Initial code for radial rendering
This commit is contained in:
@@ -1,7 +1,9 @@
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#include "RadialMenu.h"
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#include "Rendering/DrawElements.h"
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#include "Widgets/SLeafWidget.h"
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void URadialMenu::Configure(int32 NItems, float ItemHeight, float InnerRadius, float MinSpoke, float Spread)
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void URadialMenuLayout::Configure(int32 NItems, float ItemHeight, float InnerRadius, float MinSpoke, float Spread)
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{
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NumRight = (NItems / 2);
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NumLeft = NItems - NumRight;
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@@ -21,7 +23,7 @@ void URadialMenu::Configure(int32 NItems, float ItemHeight, float InnerRadius, f
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FlipHorizontal(LeftItems);
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}
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FVector2D URadialMenu::SpokeVector(int32 I, int32 NSide, int32 NTotal)
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FVector2D URadialMenuLayout::SpokeVector(int32 I, int32 NSide, int32 NTotal)
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{
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double SpokeAngle = 1.0 / NTotal;
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double OffsetAngle = 0.5 * (0.5 - ((NSide - 1) * SpokeAngle));
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@@ -30,7 +32,7 @@ FVector2D URadialMenu::SpokeVector(int32 I, int32 NSide, int32 NTotal)
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return FVector2D(FMath::Sin(Radians), -FMath::Cos(Radians));
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}
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void URadialMenu::FlipHorizontal(View V)
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void URadialMenuLayout::FlipHorizontal(View V)
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{
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for (FRadialMenuItem& Item : V)
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{
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@@ -41,7 +43,7 @@ void URadialMenu::FlipHorizontal(View V)
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}
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}
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double URadialMenu::WidestSpoke(View V)
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double URadialMenuLayout::WidestSpoke(View V)
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{
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double Result = 0.0;
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for (const FRadialMenuItem &Item : V)
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@@ -51,7 +53,7 @@ double URadialMenu::WidestSpoke(View V)
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return Result;
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}
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void URadialMenu::CalculateSpread(View V, double Offset)
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void URadialMenuLayout::CalculateSpread(View V, double Offset)
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{
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for (FRadialMenuItem &Item : V)
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{
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@@ -59,7 +61,7 @@ void URadialMenu::CalculateSpread(View V, double Offset)
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}
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}
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void URadialMenu::CalculateSpokes(View V, float ItemHeight, float InnerRadius, float MinSpoke)
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void URadialMenuLayout::CalculateSpokes(View V, float ItemHeight, float InnerRadius, float MinSpoke)
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{
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if (V.Num() == 0) return;
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@@ -101,3 +103,98 @@ void URadialMenu::CalculateSpokes(View V, float ItemHeight, float InnerRadius, f
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V[Mid].Point2.X = V[Mid + 1].Point2.X;
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}
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}
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// Slate widget that paints the radial menu's polylines.
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class SRadialMenu : public SLeafWidget
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{
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public:
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SLATE_BEGIN_ARGS(SRadialMenu) {}
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SLATE_END_ARGS()
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void Construct(const FArguments& InArgs, URadialMenuLayout* InLayout)
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{
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Layout = InLayout;
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}
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void Refresh()
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{
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Invalidate(EInvalidateWidgetReason::Layout);
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}
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protected:
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virtual FVector2D ComputeDesiredSize(float) const override
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{
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if (!Layout.IsValid()) return FVector2D::ZeroVector;
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FVector2D Min(0.0, 0.0);
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FVector2D Max(0.0, 0.0);
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for (const FRadialMenuItem &Item : Layout->GetItems())
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{
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for (const FVector2D &P : { Item.Point1, Item.Point2, Item.Point3 })
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{
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Min.X = FMath::Min(Min.X, P.X);
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Min.Y = FMath::Min(Min.Y, P.Y);
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Max.X = FMath::Max(Max.X, P.X);
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Max.Y = FMath::Max(Max.Y, P.Y);
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}
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}
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// Symmetric around the origin so the menu draws centered.
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double HalfW = FMath::Max(FMath::Abs(Min.X), FMath::Abs(Max.X));
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double HalfH = FMath::Max(FMath::Abs(Min.Y), FMath::Abs(Max.Y));
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return FVector2D(HalfW * 2.0, HalfH * 2.0);
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}
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virtual int32 OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGeometry,
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const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements,
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int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const override
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{
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if (!Layout.IsValid()) return LayerId;
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const FVector2D Center = AllottedGeometry.GetLocalSize() * 0.5;
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const FLinearColor Color = InWidgetStyle.GetColorAndOpacityTint();
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const FPaintGeometry PaintGeom = AllottedGeometry.ToPaintGeometry();
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for (const FRadialMenuItem &Item : Layout->GetItems())
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{
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TArray<FVector2D> Points;
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Points.Add(Center + Item.Point1);
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Points.Add(Center + Item.Point2);
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Points.Add(Center + Item.Point3);
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FSlateDrawElement::MakeLines(OutDrawElements, LayerId, PaintGeom, Points, ESlateDrawEffect::None, Color, true, 1.0f);
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}
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return LayerId;
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}
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private:
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TWeakObjectPtr<URadialMenuLayout> Layout;
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};
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void URadialMenuWidget::Configure(int32 NItems, float ItemHeight, float InnerRadius, float MinSpoke, float Spread)
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{
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if (!Layout)
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{
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Layout = NewObject<URadialMenuLayout>(this);
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}
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Layout->Configure(NItems, ItemHeight, InnerRadius, MinSpoke, Spread);
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if (MySlateWidget.IsValid())
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{
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MySlateWidget->Refresh();
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}
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}
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TSharedRef<SWidget> URadialMenuWidget::RebuildWidget()
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{
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if (!Layout)
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{
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Layout = NewObject<URadialMenuLayout>(this);
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}
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MySlateWidget = SNew(SRadialMenu, Layout);
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return MySlateWidget.ToSharedRef();
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}
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void URadialMenuWidget::ReleaseSlateResources(bool bReleaseChildren)
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{
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Super::ReleaseSlateResources(bReleaseChildren);
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MySlateWidget.Reset();
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}
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@@ -6,8 +6,11 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "Components/Widget.h"
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#include "RadialMenu.generated.h"
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class SRadialMenu;
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USTRUCT(BlueprintType)
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struct FRadialMenuItem
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@@ -21,7 +24,7 @@ struct FRadialMenuItem
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};
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UCLASS(BlueprintType)
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class URadialMenu : public UObject
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class URadialMenuLayout : public UObject
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{
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GENERATED_BODY()
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@@ -36,7 +39,7 @@ public:
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int32 RightNum() const { return NumRight; }
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UFUNCTION(BlueprintCallable)
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const TArray<FRadialMenuItem> GetItems() const { return Items; }
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const TArray<FRadialMenuItem> &GetItems() const { return Items; }
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private:
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@@ -75,3 +78,27 @@ private:
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int32 NumRight = 0;
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};
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UCLASS(BlueprintType, Blueprintable)
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class URadialMenuWidget : public UWidget
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{
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintCallable)
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void Configure(int32 NItems, float ItemHeight, float InnerRadius, float MinSpoke, float Spread);
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UFUNCTION(BlueprintCallable)
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URadialMenuLayout* GetLayout() const { return Layout; }
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protected:
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virtual TSharedRef<SWidget> RebuildWidget() override;
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virtual void ReleaseSlateResources(bool bReleaseChildren) override;
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private:
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UPROPERTY()
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TObjectPtr<URadialMenuLayout> Layout;
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TSharedPtr<SRadialMenu> MySlateWidget;
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};
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