More consistent category headings
This commit is contained in:
@@ -118,16 +118,16 @@ public:
|
||||
static void UnpackAnimationStep(const FlxAnimationStep& step,
|
||||
const FString& VariableNamePrefix, UObject* into);
|
||||
|
||||
UFUNCTION(BlueprintCallable, BlueprintPure, Category = Luprex)
|
||||
UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex")
|
||||
static FVector AnimationStepGetVector(const FlxAnimationStep& step, const FString& name);
|
||||
|
||||
UFUNCTION(BlueprintCallable, BlueprintPure, Category = Luprex)
|
||||
UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex")
|
||||
static double AnimationStepGetFloat(const FlxAnimationStep& step, const FString& name);
|
||||
|
||||
UFUNCTION(BlueprintCallable, BlueprintPure, Category = Luprex)
|
||||
UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex")
|
||||
static FString AnimationStepGetString(const FlxAnimationStep& step, const FString& name);
|
||||
|
||||
UFUNCTION(BlueprintCallable, BlueprintPure, Category = Luprex)
|
||||
UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex")
|
||||
static bool AnimationStepGetBool(const FlxAnimationStep& step, const FString& name);
|
||||
|
||||
};
|
||||
|
||||
@@ -32,15 +32,15 @@ public:
|
||||
void ResetToInitialState();
|
||||
|
||||
// Set the entire contents of the console output box.
|
||||
UFUNCTION(BlueprintImplementableEvent)
|
||||
UFUNCTION(BlueprintImplementableEvent, Category = "Luprex")
|
||||
void ConsoleSetOutput(const FString& text);
|
||||
|
||||
// This is called by the GUI whenever the user hits enter.
|
||||
UFUNCTION(BlueprintCallable)
|
||||
UFUNCTION(BlueprintCallable, Category = "Luprex")
|
||||
void ConsoleSendInput(const FString& text);
|
||||
|
||||
// The blueprint class TangibleActor
|
||||
UPROPERTY(EditDefaultsOnly, Category = TangibleClasses)
|
||||
UPROPERTY(EditDefaultsOnly, Category = "Luprex")
|
||||
TSubclassOf<AActor> ClassTangibleActor;
|
||||
|
||||
// Transfer console output from the Luprex engine to unreal.
|
||||
|
||||
@@ -23,9 +23,9 @@ class INTEGRATION_API IlxTangibleInterface
|
||||
|
||||
// Add interface functions to this class. This is the class that will be inherited to implement this interface.
|
||||
public:
|
||||
UFUNCTION(BlueprintImplementableEvent, Category = "Tangible Functionality")
|
||||
UFUNCTION(BlueprintImplementableEvent, Category = "Luprex")
|
||||
bool StartAnimation(ElxAnimationMode mode, const FlxAnimationStep& step);
|
||||
|
||||
UFUNCTION(BlueprintImplementableEvent, Category = "Tangible Functionality")
|
||||
UFUNCTION(BlueprintImplementableEvent, Category = "Luprex")
|
||||
bool AbortAnimation(int64 hash);
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user