More consistent category headings
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@@ -118,16 +118,16 @@ public:
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static void UnpackAnimationStep(const FlxAnimationStep& step,
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const FString& VariableNamePrefix, UObject* into);
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UFUNCTION(BlueprintCallable, BlueprintPure, Category = Luprex)
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UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex")
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static FVector AnimationStepGetVector(const FlxAnimationStep& step, const FString& name);
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UFUNCTION(BlueprintCallable, BlueprintPure, Category = Luprex)
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UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex")
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static double AnimationStepGetFloat(const FlxAnimationStep& step, const FString& name);
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UFUNCTION(BlueprintCallable, BlueprintPure, Category = Luprex)
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UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex")
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static FString AnimationStepGetString(const FlxAnimationStep& step, const FString& name);
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UFUNCTION(BlueprintCallable, BlueprintPure, Category = Luprex)
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UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex")
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static bool AnimationStepGetBool(const FlxAnimationStep& step, const FString& name);
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};
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