WingVariables for the win

This commit is contained in:
2026-03-31 16:43:28 -04:00
parent 43f2439f29
commit d590d71421
23 changed files with 269 additions and 964 deletions

View File

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#pragma once
#include "CoreMinimal.h"
#include "WingHandler.h"
#include "WingServer.h"
#include "WingFetcher.h"
#include "WingVariables.h"
#include "Variables_Modify.generated.h"
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
UCLASS()
class UWing_Variables_Modify : public UObject, public IWingHandler
{
GENERATED_BODY()
public:
UPROPERTY(meta=(Description="Path to a blueprint, graph, or custom event node"))
FString Object;
UPROPERTY(meta=(Optional, Description="Blueprint variables, one per line"))
FString BlueprintVariables;
UPROPERTY(meta=(Optional, Description="Input variables, one per line"))
FString InputVariables;
UPROPERTY(meta=(Optional, Description="Output variables, one per line"))
FString OutputVariables;
UPROPERTY(meta=(Optional, Description="Local variables, one per line"))
FString LocalVariables;
virtual FString GetDescription() const override
{
return TEXT("Modify variables of a blueprint, function graph, "
"macro graph, event dispatcher graph, or custom event node. ");
}
virtual void Handle() override
{
WingFetcher F;
UObject* Obj = F.Walk(Object).Cast<UObject>();
if (!Obj) return;
WingVariables Vars;
if (!Vars.SetBackingStore(Obj)) return;
if (!Vars.BlueprintVariables.ParseString(BlueprintVariables)) return;
if (!Vars.InputVariables.ParseString(InputVariables)) return;
if (!Vars.OutputVariables.ParseString(OutputVariables)) return;
if (!Vars.LocalVariables.ParseString(LocalVariables)) return;
if (!Vars.Check()) return;
if (!Vars.Modify()) return;
UWingServer::Printf(TEXT("Success.\n"));
}
};