Commit Graph

16 Commits

Author SHA1 Message Date
0de2a50843 A lot of refactoring on the PrettyPrint code and the various printf routines. 2026-02-18 22:26:11 -05:00
56765fdc16 Improved Docs, AnimationStepApplyMesh+Materials, some other minor tweaks 2026-02-06 17:34:26 -05:00
9b304985e3 Fix name reuse issues for actors, and make luprex IDs more readable 2025-08-04 17:13:34 -04:00
a01f6f4e7b Changes related to ray-collision, and luprex global variable stuff 2025-01-14 18:37:31 -05:00
4495ae7133 Minor changes to help players see each other 2024-02-28 15:35:47 -05:00
0c126e62d6 Some more error checking for class names and tangible IDs 2024-02-28 14:19:59 -05:00
5373182a59 Add class 'SimpleDynamic' to base-writer, migrate AnimValue to use it 2023-10-17 19:34:50 -04:00
87aa47b96d Redesign of animation queue for unreal, add get_tangibles_near to drivenengine 2023-07-24 17:19:25 -04:00
69f2fb6226 Overhaul tangible_make to get rid of LuaOldStack 2023-04-14 15:33:58 -04:00
167dfe909f Removed some more LuaOldStack 2023-04-14 15:13:59 -04:00
ac383c616f Finished code for globals, but something's not working with client/server 2023-04-10 16:00:47 -04:00
7f000bc0fd Added two new stack disciplines to LuaStack 2023-04-06 20:12:03 -04:00
a8c780563f Change the creation/deletion of tangibles so that the tangible database is never really deleted. 2023-03-16 23:31:29 -04:00
86a27ef2d4 Fix util::ostringstream, fix pretty-printing, stub out new globals 2023-03-05 01:51:25 -05:00
9ce34d950b Refactor code to make it easier to do 'nopredict' inside of any function without having a dependency on world model. 2023-03-01 16:07:13 -05:00
def6387ca3 Change directory structure 2023-02-14 14:05:45 -05:00