Remove final reference to AlxCharacterBase
This commit is contained in:
Binary file not shown.
@@ -1,11 +0,0 @@
|
|||||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
||||||
|
|
||||||
#include "LxCharacterBase.h"
|
|
||||||
#include "GameFramework/CharacterMovementComponent.h"
|
|
||||||
|
|
||||||
|
|
||||||
void AlxCharacterBase::SetMovementComponentMode(EMovementMode MovementMode)
|
|
||||||
{
|
|
||||||
UCharacterMovementComponent *CMC = GetCharacterMovement();
|
|
||||||
if (CMC) CMC->SetMovementMode(MovementMode);
|
|
||||||
}
|
|
||||||
@@ -1,29 +0,0 @@
|
|||||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#include "CoreMinimal.h"
|
|
||||||
#include "GameFramework/Character.h"
|
|
||||||
#include "MovementComponentState.h"
|
|
||||||
#include "LxCharacterBase.generated.h"
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////
|
|
||||||
//
|
|
||||||
// We provide an AlxCharacterBase for characters in Luprex.
|
|
||||||
//
|
|
||||||
//////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
UCLASS(BlueprintType)
|
|
||||||
class INTEGRATION_API AlxCharacterBase : public ACharacter
|
|
||||||
{
|
|
||||||
GENERATED_BODY()
|
|
||||||
|
|
||||||
public:
|
|
||||||
AlxCharacterBase() {}
|
|
||||||
|
|
||||||
// Set the movement component mode. This is a thin wrapper
|
|
||||||
// around CharacterMovementComponent::SetMovementMode.
|
|
||||||
//
|
|
||||||
UFUNCTION(BlueprintCallable, Category = "Luprex|Movement Component State")
|
|
||||||
void SetMovementComponentMode(EMovementMode MovementMode = MOVE_None);
|
|
||||||
};
|
|
||||||
Reference in New Issue
Block a user