Created LpxTangible component

This commit is contained in:
2023-08-28 19:57:23 -04:00
parent 6e80e88576
commit 729b959a33
3 changed files with 65 additions and 0 deletions

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// Fill out your copyright notice in the Description page of Project Settings.
#include "LpxTangibleBase.h"
// Sets default values for this component's properties
ULpxTangibleBase::ULpxTangibleBase()
{
// Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features
// off to improve performance if you don't need them.
PrimaryComponentTick.bCanEverTick = true;
// ...
}
// Called when the game starts
void ULpxTangibleBase::BeginPlay()
{
Super::BeginPlay();
// ...
}
// Called every frame
void ULpxTangibleBase::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
{
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
// ...
}

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "LpxTangibleBase.generated.h"
UCLASS(Blueprintable, BlueprintType, ClassGroup = (Custom), meta = (BlueprintSpawnableComponent), ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
class INTEGRATION_API ULpxTangibleBase : public UActorComponent
{
GENERATED_BODY()
public:
// Sets default values for this component's properties
ULpxTangibleBase();
protected:
// Called when the game starts
virtual void BeginPlay() override;
public:
// Called every frame
virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
};