Move 'break to debugger' into editor preferences
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@@ -68,10 +68,6 @@ public:
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UFUNCTION(BlueprintCallable, Category = "Luprex|Miscellaneous", meta = (WorldContext = "WorldContextObject"))
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static void TriggerReloadSource(const UObject *WorldContextObject);
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// The sensitivity level at which a log message triggers a debugger breakpoint.
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UPROPERTY(EditAnywhere, Category="Debugging Tools")
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ElxBreakToDebuggerThreshold BreakToDebuggerLogVerbosity;
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// Luprex socket system.
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TUniquePtr<FlxSockets> Sockets;
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