More consistent category headings

This commit is contained in:
2023-09-20 01:52:25 -04:00
parent 0b5fc799ac
commit 9d460e879e
3 changed files with 9 additions and 9 deletions

View File

@@ -118,16 +118,16 @@ public:
static void UnpackAnimationStep(const FlxAnimationStep& step,
const FString& VariableNamePrefix, UObject* into);
UFUNCTION(BlueprintCallable, BlueprintPure, Category = Luprex)
UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex")
static FVector AnimationStepGetVector(const FlxAnimationStep& step, const FString& name);
UFUNCTION(BlueprintCallable, BlueprintPure, Category = Luprex)
UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex")
static double AnimationStepGetFloat(const FlxAnimationStep& step, const FString& name);
UFUNCTION(BlueprintCallable, BlueprintPure, Category = Luprex)
UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex")
static FString AnimationStepGetString(const FlxAnimationStep& step, const FString& name);
UFUNCTION(BlueprintCallable, BlueprintPure, Category = Luprex)
UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex")
static bool AnimationStepGetBool(const FlxAnimationStep& step, const FString& name);
};