Prompt widget is pretty good now

This commit is contained in:
2026-05-04 15:52:05 -04:00
parent 3e7e6a2ae4
commit 78c85660c9
3 changed files with 38 additions and 20 deletions

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@@ -109,8 +109,12 @@ void UlxPromptWidget::SynchronizeProperties()
MyBrush.SetUVRegion(GetIconUVs(Icon));
MyImage->InvalidateImage();
MyImage->SetDesiredSizeOverride(Size);
MyGlyphSlot->SetPadding(GetScaledMargins());
MyBox->SetWidthOverride(Size.X);
MyBox->SetHeightOverride(Size.Y);
const float Extra = Depressed ? 0.05f : 0.0f;
const FMargin ExtraPadding(Extra * Size.X, Extra * Size.Y, Extra * Size.X, Extra * Size.Y);
MyImageSlot->SetPadding(ExtraPadding);
MyGlyphSlot->SetPadding(GetScaledMargins() + ExtraPadding);
MyGlyph->SetColorAndOpacity(GlyphColor);
if (!Glyph.IsEmpty())
@@ -151,6 +155,15 @@ void UlxPromptWidget::SetGlyphColor(FLinearColor InColor)
}
}
void UlxPromptWidget::SetDepressed(bool InDepressed)
{
if (Depressed != InDepressed)
{
Depressed = InDepressed;
SynchronizeProperties();
}
}
void UlxPromptWidget::SetKeys(FKey InGamepadKey, FKey InKeyboardKey)
{
if ((GamepadKey != InGamepadKey) || (KeyboardKey != InKeyboardKey))
@@ -200,32 +213,26 @@ TSharedRef<SWidget> UlxPromptWidget::RebuildWidget()
}
}
int32 Icon = 0;
FString Glyph;
ChooseAppearance(Icon, Glyph);
MyBrush.SetResourceObject(ButtonAtlas.Get());
MyBrush.ImageSize = Size;
MyBrush.SetUVRegion(GetIconUVs(Icon));
SAssignNew(MyImage, SImage).Image(&MyBrush);
EVisibility GlyphVisibility = Glyph.IsEmpty() ? EVisibility::Collapsed : EVisibility::HitTestInvisible;
SAssignNew(MyGlyph, STextBlock)
.Text(FText::FromString(Glyph))
.ColorAndOpacity(GlyphColor)
.Visibility(GlyphVisibility);
SAssignNew(MyGlyph, STextBlock);
SAssignNew(MyScaleBox, SScaleBox)
.Stretch(EStretch::ScaleToFit)
[ MyGlyph.ToSharedRef() ];
MyOverlay = SNew(SOverlay)
+ SOverlay::Slot() [ MyImage.ToSharedRef() ];
MyOverlay->AddSlot().Padding(GetScaledMargins()).HAlign(HAlign_Fill).VAlign(VAlign_Fill).Expose(MyGlyphSlot)
MyOverlay = SNew(SOverlay);
MyOverlay->AddSlot().Expose(MyImageSlot)
[ MyImage.ToSharedRef() ];
MyOverlay->AddSlot().HAlign(HAlign_Fill).VAlign(VAlign_Fill).Expose(MyGlyphSlot)
[ MyScaleBox.ToSharedRef() ];
return MyOverlay.ToSharedRef();
SAssignNew(MyBox, SBox)
[ MyOverlay.ToSharedRef() ];
SynchronizeProperties();
return MyBox.ToSharedRef();
}
void UlxPromptWidget::ReleaseSlateResources(bool bReleaseChildren)
@@ -238,9 +245,11 @@ void UlxPromptWidget::ReleaseSlateResources(bool bReleaseChildren)
IDS->OnInputHardwareDeviceChanged.RemoveDynamic(this, &UlxPromptWidget::OnHardwareDeviceChanged);
}
}
MyBox.Reset();
MyOverlay.Reset();
MyImage.Reset();
MyScaleBox.Reset();
MyGlyph.Reset();
MyImageSlot = nullptr;
MyGlyphSlot = nullptr;
}

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@@ -5,6 +5,7 @@
#include "Components/Widget.h"
#include "InputCoreTypes.h"
#include "Widgets/SOverlay.h"
#include "Widgets/Layout/SBox.h"
#include "Widgets/Layout/SScaleBox.h"
#include "PromptWidget.generated.h"
@@ -39,6 +40,9 @@ public:
UPROPERTY(EditAnywhere, Setter, Category="Prompt")
FLinearColor GlyphColor = FLinearColor::White;
UPROPERTY(EditAnywhere, Setter, Category="Prompt")
bool Depressed = false;
public:
UFUNCTION(BlueprintCallable, Category="Prompt")
void SetKeys(FKey InGamepadKey, FKey InKeyboardKey);
@@ -55,6 +59,9 @@ public:
UFUNCTION(BlueprintCallable, Category="Prompt")
void SetSize(FVector2D InSize);
UFUNCTION(BlueprintCallable, Category="Prompt")
void SetDepressed(bool InDepressed);
UFUNCTION()
void OnHardwareDeviceChanged(const FPlatformUserId UserId, const FInputDeviceId DeviceId);
@@ -65,10 +72,12 @@ protected:
private:
FSlateBrush MyBrush;
TSharedPtr<SBox> MyBox;
TSharedPtr<SOverlay> MyOverlay;
TSharedPtr<SImage> MyImage;
TSharedPtr<SScaleBox> MyScaleBox;
TSharedPtr<STextBlock> MyGlyph;
SOverlay::FOverlaySlot* MyImageSlot = nullptr;
SOverlay::FOverlaySlot* MyGlyphSlot = nullptr;
FBox2f GetIconUVs(int32 IconIndex);