More work on material instances
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@@ -5,7 +5,7 @@
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#include "WingFetcher.h"
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#include "WingServer.h"
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#include "WingUtils.h"
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#include "WingMaterialParameter.h"
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#include "WingParameterEditor.h"
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#include "MaterialTypes.h"
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#include "Material_DumpParameters.generated.h"
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@@ -34,8 +34,8 @@ public:
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UMaterial* Mat = F.Asset(Material).Cast<UMaterial>();
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if (!Mat) return;
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auto AllParams = WingMaterialParameter::GetMaterialParameters(Mat);
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WingMaterialParameter::PrintAll(AllParams, false);
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auto AllParams = FWingParameterEditor::GetMaterialParameters(Mat);
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FWingParameterEditor::PrintAll(AllParams, false);
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if (AllParams.IsEmpty()) WingOut::Stdout.Printf(TEXT("No material parameters.\n"));
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}
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};
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