First attempt at error-resistant /cpl directive
This commit is contained in:
@@ -13,5 +13,5 @@ RestoreOpenAssetTabsOnRestart=AlwaysRestore
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AutoSaveWarningInSeconds=0
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[/Script/Integration.lxProjectSettings]
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ActiveServer=/Game/Luprex/KnownServers/SS_Localhost.SS_Localhost
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ActiveServer=/Game/Luprex/KnownServers/SS_Standalone.SS_Standalone
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@@ -77,6 +77,7 @@ lua_State *LuaCoreStack::newstate (lua_Alloc allocf) {
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LS.rawset(LuaRegistry, "persist", LuaNewTable);
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LS.rawset(LuaRegistry, "unpersist", LuaNewTable);
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LS.rawset(LuaRegistry, "funcnames", LuaNewTable);
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LS.rawset(LuaRegistry, "sourcedb", LuaNewTable);
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// Tag the registry and global environment with their tabletypes.
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LS.settabletype(LuaRegistry, LUA_TT_REGISTRY);
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@@ -132,16 +132,6 @@ static void get_info_table(LuaCoreStack &LS, LuaSlot db, LuaSlot info, const eng
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LS.rawset(info, "name", fn);
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}
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static void calculate_loadresult(LuaCoreStack &LS0, LuaSlot info, const eng::string &fn, const eng::string &code) {
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LuaVar loadresult;
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LuaExtStack LS(LS0.state(), loadresult);
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if (code == "") {
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LS.rawset(info, "loadresult", "missing or empty source file");
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} else {
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LS.load(loadresult, code, fn);
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LS.rawset(info, "loadresult", loadresult);
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}
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}
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void SourceDB::diff(const SourceDB &auth, StreamBuffer *sb) {
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LuaVar sdb, sfn, sinfo, shash, sseq;
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@@ -202,8 +192,8 @@ void SourceDB::diff(const SourceDB &auth, StreamBuffer *sb) {
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bool SourceDB::patch(StreamBuffer *sb, DebugCollector *dbc) {
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lua_State *L = lua_state_;
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LuaVar db, info;
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LuaExtStack LS(L, db, info);
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LuaVar db, info, closure;
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LuaExtStack LS(L, db, info, closure);
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LS.rawget(db, LuaRegistry, "sourcedb");
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int nupdates = sb->read_int32();
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for (int i = 0; i < nupdates; i++) {
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@@ -219,24 +209,27 @@ bool SourceDB::patch(StreamBuffer *sb, DebugCollector *dbc) {
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if (code != "\001") {
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LS.rawset(info, "code", code);
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LS.rawset(info, "hash", util::hash_to_hex(util::hash_string(code)));
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calculate_loadresult(LS, info, fn, code);
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LS.load(closure, code, fn);
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LS.rawset(info, "loadresult", closure);
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}
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}
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}
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if (nupdates > 0) rebuild();
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return (nupdates > 0);
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}
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void SourceDB::set(const eng::string &fn, const eng::string &code, int sequence) {
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lua_State *L = lua_state_;
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LuaVar db, info;
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LuaExtStack LS(L, db, info);
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LuaVar db, info, closure;
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LuaExtStack LS(L, db, info, closure);
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LS.rawget(db, LuaRegistry, "sourcedb");
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get_info_table(LS, db, info, fn);
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LS.rawset(info, "sequence", sequence);
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LS.rawset(info, "code", code);
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LS.rawset(info, "fingerprint", "");
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LS.rawset(info, "hash", util::hash_to_hex(util::hash_string(code)));
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calculate_loadresult(LS, info, fn, code);
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LS.load(closure, code, fn);
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LS.rawset(info, "loadresult", closure);
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}
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eng::string SourceDB::get(const eng::string &fn) {
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@@ -262,19 +255,15 @@ eng::string SourceDB::get(const eng::string &fn) {
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return util::ss(seqno, ":", ccode, ":", cloadresult);
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}
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void SourceDB::update(const util::LuaSourceVec &source) {
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eng::string SourceDB::update(const util::LuaSourceVec &source) {
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lua_State *L = lua_state_;
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LuaVar sourcedb, info;
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LuaExtStack LS(L, sourcedb, info);
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LuaVar newsourcedb, oldsourcedb, info, closure;
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LuaExtStack LS(L, newsourcedb, oldsourcedb, info, closure);
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// Get and clear the source database.
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LS.rawget(sourcedb, LuaRegistry, "sourcedb");
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if (!LS.istable(sourcedb)) {
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LS.newtable(sourcedb);
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LS.rawset(LuaRegistry, "sourcedb", sourcedb);
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}
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LS.cleartable(sourcedb, true);
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eng::ostringstream errors;
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// Step one. Build the new sourcedb.
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LS.newtable(newsourcedb);
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for (int i = 0; i < int(source.size()); i++) {
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const eng::string &file = source[i].first;
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const eng::string &code = source[i].second;
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@@ -283,9 +272,32 @@ void SourceDB::update(const util::LuaSourceVec &source) {
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LS.rawset(info, "code", code);
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LS.rawset(info, "hash", util::hash_to_hex(util::hash_string(code)));
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LS.rawset(info, "sequence", i + 1);
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calculate_loadresult(LS, info, file, code);
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LS.rawset(sourcedb, file, info);
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LS.load(closure, code, file);
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LS.rawset(info, "loadresult", closure);
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if (LS.isstring(closure)) {
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errors << file << ":" << LS.ckstring(closure) << std::endl;
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}
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LS.rawset(newsourcedb, file, info);
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}
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// If there were compile errors, return the errors and don't update the env.
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if (!errors.view().empty()) {
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return errors.str();
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}
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// Cache the old source database and store the new one.
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LS.rawget(oldsourcedb, LuaRegistry, "sourcedb");
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LS.rawset(LuaRegistry, "sourcedb", newsourcedb);
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// Rebuild the source database.
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eng::string rebuild_errors = rebuild();
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// Restore the old state, if there were errors.
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if (!rebuild_errors.empty()) {
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LS.rawset(LuaRegistry, "sourcedb", oldsourcedb);
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rebuild();
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}
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return rebuild_errors;
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}
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// Delete everything from the global environment.
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@@ -411,14 +423,11 @@ eng::string SourceDB::get_source(const eng::string &fn)
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return LS.ckstring(code);
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}
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eng::vector<eng::string> SourceDB::modules() {
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eng::vector<eng::string> result;
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LuaVar sourcedb, key, info, seq;
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LuaExtStack LS(lua_state_, sourcedb, key, info, seq);
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result.push_back("CORE");
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// Get the source database.
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LS.rawget(sourcedb, LuaRegistry, "sourcedb");
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if (!LS.istable(sourcedb)) {
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@@ -439,35 +448,38 @@ eng::vector<eng::string> SourceDB::modules() {
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return result;
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}
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void SourceDB::rebuild_core() {
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eng::string SourceDB::rebuild_module(const eng::string &mod) {
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LuaVar sourcedb, info, closure;
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LuaExtStack LS(lua_state_, sourcedb, info, closure);
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LS.rawget(sourcedb, LuaRegistry, "sourcedb");
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LS.rawget(info, sourcedb, mod);
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if (!LS.istable(info)) {
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return util::ss("No such module: ", mod);
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}
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LS.rawget(closure, info, "loadresult");
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if (!LS.isfunction(closure)) {
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return util::ss(mod, ":", LS.ckstring(closure));
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}
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lua_pushvalue(lua_state_, closure.index());
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return traceback_pcall(lua_state_, 0, 0);
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}
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eng::string SourceDB::rebuild() {
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source_clear_globals(lua_state_);
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source_load_cfunctions(lua_state_);
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source_load_cconstants(lua_state_);
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eng::ostringstream errors;
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for (const eng::string &mod: modules()) {
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eng::string err = rebuild_module(mod);
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if (!err.empty()) errors << err << std::endl;
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}
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rebuild_funcnames();
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return errors.str();
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}
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eng::string SourceDB::rebuild_module(const eng::string &mod) {
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if (mod == "CORE") {
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rebuild_core();
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return "";
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} else {
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LuaVar sourcedb, info, closure;
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LuaExtStack LS(lua_state_, sourcedb, info, closure);
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LS.rawget(sourcedb, LuaRegistry, "sourcedb");
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if (!LS.istable(sourcedb)) {
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return "SourceDB not initialized";
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}
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LS.rawget(info, sourcedb, mod);
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if (!LS.istable(info)) {
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return util::ss("No such module: ", mod);
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}
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LS.rawget(closure, info, "loadresult");
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if (!LS.isfunction(closure)) {
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return util::ss(mod, ":", LS.ckstring(closure));
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}
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lua_pushvalue(lua_state_, closure.index());
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return traceback_pcall(lua_state_, 0, 0);
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}
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}
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void SourceDB::init(lua_State *L) {
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register_lua_builtins();
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@@ -482,8 +494,7 @@ void SourceDB::init(lua_State *L) {
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LS.set(nullstring, "");
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LS.setmetatable(nullstring, classtab);
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// Rebuild the global environment.
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rebuild_core();
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rebuild();
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// We need to register all C functions with the eris permanents tables.
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LS.rawget(persist, LuaRegistry, "persist");
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@@ -516,15 +527,22 @@ void SourceDB::serialize_source(const util::LuaSourceVec &sv, StreamBuffer *sb)
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}
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}
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void SourceDB::deserialize_source(util::LuaSourceVec *sv, StreamBuffer *sb) {
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sv->clear();
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int count = sb->read_int32();
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if ((count < 0) || (count > 10000)) throw StreamCorruption();
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for (int i = 0; i < count; i++) {
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eng::string fn = sb->read_string();
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eng::string code = sb->read_string();
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sv->emplace_back(fn, code);
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util::LuaSourceVec SourceDB::deserialize_source(std::string_view datapack) {
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StreamBuffer sb(datapack);
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util::LuaSourceVec sv;
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try {
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sv.clear();
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int count = sb.read_int32();
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if ((count < 0) || (count > 10000)) throw StreamCorruption();
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for (int i = 0; i < count; i++) {
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eng::string fn = sb.read_string();
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eng::string code = sb.read_string();
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sv.emplace_back(fn, code);
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}
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} catch (const StreamException &ex) {
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sv.clear();
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}
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return sv;
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}
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// Register lua builtins.
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@@ -630,7 +648,6 @@ bool SourceDB::search_docs(const eng::string &substring, std::ostream &ostream)
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// Search the lua source code.
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for (const eng::string &module : modules()) {
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if (module == "CORE") continue;
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eng::string code = get_source(module);
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if (code.empty()) continue;
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util::StringVec lines = util::split_lines(code);
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@@ -132,58 +132,31 @@ private:
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public:
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void init(lua_State *L);
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// Update
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//
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// Update the database using the specified lua source code.
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// Compiles these files using lua's "load" function.
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//
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void update(const util::LuaSourceVec &source);
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// modules
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//
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// Returns a list of all the modules. The first item in the list
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// is always the string "CORE" which represents the lua core
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// functionality with all the builtins. This is then followed by
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// all the lua sourcefiles in the correct order.
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// modules()
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//
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// Returns a list of all the lua modules, in the proper order.
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//
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eng::vector<eng::string> modules();
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// get_source
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// Update
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//
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// Get the source code for a given module.
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// Try to compile and load the specified source. Then, rebuild the
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// global environment.
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//
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eng::string get_source(const eng::string &fn);
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// rebuild_module
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// If this generates any errors, puts back the old code, and rebuilds
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// the global environment using the old code.
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//
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// Returns any error messages. If this returns empty string, it means
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// there were no errors and the code was successfully update. If there
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// are any error messages, it means we restored the old code as best as
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// possible.
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//
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// To rebuild the lua environment, fetch the module list, then
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// call rebuild_module on each module in turn. This will return
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// an error message for the module, or empty string if no error.
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//
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// This is a thin wrapper around traceback_pcall. The return
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// value is the return value of traceback_pcall.
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//
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eng::string rebuild_module(const eng::string &mod);
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// rebuild_core
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//
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// This is equivalent to rebuild_module("CORE"). Clears the environment
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// and installs all the builtins. No error conditions.
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//
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void rebuild_core();
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// rebuild_funcnames
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//
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// Traverses the global environment and populates the registry "funcnames"
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// table, mapping each closure to its name.
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//
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void rebuild_funcnames();
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eng::string update(const util::LuaSourceVec &source);
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// Difference transmission.
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//
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// Note: The patch routine applies the differences to the source
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// database, and if there are any changes, it does a source rebuild.
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// The patch routine returns true if anything was modified.
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//
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//
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void diff(const SourceDB &auth, StreamBuffer *sb);
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bool patch(StreamBuffer *sb, DebugCollector *dbc);
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@@ -213,7 +186,54 @@ public:
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// Serialize and unserialize a source vector.
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//
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static void serialize_source(const util::LuaSourceVec &sv, StreamBuffer *sb);
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static void deserialize_source(util::LuaSourceVec *sv, StreamBuffer *sb);
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static util::LuaSourceVec deserialize_source(std::string_view datapack);
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private:
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//////////////////////////////////////////////////////////////////////////
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//
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// Internal implementation stuff.
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//
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//////////////////////////////////////////////////////////////////////////
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// rebuild
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//
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// Rebuild the global environment from the sourcedb:
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//
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// * Clears the environment
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// * Installs the builtins
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// * Executes all the closures in the sourcedb.
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// * Regenerates the function-names table.
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//
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// The closures may generate errors, if so, this returns the error
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// messages. Note that if there are errors, there is no automatic cleanup.
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//
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eng::string rebuild();
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// get_source
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//
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// Get the source code for a given module.
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//
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eng::string get_source(const eng::string &fn);
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// rebuild_module
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//
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// To rebuild the lua environment, fetch the module list, then
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// call rebuild_module on each module in turn. This will return
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// an error message for the module, or empty string if no error.
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//
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// This is a thin wrapper around traceback_pcall. The return
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// value is the return value of traceback_pcall.
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//
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eng::string rebuild_module(const eng::string &mod);
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// rebuild_funcnames
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//
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// Traverses the global environment and populates the registry "funcnames"
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// table, mapping each closure to its name.
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//
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void rebuild_funcnames();
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};
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@@ -55,7 +55,8 @@ public:
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virtual void event_access(AccessKind kind, int64_t place_id, std::string_view datapk, StreamBuffer *retpk) override {
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switch (kind) {
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case AccessKind::INVOKE_LUA_SOURCE: {
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world_->update_source(datapk, 0);
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Invocation inv(kind, place_id, place_id, datapk);
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world_->invoke(0, inv);
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run_unittests(world_->state());
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stop_driver();
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break;
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@@ -572,71 +572,6 @@ void World::probe_lua_call(int64_t actor_id, int64_t place_id, std::string_view
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clear_lthread_state();
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}
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||||
// This is called from World::update_source, and also
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// from World::patch_source in the difference transmitter.
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//
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// When called from the difference transmitter, we suppress
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// error messages.
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//
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// For the moment, errors are channeled to util::dprint,
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// and 'print' statements just go to std::cerr. Neither
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// of these is ideal. We need to get serious about setting
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// up error handling.
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//
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// We also need to figure out a solution for what happens if
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// some lua source file tries to modify, say, tangible state
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// in top-level code.
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//
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bool World::rebuild_sourcedb(int64_t actor_id) {
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int successes = 0;
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int failures = 0;
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for (const eng::string &mod: source_db_.modules()) {
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open_lthread_state(0, 0, 0, false);
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eng::string err = source_db_.rebuild_module(mod);
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eng::string prints = lthread_prints_.str();
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clear_lthread_state();
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if (err.empty()) successes ++;
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else failures ++;
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if ((!err.empty()) || (!prints.empty())) {
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lthread_prints_ << "Compiling " << mod << ":" << std::endl;
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if (!err.empty()) lthread_prints_ << err << std::endl;
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if (!prints.empty()) lthread_prints_ << prints;
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util::dprintview(lthread_prints_.view());
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if (actor_id != 0) lthread_prints_to_actor(actor_id);
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}
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||||
}
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||||
source_db_.rebuild_funcnames();
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lthread_prints_ << "Compiled " << successes << " modules successfully." << std::endl;
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||||
if (failures > 0) {
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||||
lthread_prints_ << "Compiled " << failures << " modules with errors." << std::endl;
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||||
}
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||||
util::dprintview(lthread_prints_.view());
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||||
if (actor_id > 0) lthread_prints_to_actor(actor_id);
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||||
return (failures == 0);
|
||||
}
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||||
|
||||
bool World::update_source(const util::LuaSourceVec &source, int64_t actor_id) {
|
||||
assert(stack_is_clear());
|
||||
source_db_.update(source);
|
||||
return rebuild_sourcedb(actor_id);
|
||||
assert(stack_is_clear());
|
||||
}
|
||||
|
||||
bool World::update_source(std::string_view sourcepack, int64_t actor_id) {
|
||||
if (sourcepack.empty()) {
|
||||
return false;
|
||||
}
|
||||
try {
|
||||
StreamBuffer sb(sourcepack);
|
||||
util::LuaSourceVec sv;
|
||||
SourceDB::deserialize_source(&sv, &sb);
|
||||
return update_source(sv, actor_id);
|
||||
} catch (const StreamException &ex) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void World::http_response(const HttpParser &response) {
|
||||
// Find the request.
|
||||
auto iter = http_requests_.find(response.request_id());
|
||||
@@ -1019,14 +954,27 @@ void World::invoke_lua_source(int64_t actor_id, int64_t place_id, std::string_vi
|
||||
if (actor_id != place_id) return;
|
||||
|
||||
// Check if this is the first time we're loading the source.
|
||||
bool brand_new = (source_db_.modules().size() == 1);
|
||||
bool brand_new = (source_db_.modules().size() == 0);
|
||||
|
||||
// Compile and load the source.
|
||||
bool success = update_source(datapack, actor_id);
|
||||
// Deserialize the datapack.
|
||||
util::LuaSourceVec sv = SourceDB::deserialize_source(datapack);
|
||||
if (sv.empty()) return;
|
||||
|
||||
// Try to compile the code.
|
||||
open_lthread_state(actor_id, actor_id, 0, false);
|
||||
eng::string errors = source_db_.update(sv);
|
||||
|
||||
if (errors.empty()) {
|
||||
lthread_prints_ << "Compiled source successfully.\n";
|
||||
} else {
|
||||
lthread_prints_ << "Compiling source: \n" << errors;
|
||||
}
|
||||
util::dprint(lthread_prints_.view());
|
||||
lthread_prints_to_actor(actor_id);
|
||||
|
||||
// Call world.init
|
||||
if (brand_new) {
|
||||
if (success) {
|
||||
if (errors.empty()) {
|
||||
{
|
||||
lua_State *L = state();
|
||||
LuaVar lclass, lfunc;
|
||||
|
||||
@@ -290,11 +290,7 @@ void World::diff_tanclass(int64_t actor_id, World *master, StreamBuffer *xsb) {
|
||||
|
||||
void World::patch_source(StreamBuffer *sb, DebugCollector *dbc) {
|
||||
DebugBlock dbb(dbc, "patch_source");
|
||||
bool modified = source_db_.patch(sb, dbc);
|
||||
if (modified) {
|
||||
rebuild_sourcedb(0);
|
||||
DebugLine(dbc) << "Source DB rebuilt";
|
||||
}
|
||||
source_db_.patch(sb, dbc);
|
||||
}
|
||||
|
||||
void World::diff_source(World *master, StreamBuffer *sb) {
|
||||
@@ -359,6 +355,7 @@ void World::diff_globals(World *master, StreamBuffer *sb) {
|
||||
|
||||
int64_t World::patch(StreamBuffer *sb, DebugCollector *dbc) {
|
||||
DebugBlock dbb(dbc, "patch");
|
||||
clear_lthread_state();
|
||||
int64_t actor_id = patch_actor(sb, dbc);
|
||||
patch_visible(sb, dbc);
|
||||
bool full = sb->read_bool();
|
||||
|
||||
@@ -242,23 +242,6 @@ public:
|
||||
//
|
||||
SourceDB &get_source() { return source_db_; }
|
||||
|
||||
// Rebuild the global environment from the source database.
|
||||
//
|
||||
// Error messages go to the specified actor, and also dprint.
|
||||
//
|
||||
// Returns true if the rebuild goes without errors.
|
||||
//
|
||||
bool rebuild_sourcedb(int64_t actor_id);
|
||||
|
||||
// Update the source database from disk, then rebuild the global environment.
|
||||
//
|
||||
// Error messages go to the specified actor, and also dprint.
|
||||
//
|
||||
// Returns true if the update goes without errors.
|
||||
//
|
||||
bool update_source(const util::LuaSourceVec &source, int64_t actor_id);
|
||||
bool update_source(std::string_view sourcepk, int64_t actor_id);
|
||||
|
||||
// Supply an HTTP response to an outstanding HTTP request.
|
||||
//
|
||||
void http_response(const HttpParser &response);
|
||||
|
||||
@@ -54,7 +54,6 @@ function sphere.lookhotkeys(add)
|
||||
add("FaceR", "Sphere Yo", function () dprint("Doing Sphere Yo") end)
|
||||
end
|
||||
|
||||
|
||||
function probe.getlookat()
|
||||
local class = tangible.getclass(place)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user