|
|
03e9928e03
|
The docsearch function is now working.
|
2026-01-14 14:34:54 -05:00 |
|
|
|
850b4aa43b
|
More refactors to prepare for doc-search, including moving unicode support into ext.
|
2026-01-14 12:30:44 -05:00 |
|
|
|
4e374294b6
|
A small refactor to SourceDB to prepare for doc-search functionality
|
2026-01-12 13:45:04 -05:00 |
|
|
|
3dd6894305
|
Remove the concept of the 'stdio channel' from class DrivenEngine
|
2025-12-18 15:28:05 -05:00 |
|
|
|
63aa5b4c15
|
Make LuaStack::Load return special codes for 'slash command', 'white space', and 'truncated lua'
|
2025-12-18 14:45:57 -05:00 |
|
|
|
f75ff36c3d
|
luaconsole.cpp has been removed. Ascii driver is still sending text via stdin, but it is now ignored. So in ascii mode, commands are currently not interpreted.
|
2025-12-16 00:34:30 -05:00 |
|
|
|
1b7f917cdf
|
Using CHANNEL_PRINTS to transfer printbuffers to stdout is now working.
|
2025-12-15 23:35:47 -05:00 |
|
|
|
9dc974ebca
|
Eliminate stdostream (finally, that was awful.)
|
2025-12-15 22:42:02 -05:00 |
|
|
|
f528ba69fe
|
Stop channeling printbuffers to stdostream. Instead, provide an invocation CHANNEL_PRINTS.
|
2025-12-15 22:22:03 -05:00 |
|
|
|
a0703effc3
|
Console overhaul, part 2. New console is mostly working.
|
2025-12-09 15:51:35 -05:00 |
|
|
|
2d1def8dc6
|
Lua Console Overhaul in progress
|
2025-12-09 02:42:13 -05:00 |
|
|
|
a242244f9c
|
Add VALIDATE_LUA as a function in lpxserver and lpxclient
|
2025-12-03 19:55:53 -05:00 |
|
|
|
27b5ce7ef4
|
Add mini-diffs and change the difference transmission frequency.
|
2025-12-02 18:06:23 -05:00 |
|
|
|
63dcbb7434
|
Convert anim step hashes from uint64 to int64, because blueprint has no uint64
|
2025-10-10 19:03:04 -04:00 |
|
|
|
9b304985e3
|
Fix name reuse issues for actors, and make luprex IDs more readable
|
2025-08-04 17:13:34 -04:00 |
|
|
|
fd453e6b30
|
Fix bugs in animation queue handling, and add animation timeouts
|
2025-07-02 16:01:18 -04:00 |
|
|
|
c0307b970b
|
Some corrections to lpxclient code
|
2025-06-27 20:03:38 -04:00 |
|
|
|
88b02c5458
|
Fix null pointer in lpxserver
|
2025-06-27 19:58:39 -04:00 |
|
|
|
be9ff4db35
|
Add global variables 'actor' and 'place'
|
2025-06-27 16:34:11 -04:00 |
|
|
|
be45f55222
|
More work on making intellisense work
|
2025-06-16 21:32:40 -04:00 |
|
|
|
80ff7d7d92
|
Refactor code for invoke_lua_source and world.init. Also, add compile_commands.json to luprex
|
2025-06-16 19:58:26 -04:00 |
|
|
|
f150b14d30
|
Improve consistency of naming in 'invoke/access' pipeline.
|
2025-06-13 21:03:13 -04:00 |
|
|
|
c060b87556
|
Got the whole look-at demo up and running.
|
2025-04-07 19:29:47 -04:00 |
|
|
|
865297331a
|
Better error handling in 'Call a Lua Function' k2node
|
2025-04-07 18:00:45 -04:00 |
|
|
|
d35125eb70
|
Lots of work on look-at widgets
|
2025-04-07 16:48:27 -04:00 |
|
|
|
b26d56048f
|
Lots of work on several unrelated things.
|
2025-03-28 23:31:44 -04:00 |
|
|
|
c9fd224a38
|
Class vector was a mashup between 3D vectors and lua arrays. Fixed that, they're two separate classes now.
|
2025-03-03 17:18:01 -05:00 |
|
|
|
551b3fb6b1
|
Improvements to pretty-printer, including code to support printing classnames of tables
|
2025-03-03 17:07:54 -05:00 |
|
|
|
3da5e7534a
|
Add class vector. Change probe_lua_call to handle multiple return values.
|
2025-02-26 16:45:11 -05:00 |
|
|
|
23f6401a93
|
Improve invoke_lua_call and probe_lua_call, don't pass actor/place, better support for classname/funcname
|
2025-02-26 15:58:12 -05:00 |
|
|
|
bed4f3e805
|
Lots of work on lua call interface, also improved makefiles
|
2025-02-24 16:46:05 -05:00 |
|
|
|
4023d19247
|
Add support for LuaToken to the LuaCall unreal pipeline
|
2025-02-05 16:08:34 -05:00 |
|
|
|
07dbec4bef
|
Can now pass tokens as values in animation steps
|
2025-02-05 15:45:48 -05:00 |
|
|
|
22644c64fa
|
Another small tweak to tokens.
|
2025-02-05 14:08:44 -05:00 |
|
|
|
742fc29ab3
|
Merge
|
2025-02-05 13:14:42 -05:00 |
|
|
|
0e63edd538
|
Modify LuaToken so that it emits in base36. The emit and parse routines are 64-bit clean, ie, they can parse and emit any 64-bit number in base36.
|
2025-02-04 18:35:26 -05:00 |
|
|
|
69cb659d78
|
Added constructors to tangible.build, more work on keyword argument parsing, added LS.tailcall.
|
2025-01-21 20:20:54 -05:00 |
|
|
|
485caee05d
|
Implement the 'keywords' lua module
|
2025-01-20 21:11:59 -05:00 |
|
|
|
2d531b28b3
|
Reworking the keyword parser, also fixed some dynamic linking issues
|
2025-01-20 18:54:05 -05:00 |
|
|
|
a01f6f4e7b
|
Changes related to ray-collision, and luprex global variable stuff
|
2025-01-14 18:37:31 -05:00 |
|
|
|
14b5c4ed8f
|
Improve implementation of LS.getclass and LS.classname, make it more consistent.
|
2024-09-18 16:09:05 -04:00 |
|
|
|
2913f2bac2
|
Finish implementing LUA_PROBE
|
2024-09-05 01:33:14 -04:00 |
|
|
|
2d8015c2ae
|
Add StreamBuffer::open
|
2024-09-04 23:14:39 -04:00 |
|
|
|
43a02db7f3
|
Working on probe: drv_call_function can now return a string
|
2024-09-04 21:00:47 -04:00 |
|
|
|
a6e68cbb35
|
Move queued invocations down into lpxserver/lpxclient
|
2024-09-03 22:44:22 -04:00 |
|
|
|
3ed9a7ee2d
|
Rename drv_invoke to drv_call_function
|
2024-09-03 21:56:53 -04:00 |
|
|
|
bf3e963949
|
Generalize DrivenEngine::drv_invoke
|
2024-09-02 21:48:24 -04:00 |
|
|
|
47a570064c
|
Implemented World::probe_lua_call and tested
|
2024-09-01 19:43:00 -04:00 |
|
|
|
d4f46eef45
|
Get rid of invoke_engio
|
2024-08-29 17:45:05 -04:00 |
|
|
|
368581463e
|
Add EngineWrapper for play_invoke_lua_call
|
2024-08-28 22:02:25 -04:00 |
|