19 Commits

Author SHA1 Message Date
dabb5b8f0b Lots of work on focus management 2026-04-19 03:01:23 -04:00
dd159b064d Lots of refactors related to BreakToDebugger and FormatLogMessage 2026-02-14 01:25:04 -05:00
107cb57b66 Lots of refactoring related to Movement Component State. Still not done yet. 2026-02-13 23:24:18 -05:00
56765fdc16 Improved Docs, AnimationStepApplyMesh+Materials, some other minor tweaks 2026-02-06 17:34:26 -05:00
6e358c7eb9 Upgrade to Unreal 5.5 to fix bug and get access to Visual Chaos Debugger 2025-08-27 20:57:12 -04:00
40da211985 Still working on event handling for hotkey widgets 2025-05-23 15:33:18 -04:00
dea3444be4 Working on CommonUI conversion. Need to stop using SetAnchorsInViewport as way to position widgets, so now implementing new thing using GridPanels. 2025-05-12 18:23:37 -04:00
c0160bdd19 Make it easier to create look-at widgets 2025-04-15 15:48:33 -04:00
cc4441cb31 Rename IntegrationGameModeBase to LuprexGameModeBase, and other small refactors 2025-03-17 18:04:55 -04:00
a01f6f4e7b Changes related to ray-collision, and luprex global variable stuff 2025-01-14 18:37:31 -05:00
cd3e78a206 Working on positionable crosshair 2025-01-07 18:46:40 -05:00
4b685937cf More tweaks to default editor configuration 2024-10-10 15:23:02 -04:00
d2a3d5b49c More tweaks 2024-10-09 18:10:08 -04:00
403a0b4a77 More tweaks to build 2024-10-09 17:16:09 -04:00
a295ff5e53 A Bunch of miscellaneous refactoring 2024-09-24 22:13:56 -04:00
d11fbca815 TangibleCharacter can now be interactively controlled 2024-02-02 15:48:27 -05:00
6e80e88576 Move to LpxLevel 2023-08-28 19:42:06 -04:00
a436c20037 Changed V7 to No V7 2023-06-09 14:36:47 -04:00
7fb8c5fefa Commit most of the source code 2023-06-08 17:10:14 -04:00