More consistent category headings
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@@ -32,15 +32,15 @@ public:
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void ResetToInitialState();
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// Set the entire contents of the console output box.
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UFUNCTION(BlueprintImplementableEvent)
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UFUNCTION(BlueprintImplementableEvent, Category = "Luprex")
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void ConsoleSetOutput(const FString& text);
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// This is called by the GUI whenever the user hits enter.
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UFUNCTION(BlueprintCallable)
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UFUNCTION(BlueprintCallable, Category = "Luprex")
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void ConsoleSendInput(const FString& text);
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// The blueprint class TangibleActor
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UPROPERTY(EditDefaultsOnly, Category = TangibleClasses)
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UPROPERTY(EditDefaultsOnly, Category = "Luprex")
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TSubclassOf<AActor> ClassTangibleActor;
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// Transfer console output from the Luprex engine to unreal.
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