Files
integration/luprex/lua/login.lua

92 lines
3.0 KiB
Lua

makeclass('world')
makeclass('login')
makeclass('probe')
makeclass('invoke')
makeclass('cube')
makeclass('sphere')
-- This gets called on every login except the admin user.
function login.init()
local player = global.get("nextplayer")
global.set("nextplayer", player + 1)
dprint("login.init initializing player ", player)
actor.player = player
tangible.keepactor(actor) -- do not delete this login when the client disconnects
tangible.animinit{tan=actor, anim={bp="character", mesh="manny", plane="earth", xyz={player * 100, 0, 90}}}
end
-- This gets called on the admin user. You can call login.init in here if you want.
function world.init()
dprint("world.init")
global.set("nextplayer", 0)
tangible.build{class=cube, anim={plane="earth", xyz={500,-100,0}, mat_color={1,0,0}}}
tangible.build{class=sphere, anim={plane="earth", xyz={500,100,0}, mat_color={0,0,1}}}
login.init()
end
function invoke.move(action, xyz, facing)
-- todo: sanity check the parameters.
tangible.animate{tan=actor, anim={action=action, interactive=true, xyz=xyz, facing=facing}}
end
function moveto(x, y)
local z = tangible.animfinal(actor).xyz[3]
tangible.animate{tan=actor, anim={action="moveto", xyz={x, y, z}, facing=math.auto}}
end
function login.lookmenu(add)
add("Redirect", function() tangible.redirect(actor, place) end)
end
function cube.lookmenu(add)
add("Cube A", function () dprint("Doing Cube A") end)
add("Cube B", function () dprint("Doing Cube B") end)
add("Cube C", function () dprint("Doing Cube C") end)
add("Cube Hi", function () dprint("Doing Cube Hi") end)
add("Cube Bye", function () dprint("Doing Cube Bye") end)
add("Cube Yo", function () dprint("Doing Cube Yo") end)
add("Cube Z", function () dprint("Doing Cube Z") end)
end
function sphere.lookhotkeys(add)
add("FaceL", "Sphere Hi", function () dprint("Doing Sphere Hi") end)
add("FaceM", "Sphere Bye", function () dprint("Doing Sphere Bye") end)
add("FaceR", "Sphere Yo", function () dprint("Doing Sphere Yo") end)
end
function probe.getlookat()
local class = tangible.getclass(place)
-- if the tangible is not of any class, return empty string.
if class == nil then
return ""
end
-- if the class has a function 'lookhotkeys', then the correct
-- look-at widget is 'hotkeys'.
if class.lookhotkeys ~= nil then
return "hotkeys"
end
-- if the class has a function 'lookmenu', then the correct
-- look-at widget is 'menu'.
if class.lookmenu ~= nil then
return "menu"
end
-- otherwise, if the class has a function 'getlookat', use that.
if class.getlookat ~= nil then
return class.getlookat()
end
-- by default, return the empty string.
return ""
end
function jp3()
tangible.animate{tan=actor, anim={action="play", seq="jump"}}
tangible.animate{tan=actor, anim={action="play", seq="jump"}}
tangible.animate{tan=actor, anim={action="play", seq="jump"}}
end