More consistent category headings

This commit is contained in:
2023-09-20 01:52:25 -04:00
parent 0b5fc799ac
commit 9d460e879e
3 changed files with 9 additions and 9 deletions

View File

@@ -32,15 +32,15 @@ public:
void ResetToInitialState();
// Set the entire contents of the console output box.
UFUNCTION(BlueprintImplementableEvent)
UFUNCTION(BlueprintImplementableEvent, Category = "Luprex")
void ConsoleSetOutput(const FString& text);
// This is called by the GUI whenever the user hits enter.
UFUNCTION(BlueprintCallable)
UFUNCTION(BlueprintCallable, Category = "Luprex")
void ConsoleSendInput(const FString& text);
// The blueprint class TangibleActor
UPROPERTY(EditDefaultsOnly, Category = TangibleClasses)
UPROPERTY(EditDefaultsOnly, Category = "Luprex")
TSubclassOf<AActor> ClassTangibleActor;
// Transfer console output from the Luprex engine to unreal.