Fix a couple typos
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@@ -5,6 +5,8 @@
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#include "luastack.hpp"
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#include "luastack.hpp"
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#include "streambuffer.hpp"
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#include "streambuffer.hpp"
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#define _USE_MATH_DEFINES
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#include <limits>
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#include <limits>
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#include <cmath>
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#include <cmath>
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#include <cstdlib>
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#include <cstdlib>
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@@ -46,10 +46,7 @@
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// obvious way - you'll just have some of your data structures in the malloc
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// obvious way - you'll just have some of your data structures in the malloc
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// heap instead of the eng::malloc heap. This won't break
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// heap instead of the eng::malloc heap. This won't break
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// determinism unless you iterate over a data structure like an unordered map
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// determinism unless you iterate over a data structure like an unordered map
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//
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// but it creates a situation where we can't detect
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but it creates a situation where we can't detect
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// nondeterminism.
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// nondeterminism.
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//
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//
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// * Sometimes we deliberately put certain data structures into the malloc
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// * Sometimes we deliberately put certain data structures into the malloc
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