More consistent category headings

This commit is contained in:
2023-09-20 01:52:25 -04:00
parent 0b5fc799ac
commit 9d460e879e
3 changed files with 9 additions and 9 deletions

View File

@@ -118,16 +118,16 @@ public:
static void UnpackAnimationStep(const FlxAnimationStep& step, static void UnpackAnimationStep(const FlxAnimationStep& step,
const FString& VariableNamePrefix, UObject* into); const FString& VariableNamePrefix, UObject* into);
UFUNCTION(BlueprintCallable, BlueprintPure, Category = Luprex) UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex")
static FVector AnimationStepGetVector(const FlxAnimationStep& step, const FString& name); static FVector AnimationStepGetVector(const FlxAnimationStep& step, const FString& name);
UFUNCTION(BlueprintCallable, BlueprintPure, Category = Luprex) UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex")
static double AnimationStepGetFloat(const FlxAnimationStep& step, const FString& name); static double AnimationStepGetFloat(const FlxAnimationStep& step, const FString& name);
UFUNCTION(BlueprintCallable, BlueprintPure, Category = Luprex) UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex")
static FString AnimationStepGetString(const FlxAnimationStep& step, const FString& name); static FString AnimationStepGetString(const FlxAnimationStep& step, const FString& name);
UFUNCTION(BlueprintCallable, BlueprintPure, Category = Luprex) UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex")
static bool AnimationStepGetBool(const FlxAnimationStep& step, const FString& name); static bool AnimationStepGetBool(const FlxAnimationStep& step, const FString& name);
}; };

View File

@@ -32,15 +32,15 @@ public:
void ResetToInitialState(); void ResetToInitialState();
// Set the entire contents of the console output box. // Set the entire contents of the console output box.
UFUNCTION(BlueprintImplementableEvent) UFUNCTION(BlueprintImplementableEvent, Category = "Luprex")
void ConsoleSetOutput(const FString& text); void ConsoleSetOutput(const FString& text);
// This is called by the GUI whenever the user hits enter. // This is called by the GUI whenever the user hits enter.
UFUNCTION(BlueprintCallable) UFUNCTION(BlueprintCallable, Category = "Luprex")
void ConsoleSendInput(const FString& text); void ConsoleSendInput(const FString& text);
// The blueprint class TangibleActor // The blueprint class TangibleActor
UPROPERTY(EditDefaultsOnly, Category = TangibleClasses) UPROPERTY(EditDefaultsOnly, Category = "Luprex")
TSubclassOf<AActor> ClassTangibleActor; TSubclassOf<AActor> ClassTangibleActor;
// Transfer console output from the Luprex engine to unreal. // Transfer console output from the Luprex engine to unreal.

View File

@@ -23,9 +23,9 @@ class INTEGRATION_API IlxTangibleInterface
// Add interface functions to this class. This is the class that will be inherited to implement this interface. // Add interface functions to this class. This is the class that will be inherited to implement this interface.
public: public:
UFUNCTION(BlueprintImplementableEvent, Category = "Tangible Functionality") UFUNCTION(BlueprintImplementableEvent, Category = "Luprex")
bool StartAnimation(ElxAnimationMode mode, const FlxAnimationStep& step); bool StartAnimation(ElxAnimationMode mode, const FlxAnimationStep& step);
UFUNCTION(BlueprintImplementableEvent, Category = "Tangible Functionality") UFUNCTION(BlueprintImplementableEvent, Category = "Luprex")
bool AbortAnimation(int64 hash); bool AbortAnimation(int64 hash);
}; };