More work on prompt widget

This commit is contained in:
2026-05-04 11:55:08 -04:00
parent 97b5a3c593
commit 9d37f02d44
2 changed files with 68 additions and 66 deletions

View File

@@ -17,66 +17,57 @@
// Row 7: Space Bar, unused, unused, unused
// Row 8: unused, unused, unused, unused.
void UlxPromptWidget::CalcAppearance(int32& OutIcon, FString& OutGlyph) const
int32 UlxPromptWidget::ChooseIcon(bool Playstation, FKey Key) const
{
// Mouse buttons (row 1)
if (Key == EKeys::LeftMouseButton) return 1;
if (Key == EKeys::MiddleMouseButton) return 2;
if (Key == EKeys::RightMouseButton) return 3;
// Gamepad triggers and shoulders (row 2)
if (Key == EKeys::Gamepad_LeftTrigger) return 4;
if (Key == EKeys::Gamepad_RightTrigger) return 5;
if (Key == EKeys::Gamepad_LeftShoulder) return 6;
if (Key == EKeys::Gamepad_RightShoulder) return 7;
// Gamepad Face buttons (rows 3 and 4)
if (Key == EKeys::Gamepad_FaceButton_Bottom) return Playstation ? 12 : 8;
if (Key == EKeys::Gamepad_FaceButton_Left) return Playstation ? 13 : 9;
if (Key == EKeys::Gamepad_FaceButton_Top) return Playstation ? 14 : 10;
if (Key == EKeys::Gamepad_FaceButton_Right) return Playstation ? 15 : 11;
// Arrow keys (row 5)
if (Key == EKeys::Down) return 16;
if (Key == EKeys::Left) return 17;
if (Key == EKeys::Up) return 18;
if (Key == EKeys::Right) return 19;
// Gamepad D-Pad (row 6)
if (Key == EKeys::Gamepad_DPad_Down) return 20;
if (Key == EKeys::Gamepad_DPad_Left) return 21;
if (Key == EKeys::Gamepad_DPad_Up) return 22;
if (Key == EKeys::Gamepad_DPad_Right) return 23;
// Space bar (row 7)
if (Key == EKeys::SpaceBar) return 24;
// No icon for this key. Use the blank icon with a label.
return 0;
}
void UlxPromptWidget::ChooseAppearance(int32 &OutIcon, FString &OutGlyph)
{
UWorld* World = GetWorld();
APlayerController* PC = World ? World->GetFirstPlayerController() : nullptr;
AlxPlayerControllerBase* LPC = Cast<AlxPlayerControllerBase>(PC);
ElxInputMode Mode = LPC ? LPC->CurrentInputMode : ElxInputMode::KeyboardMouse;
if (Mode == ElxInputMode::KeyboardMouse)
{
CalcKeyboardAppearance(OutIcon, OutGlyph);
}
else
{
CalcGamepadAppearance(Mode, OutIcon, OutGlyph);
}
}
void UlxPromptWidget::CalcKeyboardAppearance(int32& OutIcon, FString& OutGlyph) const
{
// Fixed-icon keys: no glyph needed.
if (KeyboardKey == EKeys::LeftMouseButton) { OutIcon = 1; OutGlyph = TEXT(""); return; }
if (KeyboardKey == EKeys::MiddleMouseButton) { OutIcon = 2; OutGlyph = TEXT(""); return; }
if (KeyboardKey == EKeys::RightMouseButton) { OutIcon = 3; OutGlyph = TEXT(""); return; }
if (KeyboardKey == EKeys::SpaceBar) { OutIcon = 24; OutGlyph = TEXT(""); return; }
if (KeyboardKey == EKeys::Down) { OutIcon = 16; OutGlyph = TEXT(""); return; }
if (KeyboardKey == EKeys::Left) { OutIcon = 17; OutGlyph = TEXT(""); return; }
if (KeyboardKey == EKeys::Up) { OutIcon = 18; OutGlyph = TEXT(""); return; }
if (KeyboardKey == EKeys::Right) { OutIcon = 19; OutGlyph = TEXT(""); return; }
FKey Key = (Mode == ElxInputMode::KeyboardMouse) ? KeyboardKey : GamepadKey;
// Generic keyboard key: blank icon with the key name as glyph.
OutIcon = 0;
OutGlyph = KeyboardKey.GetDisplayName().ToString();
}
void UlxPromptWidget::CalcGamepadAppearance(ElxInputMode Mode, int32& OutIcon, FString& OutGlyph) const
{
OutGlyph = TEXT("");
// Triggers and shoulders.
if (GamepadKey == EKeys::Gamepad_LeftTrigger) { OutIcon = 4; return; }
if (GamepadKey == EKeys::Gamepad_RightTrigger) { OutIcon = 5; return; }
if (GamepadKey == EKeys::Gamepad_LeftShoulder) { OutIcon = 6; return; }
if (GamepadKey == EKeys::Gamepad_RightShoulder) { OutIcon = 7; return; }
// Face buttons — Xbox vs PlayStation.
bool bPS = (Mode == ElxInputMode::PlayStationGamepad);
if (GamepadKey == EKeys::Gamepad_FaceButton_Bottom) { OutIcon = bPS ? 12 : 8; return; }
if (GamepadKey == EKeys::Gamepad_FaceButton_Left) { OutIcon = bPS ? 13 : 9; return; }
if (GamepadKey == EKeys::Gamepad_FaceButton_Top) { OutIcon = bPS ? 14 : 10; return; }
if (GamepadKey == EKeys::Gamepad_FaceButton_Right) { OutIcon = bPS ? 15 : 11; return; }
// DPad.
if (GamepadKey == EKeys::Gamepad_DPad_Down) { OutIcon = 20; return; }
if (GamepadKey == EKeys::Gamepad_DPad_Left) { OutIcon = 21; return; }
if (GamepadKey == EKeys::Gamepad_DPad_Up) { OutIcon = 22; return; }
if (GamepadKey == EKeys::Gamepad_DPad_Right) { OutIcon = 23; return; }
// Fallback: blank key with name.
OutIcon = 0;
OutGlyph = GamepadKey.GetDisplayName().ToString();
OutIcon = ChooseIcon(Mode == ElxInputMode::PlayStationGamepad, Key);
if (OutIcon == 0) OutGlyph = Key.GetDisplayName().ToString();
else OutGlyph = TEXT("");
}
FBox2f UlxPromptWidget::GetIconUVs(int32 IconIndex)
@@ -104,7 +95,7 @@ void UlxPromptWidget::SynchronizeProperties()
int32 Icon = 0;
FString Glyph;
CalcAppearance(Icon, Glyph);
ChooseAppearance(Icon, Glyph);
MyBrush.SetUVRegion(GetIconUVs(Icon));
MyImage->InvalidateImage();
@@ -125,34 +116,46 @@ void UlxPromptWidget::SynchronizeProperties()
void UlxPromptWidget::SetSize(FVector2D InSize)
{
Size = InSize;
SynchronizeProperties();
if (Size != InSize)
{
Size = InSize;
SynchronizeProperties();
}
}
void UlxPromptWidget::SetGlyphMargins(FMargin InMargins)
{
GlyphMargins = InMargins;
SynchronizeProperties();
if (GlyphMargins != InMargins)
{
GlyphMargins = InMargins;
SynchronizeProperties();
}
}
void UlxPromptWidget::SetGlyphColor(FLinearColor InColor)
{
GlyphColor = InColor;
SynchronizeProperties();
if (GlyphColor != InColor)
{
GlyphColor = InColor;
SynchronizeProperties();
}
}
void UlxPromptWidget::SetKeys(FKey InGamepadKey, FKey InKeyboardKey)
{
GamepadKey = InGamepadKey;
KeyboardKey = InKeyboardKey;
SynchronizeProperties();
if ((GamepadKey != InGamepadKey) || (KeyboardKey != InKeyboardKey))
{
GamepadKey = InGamepadKey;
KeyboardKey = InKeyboardKey;
SynchronizeProperties();
}
}
TSharedRef<SWidget> UlxPromptWidget::RebuildWidget()
{
int32 Icon = 0;
FString Glyph;
CalcAppearance(Icon, Glyph);
ChooseAppearance(Icon, Glyph);
MyBrush.SetResourceObject(ButtonAtlas);
MyBrush.ImageSize = Size;

View File

@@ -61,7 +61,6 @@ private:
FBox2f GetIconUVs(int32 IconIndex);
FMargin GetScaledMargins() const;
void CalcAppearance(int32& OutIcon, FString& OutGlyph) const;
void CalcKeyboardAppearance(int32& OutIcon, FString& OutGlyph) const;
void CalcGamepadAppearance(ElxInputMode Mode, int32& OutIcon, FString& OutGlyph) const;
int32 ChooseIcon(bool Playstation, FKey Key) const;
void ChooseAppearance(int32 &OutIcon, FString &OutGlyph);
};