Refactoring ue-wingman to be a command-line only tool
This commit is contained in:
73
Plugins/UEWingman/BrokenHandlers/GraphNode_SetPositions.h
Normal file
73
Plugins/UEWingman/BrokenHandlers/GraphNode_SetPositions.h
Normal file
@@ -0,0 +1,73 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "WingServer.h"
|
||||
#include "WingBasics.h"
|
||||
#include "WingFetcher.h"
|
||||
#include "WingProperty.h"
|
||||
#include "EdGraph/EdGraph.h"
|
||||
#include "EdGraph/EdGraphNode.h"
|
||||
#include "GraphNode_SetPositions.generated.h"
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// ---------------------------------------------------------------------------
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
USTRUCT()
|
||||
struct FMoveNodeEntry
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
UPROPERTY()
|
||||
FString Node;
|
||||
|
||||
UPROPERTY()
|
||||
int32 X = 0;
|
||||
|
||||
UPROPERTY()
|
||||
int32 Y = 0;
|
||||
};
|
||||
|
||||
|
||||
UCLASS()
|
||||
class UWing_GraphNode_SetPositions : public UWingHandler
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
UPROPERTY(EditAnywhere, meta=(Description="Target graph"))
|
||||
FString Graph;
|
||||
|
||||
UPROPERTY(EditAnywhere, meta=(Description="Array of {node, x, y} objects"))
|
||||
FWingJsonArray Nodes;
|
||||
|
||||
virtual void Register() override
|
||||
{
|
||||
UWingServer::AddHandler(this,
|
||||
TEXT("Reposition one or more nodes in a Blueprint graph."));
|
||||
}
|
||||
virtual void Handle() override
|
||||
{
|
||||
WingFetcher F(WingOut::Stdout);
|
||||
UEdGraph* TargetGraph = F.Walk(Graph).Cast<UEdGraph>();
|
||||
if (!TargetGraph) return;
|
||||
|
||||
int32 SuccessCount = 0;
|
||||
|
||||
FMoveNodeEntry Entry;
|
||||
TArray<FWingProperty> Props = FWingProperty::GetAll(nullptr, &Entry, FMoveNodeEntry::StaticStruct(), true);
|
||||
for (const TSharedPtr<FJsonValue>& Elt : Nodes.Array)
|
||||
{
|
||||
if (!FWingProperty::PopulateFromJson(Props, *Elt, false, WingOut::Stdout)) continue;
|
||||
WingFetcher FN(TargetGraph, WingOut::Stdout);
|
||||
UEdGraphNode* Node = FN.Node(Entry.Node).Cast<UEdGraphNode>();
|
||||
if (!Node) continue;
|
||||
Node->NodePosX = Entry.X;
|
||||
Node->NodePosY = Entry.Y;
|
||||
SuccessCount++;
|
||||
}
|
||||
|
||||
WingOut::Stdout.Printf(TEXT("Moved %d/%d nodes.\n"), SuccessCount, Nodes.Array.Num());
|
||||
}
|
||||
};
|
||||
Reference in New Issue
Block a user