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Commit Graph

64 Commits

Author SHA1 Message Date
jyelon
27be4ce758 Progress toward popping up look-at widgets 2025-03-19 16:01:38 -04:00
jyelon
e470c41e77 Unknown what changed here. 2025-03-19 13:48:48 -04:00
jyelon
cc4441cb31 Rename IntegrationGameModeBase to LuprexGameModeBase, and other small refactors 2025-03-17 18:04:55 -04:00
jyelon
6b8c86a03c Working on look-at Widgets, not done yet. 2025-03-17 15:35:51 -04:00
jyelon
72eda3026f A lot of work on the Lua Call interface and some work on animation queues 2025-02-26 14:47:53 -05:00
jyelon
a01f6f4e7b Changes related to ray-collision, and luprex global variable stuff 2025-01-14 18:37:31 -05:00
jyelon
cd3e78a206 Working on positionable crosshair 2025-01-07 18:46:40 -05:00
jyelon
75dcdf54cc lxGameMode can now trap UE_LOG Error into the debugger 2024-11-22 23:01:05 -05:00
jyelon
cb1769ac8d Work on 'Raise Error' k2node, and added patch-unrealengine 2024-10-28 17:40:29 -04:00
jyelon
ecbca6e5a2 Move some utility functions from Blueprint to C++ 2024-10-15 16:17:44 -04:00
jyelon
25dd7cabcb Tidying up some more assets 2024-10-14 17:19:21 -04:00
jyelon
c1f5813f1d More refactoring on Animation Queue Changed 2024-09-30 13:59:17 -04:00
jyelon
a295ff5e53 A Bunch of miscellaneous refactoring 2024-09-24 22:13:56 -04:00
jyelon
b2aa395c8d Implement Line Trace through Crosshairs 2024-09-24 18:02:33 -04:00
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