[1].enemyleft>0 then
for _,t in ipairs(lis) do if tangible.getclass(t)=='orchard' then t:gather(self) end end
end
for _,t in ipairs(lis) do if isa(t,army) then
result[1+#result]=self:fight(t)
end end
pprint(result)
return result
end
@@ -206,12 +252,10 @@ function player:printanimstate()
function player:walk(dx,dy)
tangible.animate(self,{action='walk',dx=dx,dy=dy})
local result=self:newlocation()
pprint(result)
if #result>1 then print("Error: multiple armies at one location")
elseif #result==1 then
if result[1].enemyleft>0 then tangible.animate(self,{action='walk',dx=-dx,dy=-dy}) end
end
-- self:cb_map()
tangible.animate(self,{action='walk',dx=-dx,dy=-dy}) end
self:cb_map()
if #result==1 then
for i,v in ipairs(result[1]) do
if v[1]=='fight' then print(v[3]..v[2].." attacks "..v[6]..v[5]..", killing "..v[7].." while losing "..v[4]) end
@@ -232,7 +276,7 @@ function player:cb_east()
end
function player:cb_west()
self:walk(0,1)
self:walk(-1,0)
end
@@ -246,38 +290,65 @@ function player:buildarmy(actor)
end
function player.cb_emit_army(actor,place,dialog)
local _,pl,ax,ay=tangible.animstate(actor)
t={class='army',x=ax,y=ay,z=0,plane=pl,graphic='army'}
pprint("building ",t)
local nt=tangible.build(t)
setmetatable(nt,{r=0,p=0,s=0})
nt.kind='r'
nt.Count=1
end
function player.cb_emit_buff(actor,place,dialog)
local _,pl,ax,ay=tangible.animstate(actor)
t={class='army',x=ax,y=ay,z=0,plane=pl,graphic='buff'}
pprint("building ",t)
tangible.build(t)
end
makeclass('army')
makeclass('buff')
function seq(a,b,c) return a<=b and b<=c or false end
function num2(a) if a<=9 then return " "..a else return a end end
function where()
local x,y,z=tangible.xyz(tangible.actor())
print("You are at "..x.." "..y)
end
function mapcelltext(lis)
if lis==nil then return ' ' end
if #lis>1 then return '++++++' end
local acc={} setmetatable(acc,NilIsZero)
local rval=""
local prefix=""
local suffix=""
if isa(lis[1],player) then prefix="\27[91;7m" suffix="\27[0m" end
for k,c in stack_iter(lis[1].stack) do rval=rval..k..(c>9 and '+' or tostring(c)) end
rval=rval..string.sub(' ',1,6-string.len(rval))
return prefix..rval..suffix
end
function player.cb_map(actor,place,dialog)
print("\27c\27[38;5;9mMap:\27[0m")
local rad=4
local ax,ay=tangible.xyz(actor)
scratch={}
local lis=tangible.near(actor,1.5*rad,true,false)
for _,t in pairs(lis) do
local c=tangible.getclass(t)
local dx,dy=tangible.xyz(t)
local offset=(-dy+ay+rad)*(rad*2+1)+dx-ax+rad
local cl=tangible.getclass(t)
if seq(ax-rad,dx,ax+rad) and seq(ay-rad,dy,ay+rad) and (cl=='player' or cl=='army') then
if not scratch[offset] then scratch[offset]={} end
scratch[offset][1+#scratch[offset]]=t
end end
for dy=-rad,rad do
local lbuf=""
for dx=-rad,rad do
local offset=(dy+rad)*(rad*2+1)+dx+rad
lbuf=lbuf..'|'..mapcelltext(scratch[offset])
end
lbuf=lbuf..'|'
print(lbuf)
end
end
function player.xcb_map(actor,place,dialog)
local rad=4
local ax,ay=tangible.xyz(actor)
local scratch={}
local lis=tangible.near(actor,1.5*rad,true,false)
print("\27c\27[38;5;9mMap:\27[0m")
for _,t in pairs(lis) do
-- local graphic,plane,x,y,z,facing = tangible.animstate(t)
local c=tangible.getclass(t)
local dx,dy=tangible.xyz(t)
local offset=(-dy+ay+rad)*(rad*2+1)+dx-ax+rad
@@ -322,3 +393,7 @@ function player.cb_map(actor,place,dialog)
-- end
end
function counttoten(p1,p2,p3)
for i=1,10 do print(i) end
end

View File

@@ -27,3 +27,24 @@ function login.cb_uglytimedaemon()
end
function time() return ug.get('time') end
function isa(k1,k2)
if k1==k2 then return true end
if k1==nil then return false end
local mt=getmetatable(k1)
if not mt then return false end
return isa(mt.__index,k2)
end
function tabcat(t1,t2)
for i=1,#t2 do t1[#t1+1]=t2[i] end
end
function multistart(filter,closure)
local lis=tangible.scan('nowhere',0,0,1000000000,false)
lis=tabcat(lis,tangible.scan('main',0,0,1000000000,true)
for _,t in iparis(lis) do if filter(t) then closure(t) end end
end