Remove final reference to AlxCharacterBase

This commit is contained in:
2026-02-14 03:55:24 -05:00
parent 2eacc12cad
commit f88a969ab4
3 changed files with 2 additions and 42 deletions

Binary file not shown.

View File

@@ -1,11 +0,0 @@
// Copyright Epic Games, Inc. All Rights Reserved.
#include "LxCharacterBase.h"
#include "GameFramework/CharacterMovementComponent.h"
void AlxCharacterBase::SetMovementComponentMode(EMovementMode MovementMode)
{
UCharacterMovementComponent *CMC = GetCharacterMovement();
if (CMC) CMC->SetMovementMode(MovementMode);
}

View File

@@ -1,29 +0,0 @@
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Character.h"
#include "MovementComponentState.h"
#include "LxCharacterBase.generated.h"
//////////////////////////////////////////////////////////////
//
// We provide an AlxCharacterBase for characters in Luprex.
//
//////////////////////////////////////////////////////////
UCLASS(BlueprintType)
class INTEGRATION_API AlxCharacterBase : public ACharacter
{
GENERATED_BODY()
public:
AlxCharacterBase() {}
// Set the movement component mode. This is a thin wrapper
// around CharacterMovementComponent::SetMovementMode.
//
UFUNCTION(BlueprintCallable, Category = "Luprex|Movement Component State")
void SetMovementComponentMode(EMovementMode MovementMode = MOVE_None);
};