Improve docs for UlxUserWidget
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@@ -22,20 +22,18 @@ public:
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// from the component and reinstated without losing their delegates.
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void BackupInputComponent();
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// Remove every live event binding whose action is InputAction.
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// No-op if there are none, or if InputComponent isn't enhanced.
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// Removes all handlers for 'InputAction'. That includes temporarily
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// deactivating event graph nodes that handle 'InputAction'.
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UFUNCTION(BlueprintCallable, Category="Luprex|Widget Enhanced Input")
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void DisableInputAction(const UInputAction* InputAction);
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// Replace any live bindings for InputAction with fresh clones of every
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// saved binding for that action. Leaves the backup array intact so this
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// can be called repeatedly.
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// Reactivates any graph nodes that handle 'InputAction', and
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// removes any other handlers for 'InputAction'.
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UFUNCTION(BlueprintCallable, Category="Luprex|Widget Enhanced Input")
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void RestoreInputAction(const UInputAction* InputAction);
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// Install live bindings on From that, when fired, dispatch through a
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// clone of each saved binding for To. Clears any pre-existing live
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// bindings on From first. Backup array is untouched.
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// Any event graph nodes that handle 'to' are made to also
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// handle 'From' events. Any other handlers of 'From' are removed.
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UFUNCTION(BlueprintCallable, Category="Luprex|Widget Enhanced Input")
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void RedirectInputAction(const UInputAction* From, const UInputAction* To);
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