e16e0978b0
Upgrade to unreal 5.7.4
jyelon2026-05-05 16:26:49 -04:00
3be98f3617
Yet another fix for UEDataFormatter.py
jyelon2026-05-04 16:51:39 -04:00
3cf984ff65
Fewer log messages from UE Wingman
jyelon2026-05-04 16:11:06 -04:00
78c85660c9
Prompt widget is pretty good now
jyelon2026-05-04 15:52:05 -04:00
3e7e6a2ae4
More progress on prompt
jyelon2026-05-04 15:27:28 -04:00
9d37f02d44
More work on prompt widget
jyelon2026-05-04 11:55:08 -04:00
97b5a3c593
Initial work on prompt widget
jyelon2026-05-04 02:14:14 -04:00
ae0defbad9
WingProperty now contains an object pointer. This made it possible to implement structprop a lot better, it now can dig into objects it couldn't dig into before, including structprop-within-structprop
jyelon2026-04-27 19:06:57 -04:00
a689d59ea0
More work on focus, and good docs
jyelon2026-04-22 22:52:04 -04:00
a964211cc8
Fix some issues with new root canvas stuff
jyelon2026-04-22 17:02:24 -04:00
d985a6bc55
More fixing everything
jyelon2026-04-22 07:22:55 -04:00
4420c52b74
Working on new root canvas stuff
jyelon2026-04-21 22:28:22 -04:00
8e5d43fd24
Working on new root canvas stuff
jyelon2026-04-21 21:26:06 -04:00
ec983951fe
InputModeRequests now use less-than operator to sort
jyelon2026-04-21 04:24:35 -04:00
9787522ef6
UE Data formatters done.
jyelon2026-04-21 01:00:45 -04:00
0d607ba277
More work on data formatters
jyelon2026-04-20 20:52:17 -04:00
4c1eebab96
Working on lldb data formatting some more
jyelon2026-04-20 08:42:36 -04:00
f3e1daf4fe
More work on getting lldb data formatters in better shape.
jyelon2026-04-20 08:23:36 -04:00
21d8c40005
Better data formatters in progress.
jyelon2026-04-20 05:42:34 -04:00
275698c5aa
Trying to improve lldb
jyelon2026-04-19 05:03:11 -04:00
dabb5b8f0b
Lots of work on focus management
jyelon2026-04-19 03:01:23 -04:00
fd970f20c3
Lots of work on input processing
jyelon2026-04-18 01:11:21 -04:00
6388de9b39
Much work on input mode switching
jyelon2026-04-17 23:43:28 -04:00
7a09da8a4e
Player controller code to sort input components better: widgets with 'Stop Input' go to top of priority stack, and also, priority actually works now.
jyelon2026-04-17 17:56:10 -04:00
d396f394ab
Sequences are now implemented in UE Wingman
jyelon2026-04-17 06:46:18 -04:00
f19e8ccb72
Working on implementing batch commands for UE wingman
jyelon2026-04-17 05:51:13 -04:00
6b057d1514
Improve docs for UlxUserWidget
jyelon2026-04-17 03:17:15 -04:00
392faff205
Clean up the player controller
jyelon2026-04-17 02:53:32 -04:00
ae1ad7640d
WB_Hotkeys redesigned to use enhanced input. Amazing!
jyelon2026-04-17 02:18:30 -04:00
26399a6a15
More work on managing input events
jyelon2026-04-16 00:13:48 -04:00
8a3d200247
First step of new focus management system
jyelon2026-04-15 22:55:02 -04:00
2f83910897
A bit of research on mouse clicks
jyelon2026-04-14 17:16:46 -04:00
7296847fb5
Some usability tweaks for UE Wingman.
jyelon2026-04-14 02:28:22 -04:00
49331773bf
Initial menu system by claude
jyelon2026-04-14 02:05:15 -04:00
07b90ced1a
Work on the ue wingman manual
jyelon2026-04-13 22:51:35 -04:00
34011e43d5
Overhaul of manual-generation code
jyelon2026-04-13 21:33:02 -04:00
39cc7cd14b
Next batch of IWYU cleanup
jyelon2026-04-08 03:14:08 -04:00
ba425c1ab3
First batch of include cleanups
jyelon2026-04-08 02:17:56 -04:00
868152f302
First attempt at removal of unnecessary include files
jyelon2026-04-08 01:48:49 -04:00
a43affe804
Header file reorg, documentation, and cleanup
jyelon2026-04-08 00:52:23 -04:00
083452f83f
Split WingComponentReference into a static helper class and a simple data class
jyelon2026-04-08 00:07:01 -04:00
9c3fab26c4
Start cleaning WingReferences to be *just* the reference type and no methods
jyelon2026-04-07 23:41:04 -04:00
9382ed85f8
Remove bullshit fields from UWingComponentReference
jyelon2026-04-07 22:50:00 -04:00
e9af515c05
Fix two important bugs: the tokenizer was tokenizing '.' in identifiers wrong, and WingComponent was using the native flag incorrectly.
jyelon2026-04-07 22:28:12 -04:00
476b0057f5
Material instances are now pretty polished. We can create them, and dump and modify all types of parameters. Factory-based creation is now more polished, and it opens new assets in the editor if it can.
jyelon2026-04-07 17:43:54 -04:00