More work on prompt widget
This commit is contained in:
@@ -17,66 +17,57 @@
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// Row 7: Space Bar, unused, unused, unused
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// Row 8: unused, unused, unused, unused.
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void UlxPromptWidget::CalcAppearance(int32& OutIcon, FString& OutGlyph) const
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int32 UlxPromptWidget::ChooseIcon(bool Playstation, FKey Key) const
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{
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// Mouse buttons (row 1)
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if (Key == EKeys::LeftMouseButton) return 1;
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if (Key == EKeys::MiddleMouseButton) return 2;
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if (Key == EKeys::RightMouseButton) return 3;
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// Gamepad triggers and shoulders (row 2)
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if (Key == EKeys::Gamepad_LeftTrigger) return 4;
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if (Key == EKeys::Gamepad_RightTrigger) return 5;
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if (Key == EKeys::Gamepad_LeftShoulder) return 6;
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if (Key == EKeys::Gamepad_RightShoulder) return 7;
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// Gamepad Face buttons (rows 3 and 4)
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if (Key == EKeys::Gamepad_FaceButton_Bottom) return Playstation ? 12 : 8;
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if (Key == EKeys::Gamepad_FaceButton_Left) return Playstation ? 13 : 9;
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if (Key == EKeys::Gamepad_FaceButton_Top) return Playstation ? 14 : 10;
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if (Key == EKeys::Gamepad_FaceButton_Right) return Playstation ? 15 : 11;
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// Arrow keys (row 5)
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if (Key == EKeys::Down) return 16;
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if (Key == EKeys::Left) return 17;
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if (Key == EKeys::Up) return 18;
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if (Key == EKeys::Right) return 19;
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// Gamepad D-Pad (row 6)
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if (Key == EKeys::Gamepad_DPad_Down) return 20;
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if (Key == EKeys::Gamepad_DPad_Left) return 21;
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if (Key == EKeys::Gamepad_DPad_Up) return 22;
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if (Key == EKeys::Gamepad_DPad_Right) return 23;
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// Space bar (row 7)
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if (Key == EKeys::SpaceBar) return 24;
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// No icon for this key. Use the blank icon with a label.
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return 0;
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}
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void UlxPromptWidget::ChooseAppearance(int32 &OutIcon, FString &OutGlyph)
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{
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UWorld* World = GetWorld();
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APlayerController* PC = World ? World->GetFirstPlayerController() : nullptr;
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AlxPlayerControllerBase* LPC = Cast<AlxPlayerControllerBase>(PC);
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ElxInputMode Mode = LPC ? LPC->CurrentInputMode : ElxInputMode::KeyboardMouse;
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if (Mode == ElxInputMode::KeyboardMouse)
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{
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CalcKeyboardAppearance(OutIcon, OutGlyph);
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}
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else
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{
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CalcGamepadAppearance(Mode, OutIcon, OutGlyph);
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}
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}
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void UlxPromptWidget::CalcKeyboardAppearance(int32& OutIcon, FString& OutGlyph) const
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{
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// Fixed-icon keys: no glyph needed.
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if (KeyboardKey == EKeys::LeftMouseButton) { OutIcon = 1; OutGlyph = TEXT(""); return; }
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if (KeyboardKey == EKeys::MiddleMouseButton) { OutIcon = 2; OutGlyph = TEXT(""); return; }
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if (KeyboardKey == EKeys::RightMouseButton) { OutIcon = 3; OutGlyph = TEXT(""); return; }
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if (KeyboardKey == EKeys::SpaceBar) { OutIcon = 24; OutGlyph = TEXT(""); return; }
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if (KeyboardKey == EKeys::Down) { OutIcon = 16; OutGlyph = TEXT(""); return; }
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if (KeyboardKey == EKeys::Left) { OutIcon = 17; OutGlyph = TEXT(""); return; }
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if (KeyboardKey == EKeys::Up) { OutIcon = 18; OutGlyph = TEXT(""); return; }
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if (KeyboardKey == EKeys::Right) { OutIcon = 19; OutGlyph = TEXT(""); return; }
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FKey Key = (Mode == ElxInputMode::KeyboardMouse) ? KeyboardKey : GamepadKey;
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// Generic keyboard key: blank icon with the key name as glyph.
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OutIcon = 0;
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OutGlyph = KeyboardKey.GetDisplayName().ToString();
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}
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void UlxPromptWidget::CalcGamepadAppearance(ElxInputMode Mode, int32& OutIcon, FString& OutGlyph) const
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{
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OutGlyph = TEXT("");
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// Triggers and shoulders.
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if (GamepadKey == EKeys::Gamepad_LeftTrigger) { OutIcon = 4; return; }
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if (GamepadKey == EKeys::Gamepad_RightTrigger) { OutIcon = 5; return; }
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if (GamepadKey == EKeys::Gamepad_LeftShoulder) { OutIcon = 6; return; }
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if (GamepadKey == EKeys::Gamepad_RightShoulder) { OutIcon = 7; return; }
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// Face buttons — Xbox vs PlayStation.
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bool bPS = (Mode == ElxInputMode::PlayStationGamepad);
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if (GamepadKey == EKeys::Gamepad_FaceButton_Bottom) { OutIcon = bPS ? 12 : 8; return; }
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if (GamepadKey == EKeys::Gamepad_FaceButton_Left) { OutIcon = bPS ? 13 : 9; return; }
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if (GamepadKey == EKeys::Gamepad_FaceButton_Top) { OutIcon = bPS ? 14 : 10; return; }
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if (GamepadKey == EKeys::Gamepad_FaceButton_Right) { OutIcon = bPS ? 15 : 11; return; }
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// DPad.
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if (GamepadKey == EKeys::Gamepad_DPad_Down) { OutIcon = 20; return; }
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if (GamepadKey == EKeys::Gamepad_DPad_Left) { OutIcon = 21; return; }
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if (GamepadKey == EKeys::Gamepad_DPad_Up) { OutIcon = 22; return; }
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if (GamepadKey == EKeys::Gamepad_DPad_Right) { OutIcon = 23; return; }
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// Fallback: blank key with name.
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OutIcon = 0;
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OutGlyph = GamepadKey.GetDisplayName().ToString();
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OutIcon = ChooseIcon(Mode == ElxInputMode::PlayStationGamepad, Key);
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if (OutIcon == 0) OutGlyph = Key.GetDisplayName().ToString();
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else OutGlyph = TEXT("");
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}
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FBox2f UlxPromptWidget::GetIconUVs(int32 IconIndex)
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@@ -104,7 +95,7 @@ void UlxPromptWidget::SynchronizeProperties()
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int32 Icon = 0;
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FString Glyph;
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CalcAppearance(Icon, Glyph);
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ChooseAppearance(Icon, Glyph);
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MyBrush.SetUVRegion(GetIconUVs(Icon));
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MyImage->InvalidateImage();
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@@ -125,34 +116,46 @@ void UlxPromptWidget::SynchronizeProperties()
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void UlxPromptWidget::SetSize(FVector2D InSize)
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{
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if (Size != InSize)
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{
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Size = InSize;
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SynchronizeProperties();
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}
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}
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void UlxPromptWidget::SetGlyphMargins(FMargin InMargins)
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{
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if (GlyphMargins != InMargins)
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{
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GlyphMargins = InMargins;
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SynchronizeProperties();
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}
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}
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void UlxPromptWidget::SetGlyphColor(FLinearColor InColor)
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{
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if (GlyphColor != InColor)
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{
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GlyphColor = InColor;
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SynchronizeProperties();
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}
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}
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void UlxPromptWidget::SetKeys(FKey InGamepadKey, FKey InKeyboardKey)
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{
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if ((GamepadKey != InGamepadKey) || (KeyboardKey != InKeyboardKey))
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{
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GamepadKey = InGamepadKey;
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KeyboardKey = InKeyboardKey;
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SynchronizeProperties();
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}
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}
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TSharedRef<SWidget> UlxPromptWidget::RebuildWidget()
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{
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int32 Icon = 0;
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FString Glyph;
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CalcAppearance(Icon, Glyph);
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ChooseAppearance(Icon, Glyph);
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MyBrush.SetResourceObject(ButtonAtlas);
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MyBrush.ImageSize = Size;
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@@ -61,7 +61,6 @@ private:
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FBox2f GetIconUVs(int32 IconIndex);
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FMargin GetScaledMargins() const;
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void CalcAppearance(int32& OutIcon, FString& OutGlyph) const;
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void CalcKeyboardAppearance(int32& OutIcon, FString& OutGlyph) const;
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void CalcGamepadAppearance(ElxInputMode Mode, int32& OutIcon, FString& OutGlyph) const;
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int32 ChooseIcon(bool Playstation, FKey Key) const;
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void ChooseAppearance(int32 &OutIcon, FString &OutGlyph);
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};
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