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23d8e8684d
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More refactoring of scripted animations: Tangibles now contain ScriptedAnimation pointers.
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2025-10-15 18:08:30 -04:00 |
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e7cb47db5b
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Successful implementation of UlxScriptedAnimations
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2025-10-10 17:33:39 -04:00 |
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4b0f85ef19
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Removed 'autofinish' from the animation C++ system, replaced it with more elegant implementation in blueprint.
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2025-09-22 16:17:21 -04:00 |
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e8bc3389a6
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Finally fix line trace through character model
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2025-09-15 14:30:30 -04:00 |
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86672d90a3
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Unknown changes
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2025-09-15 13:46:05 -04:00 |
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6e358c7eb9
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Upgrade to Unreal 5.5 to fix bug and get access to Visual Chaos Debugger
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2025-08-27 20:57:12 -04:00 |
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fd453e6b30
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Fix bugs in animation queue handling, and add animation timeouts
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2025-07-02 16:01:18 -04:00 |
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8940dd9e70
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Hotkeys working now
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2025-06-02 19:21:17 -04:00 |
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40da211985
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Still working on event handling for hotkey widgets
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2025-05-23 15:33:18 -04:00 |
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dea3444be4
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Working on CommonUI conversion. Need to stop using SetAnchorsInViewport as way to position widgets, so now implementing new thing using GridPanels.
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2025-05-12 18:23:37 -04:00 |
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a18d8e1f0b
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Remove Display Duration from Format Log Message
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2025-04-08 16:44:46 -04:00 |
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8a9d5550d9
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More work on look-at, split LuaCall into LuaInvoke/LuaProbe
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2025-04-08 16:31:16 -04:00 |
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b4f918e15d
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More work on the Asset Lookup system.
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2025-04-02 19:58:16 -04:00 |
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aa511b9b8c
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Add AssetLookup module to find assets by name.
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2025-04-01 22:31:27 -04:00 |
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b26d56048f
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Lots of work on several unrelated things.
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2025-03-28 23:31:44 -04:00 |
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27be4ce758
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Progress toward popping up look-at widgets
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2025-03-19 16:01:38 -04:00 |
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cc4441cb31
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Rename IntegrationGameModeBase to LuprexGameModeBase, and other small refactors
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2025-03-17 18:04:55 -04:00 |
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23f6401a93
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Improve invoke_lua_call and probe_lua_call, don't pass actor/place, better support for classname/funcname
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2025-02-26 15:58:12 -05:00 |
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72eda3026f
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A lot of work on the Lua Call interface and some work on animation queues
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2025-02-26 14:47:53 -05:00 |
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bed4f3e805
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Lots of work on lua call interface, also improved makefiles
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2025-02-24 16:46:05 -05:00 |
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a01f6f4e7b
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Changes related to ray-collision, and luprex global variable stuff
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2025-01-14 18:37:31 -05:00 |
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cd3e78a206
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Working on positionable crosshair
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2025-01-07 18:46:40 -05:00 |
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75dcdf54cc
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lxGameMode can now trap UE_LOG Error into the debugger
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2024-11-22 23:01:05 -05:00 |
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c1f2d74351
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Yet more tweaking of Format error Message
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2024-11-19 22:24:22 -05:00 |
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622a912474
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More tweaks to Format Error Message
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2024-11-19 22:13:20 -05:00 |
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26fca0fca8
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Lots more work on FormatErrorMessage
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2024-11-14 23:57:04 -05:00 |
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8e83bb4a9d
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Renamed RaiseError to FormatErrorMessage
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2024-11-13 19:44:27 -05:00 |
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eff7519d5d
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Raise Error node now actually prints its own error message
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2024-11-13 18:18:32 -05:00 |
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ce0a06c51c
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More work on raise error K2 node
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2024-11-11 19:20:13 -05:00 |
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cb1769ac8d
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Work on 'Raise Error' k2node, and added patch-unrealengine
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2024-10-28 17:40:29 -04:00 |
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ecbca6e5a2
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Move some utility functions from Blueprint to C++
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2024-10-15 16:17:44 -04:00 |
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25dd7cabcb
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Tidying up some more assets
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2024-10-14 17:19:21 -04:00 |
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c1f5813f1d
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More refactoring on Animation Queue Changed
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2024-09-30 13:59:17 -04:00 |
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1f1f383da0
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Get rid of lxTangibleInterface
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2024-09-24 22:56:49 -04:00 |
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a295ff5e53
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A Bunch of miscellaneous refactoring
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2024-09-24 22:13:56 -04:00 |
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b2aa395c8d
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Implement Line Trace through Crosshairs
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2024-09-24 18:02:33 -04:00 |
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d43629a7c6
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Implemented LookAtDetectorBase
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2024-09-17 17:22:47 -04:00 |
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6556efed10
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Working on camera ray stuff, not working right now
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2024-09-11 16:07:47 -04:00 |
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fabbc55b86
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Finish implementing LUA_PROBE
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2024-09-05 01:33:37 -04:00 |
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8759977285
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Rename AnimationStateChanged to AnimationQueueChanged in assets
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2024-08-31 17:28:57 -04:00 |
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d520189a94
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Changes related to 'SetPossessedTangible'
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2024-03-25 14:50:06 -04:00 |
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89fcb6bf8d
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Character can now move interactively
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2024-02-16 15:48:22 -05:00 |
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abb967f20b
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More work on tangibleCharacter, especially thread synch stuff
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2024-02-13 16:49:58 -05:00 |
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d11fbca815
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TangibleCharacter can now be interactively controlled
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2024-02-02 15:48:27 -05:00 |
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4b3315eb76
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TangibleCharacter can now walk on command
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2024-01-31 15:57:26 -05:00 |
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622c2a2486
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TangibleCharacter can now be loaded and moved
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2024-01-30 13:06:10 -05:00 |
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951daad635
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Started implementing TangibleCharacter
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2024-01-24 16:50:16 -05:00 |
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fa045af87f
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Load TangibleActor by name in TangibleManager
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2024-01-22 17:11:21 -05:00 |
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