More progress on prompt

This commit is contained in:
2026-05-04 15:27:28 -04:00
parent 9d37f02d44
commit 3e7e6a2ae4
10 changed files with 121 additions and 73 deletions

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@@ -127,14 +127,14 @@ enum class ElxLuaSyntaxCheck : uint8 {
////////////////////////////////////////////////////////////
//
// ElxInputMode
// ElxControllerType
//
// The three input modes recognized by the game.
// The three types of controller recognized by luprex.
//
////////////////////////////////////////////////////////////
UENUM(BlueprintType)
enum class ElxInputMode : uint8 {
enum class ElxControllerType : uint8 {
KeyboardMouse,
XboxGamepad,
PlayStationGamepad,

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@@ -248,25 +248,6 @@ void AlxPlayerControllerBase::BuildInputStack(TArray<UInputComponent*>& InputSta
}
}
static ElxInputMode DetectInputMode(const ULocalPlayer *LocalPlayer)
{
UInputDeviceSubsystem *IDS = GEngine->GetEngineSubsystem<UInputDeviceSubsystem>();
if (!IDS) return ElxInputMode::KeyboardMouse;
FHardwareDeviceIdentifier Device = IDS->GetMostRecentlyUsedHardwareDevice(LocalPlayer->GetPlatformUserId());
if (Device.PrimaryDeviceType != EHardwareDevicePrimaryType::Gamepad)
{
return ElxInputMode::KeyboardMouse;
}
FString DeviceName = Device.HardwareDeviceIdentifier.ToString();
if (DeviceName.Contains(TEXT("PS4")) || DeviceName.Contains(TEXT("PS5")) || DeviceName.Contains(TEXT("PlayStation")))
{
return ElxInputMode::PlayStationGamepad;
}
return ElxInputMode::XboxGamepad;
}
void AlxPlayerControllerBase::UpdateInputMode()
{
// Get all the various objects we need to be able to manipulate
@@ -323,13 +304,6 @@ void AlxPlayerControllerBase::UpdateInputMode()
GameViewportClient->SetIgnoreInput(false);
ElxInputMode NewInputMode = DetectInputMode(LocalPlayer);
if (NewInputMode != CurrentInputMode)
{
CurrentInputMode = NewInputMode;
OnInputModeChanged.Broadcast(CurrentInputMode);
}
// We always put keyboard focus on whatever user widget is in
// front. If the front widget doesn't want keyboard focus,
// then we put keyboard focus on the viewport.
@@ -346,11 +320,6 @@ void AlxPlayerControllerBase::UpdateInputMode()
}
}
ElxInputMode AlxPlayerControllerBase::GetInputMode(const UObject *Context)
{
return FromContext(Context)->CurrentInputMode;
}
void AlxPlayerControllerBase::UpdateLookAt()
{
UlxTangibleManager *TM = GetGameInstance()->GetSubsystem<UlxTangibleManager>();

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@@ -7,8 +7,6 @@
#include "UObject/ObjectKey.h"
#include "PlayerControllerBase.generated.h"
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FlxInputModeChanged, ElxInputMode, NewMode);
class UlxRootCanvasPanel;
class UWidget;
@@ -43,12 +41,6 @@ public:
// Called by GameMode each tick.
void UpdateLookAt();
UFUNCTION(BlueprintPure, meta = (WorldContext = "Context"), Category = "Luprex|Input Mode")
static ElxInputMode GetInputMode(const UObject *Context);
UPROPERTY(BlueprintAssignable, Category = "Luprex|Input Mode")
FlxInputModeChanged OnInputModeChanged;
// Called by GameMode each tick. GCs dead requests and will
// eventually reconcile focus, pointer, and capture state.
void UpdateInputMode();
@@ -97,7 +89,4 @@ public:
UlxRootCanvasPanel *RootCanvas = nullptr;
bool MustCallLookAtChanged = false;
UPROPERTY()
ElxInputMode CurrentInputMode = ElxInputMode::KeyboardMouse;
};

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@@ -1,5 +1,10 @@
#include "PromptWidget.h"
#include "UtilityLibrary.h"
#include "PlayerControllerBase.h"
#include "Engine/Engine.h"
#include "GameFramework/InputDeviceSubsystem.h"
#include "InputAction.h"
#include "InputMappingContext.h"
#include "Widgets/SOverlay.h"
#include "Widgets/Images/SImage.h"
#include "Widgets/Text/STextBlock.h"
@@ -57,25 +62,30 @@ int32 UlxPromptWidget::ChooseIcon(bool Playstation, FKey Key) const
void UlxPromptWidget::ChooseAppearance(int32 &OutIcon, FString &OutGlyph)
{
UWorld* World = GetWorld();
APlayerController* PC = World ? World->GetFirstPlayerController() : nullptr;
AlxPlayerControllerBase* LPC = Cast<AlxPlayerControllerBase>(PC);
ElxInputMode Mode = LPC ? LPC->CurrentInputMode : ElxInputMode::KeyboardMouse;
FKey Key = (Mode == ElxInputMode::KeyboardMouse) ? KeyboardKey : GamepadKey;
OutIcon = ChooseIcon(Mode == ElxInputMode::PlayStationGamepad, Key);
FKey Key = (ControllerType == ElxControllerType::KeyboardMouse) ? KeyboardKey : GamepadKey;
OutIcon = ChooseIcon(ControllerType == ElxControllerType::PlayStationGamepad, Key);
if (OutIcon == 0) OutGlyph = Key.GetDisplayName().ToString();
else OutGlyph = TEXT("");
}
void UlxPromptWidget::OnHardwareDeviceChanged(const FPlatformUserId UserId, const FInputDeviceId DeviceId)
{
ElxControllerType Type = UlxUtilityLibrary::DetectControllerType(GetOwningLocalPlayer());
if (ControllerType != Type)
{
ControllerType = Type;
SynchronizeProperties();
}
}
FBox2f UlxPromptWidget::GetIconUVs(int32 IconIndex)
{
const float ColWidth = 1.0f / 4.0f;
const float RowHeight = 1.0f / 8.0f;
float U = (IconIndex % 4) * ColWidth;
float V = (IconIndex / 4) * RowHeight;
int32 Col = IconIndex % 4;
int32 Row = IconIndex / 4;
float U = Col * ColWidth;
float V = Row * RowHeight;
return FBox2f(FVector2f(U, V), FVector2f(U + ColWidth, V + RowHeight));
}
@@ -151,13 +161,50 @@ void UlxPromptWidget::SetKeys(FKey InGamepadKey, FKey InKeyboardKey)
}
}
void UlxPromptWidget::SetKeysFromBindings(const UInputMappingContext* InputMappingContext, const UInputAction* EnhancedInputAction)
{
check(InputMappingContext);
check(EnhancedInputAction);
FKey NewFirstKey;
FKey NewGamepadKey;
FKey NewKeyboardKey;
for (const FEnhancedActionKeyMapping& Mapping : InputMappingContext->GetMappings())
{
if (Mapping.Action != EnhancedInputAction) continue;
FKey Key = Mapping.Key;
if (Key.IsDigital())
{
if (!NewFirstKey.IsValid()) NewFirstKey = Mapping.Key;
if (Key.IsTouch()) { /* not supported */ }
else if (Key.IsGesture()) { /* not supported */ }
else if (Key.IsGamepadKey()) { if (!NewGamepadKey.IsValid()) NewGamepadKey = Key; }
else { if (!NewKeyboardKey.IsValid()) NewKeyboardKey = Key; }
}
}
if (!NewGamepadKey.IsValid()) NewGamepadKey = NewFirstKey;
if (!NewKeyboardKey.IsValid()) NewKeyboardKey = NewFirstKey;
SetKeys(NewGamepadKey, NewKeyboardKey);
}
TSharedRef<SWidget> UlxPromptWidget::RebuildWidget()
{
if (!IsDesignTime())
{
ControllerType = UlxUtilityLibrary::DetectControllerType(GetOwningLocalPlayer());
if (UInputDeviceSubsystem* IDS = GEngine->GetEngineSubsystem<UInputDeviceSubsystem>())
{
IDS->OnInputHardwareDeviceChanged.AddDynamic(this, &UlxPromptWidget::OnHardwareDeviceChanged);
}
}
int32 Icon = 0;
FString Glyph;
ChooseAppearance(Icon, Glyph);
MyBrush.SetResourceObject(ButtonAtlas);
MyBrush.SetResourceObject(ButtonAtlas.Get());
MyBrush.ImageSize = Size;
MyBrush.SetUVRegion(GetIconUVs(Icon));
@@ -184,6 +231,13 @@ TSharedRef<SWidget> UlxPromptWidget::RebuildWidget()
void UlxPromptWidget::ReleaseSlateResources(bool bReleaseChildren)
{
Super::ReleaseSlateResources(bReleaseChildren);
if (!IsDesignTime())
{
if (UInputDeviceSubsystem* IDS = GEngine->GetEngineSubsystem<UInputDeviceSubsystem>())
{
IDS->OnInputHardwareDeviceChanged.RemoveDynamic(this, &UlxPromptWidget::OnHardwareDeviceChanged);
}
}
MyOverlay.Reset();
MyImage.Reset();
MyScaleBox.Reset();

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@@ -4,9 +4,13 @@
#include "Common.h"
#include "Components/Widget.h"
#include "InputCoreTypes.h"
#include "Widgets/SOverlay.h"
#include "Widgets/Layout/SScaleBox.h"
#include "PromptWidget.generated.h"
class UInputAction;
class UInputMappingContext;
UCLASS(BlueprintType, Blueprintable)
class INTEGRATION_API UlxPromptWidget : public UWidget
@@ -17,8 +21,14 @@ public:
UPROPERTY(EditAnywhere, Category="Prompt")
TObjectPtr<UTexture2D> ButtonAtlas;
UFUNCTION(BlueprintCallable, Category="Prompt")
void SetKeys(FKey InGamepadKey, FKey InKeyboardKey);
UPROPERTY(EditAnywhere, Category="Prompt")
ElxControllerType ControllerType = ElxControllerType::KeyboardMouse;
UPROPERTY(EditAnywhere, Category="Prompt")
FKey GamepadKey = EKeys::Gamepad_FaceButton_Left;
UPROPERTY(EditAnywhere, Category="Prompt")
FKey KeyboardKey = EKeys::Z;
UPROPERTY(EditAnywhere, Setter, Category="Prompt")
FVector2D Size = FVector2D(64, 64);
@@ -29,6 +39,12 @@ public:
UPROPERTY(EditAnywhere, Setter, Category="Prompt")
FLinearColor GlyphColor = FLinearColor::White;
public:
UFUNCTION(BlueprintCallable, Category="Prompt")
void SetKeys(FKey InGamepadKey, FKey InKeyboardKey);
UFUNCTION(BlueprintCallable, Category="Prompt")
void SetKeysFromBindings(const UInputMappingContext* InputMappingContext, const UInputAction* EnhancedInputAction);
UFUNCTION(BlueprintCallable, Category="Prompt")
void SetGlyphMargins(FMargin InMargins);
@@ -36,21 +52,17 @@ public:
UFUNCTION(BlueprintCallable, Category="Prompt")
void SetGlyphColor(FLinearColor InColor);
UFUNCTION(BlueprintCallable, Category="Prompt")
void SetSize(FVector2D InSize);
UFUNCTION()
void OnHardwareDeviceChanged(const FPlatformUserId UserId, const FInputDeviceId DeviceId);
protected:
virtual TSharedRef<SWidget> RebuildWidget() override;
virtual void SynchronizeProperties() override;
virtual void ReleaseSlateResources(bool bReleaseChildren) override;
UPROPERTY(EditAnywhere, Category="Prompt")
FKey GamepadKey = EKeys::Gamepad_FaceButton_Left;
UPROPERTY(EditAnywhere, Category="Prompt")
FKey KeyboardKey = EKeys::Z;
private:
FSlateBrush MyBrush;
TSharedPtr<SOverlay> MyOverlay;

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@@ -14,6 +14,8 @@
#include "EnhancedInputComponent.h"
#include "Animation/AnimSequenceBase.h"
#include "GameFramework/Pawn.h"
#include "GameFramework/InputDeviceSubsystem.h"
#include "GameFramework/InputSettings.h"
#define LOCTEXT_NAMESPACE "Luprex Utility"
@@ -275,3 +277,23 @@ void UlxUtilityLibrary::ValidateLuaExpr(
FlxLockedWrapper w;
Status = w.ValidateLuaExpr(Code, ErrorMessage);
}
ElxControllerType UlxUtilityLibrary::DetectControllerType(ULocalPlayer *Player)
{
UInputDeviceSubsystem *IDS = GEngine->GetEngineSubsystem<UInputDeviceSubsystem>();
if (!IDS) return ElxControllerType::KeyboardMouse;
FHardwareDeviceIdentifier Device = IDS->GetMostRecentlyUsedHardwareDevice(Player->GetPlatformUserId());
if (Device.PrimaryDeviceType != EHardwareDevicePrimaryType::Gamepad)
{
return ElxControllerType::KeyboardMouse;
}
FString DeviceName = Device.HardwareDeviceIdentifier.ToString();
if (DeviceName.Contains(TEXT("PS4")) || DeviceName.Contains(TEXT("PS5")) || DeviceName.Contains(TEXT("PlayStation")))
{
return ElxControllerType::PlayStationGamepad;
}
return ElxControllerType::XboxGamepad;
}

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@@ -179,4 +179,9 @@ public:
//
UFUNCTION(BlueprintCallable, meta = (WorldContext = "context"), Category = "Luprex|Utility")
static void ValidateLuaExpr(ElxLuaSyntaxCheck &Status, FString &ErrorMessage, UObject *context, const FString &Code);
// Determine what type of controller the game is currently using
//
UFUNCTION(BlueprintCallable, category="Luprex|Utility")
static ElxControllerType DetectControllerType(ULocalPlayer *Player);
};