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0b7049cf5a
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Rearrange all Blueprint functions into better categories
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2024-09-24 18:58:13 -04:00 |
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b2aa395c8d
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Implement Line Trace through Crosshairs
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2024-09-24 18:02:33 -04:00 |
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d43629a7c6
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Implemented LookAtDetectorBase
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2024-09-17 17:22:47 -04:00 |
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6556efed10
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Working on camera ray stuff, not working right now
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2024-09-11 16:07:47 -04:00 |
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fabbc55b86
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Finish implementing LUA_PROBE
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2024-09-05 01:33:37 -04:00 |
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ede234fc8a
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More work on the LuaCall interface
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2024-09-04 23:15:13 -04:00 |
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8c75a5f826
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Working on probe: drv_call_function now returns a string
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2024-09-04 21:01:20 -04:00 |
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9f0f96556f
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Changing drv_invoke to drv_call_function
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2024-09-03 21:57:40 -04:00 |
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328451c0a4
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LuaCall library complete.
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2024-08-31 17:48:38 -04:00 |
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8759977285
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Rename AnimationStateChanged to AnimationQueueChanged in assets
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2024-08-31 17:28:57 -04:00 |
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f7b381a5f6
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Added LuaCall.h
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2024-08-31 16:42:07 -04:00 |
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a61a74a7b0
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Replace invoke_engio with invoke_lua_call
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2024-08-29 17:46:12 -04:00 |
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d520189a94
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Changes related to 'SetPossessedTangible'
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2024-03-25 14:50:06 -04:00 |
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0d94b1b9af
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Start in client mode instead of server
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2024-03-05 14:47:16 -05:00 |
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89fcb6bf8d
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Character can now move interactively
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2024-02-16 15:48:22 -05:00 |
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abb967f20b
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More work on tangibleCharacter, especially thread synch stuff
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2024-02-13 16:49:58 -05:00 |
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d11fbca815
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TangibleCharacter can now be interactively controlled
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2024-02-02 15:48:27 -05:00 |
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4b3315eb76
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TangibleCharacter can now walk on command
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2024-01-31 15:57:26 -05:00 |
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622c2a2486
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TangibleCharacter can now be loaded and moved
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2024-01-30 13:06:10 -05:00 |
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951daad635
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Started implementing TangibleCharacter
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2024-01-24 16:50:16 -05:00 |
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864ecf0015
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Can now specify bp= in the animation queue, and it works
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2024-01-24 14:51:21 -05:00 |
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0b5e4e60e5
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More progress toward animation queue setting blueprint
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2024-01-23 15:42:35 -05:00 |
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fa045af87f
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Load TangibleActor by name in TangibleManager
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2024-01-22 17:11:21 -05:00 |
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704a2edb36
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Add third person character to game
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2024-01-22 13:06:26 -05:00 |
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53f6d5ef11
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Renamed MeshStruct to NameToMeshEntry
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2024-01-22 10:54:09 -05:00 |
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acc43fef30
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Checking in what I found on my hard drive
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2024-01-22 10:53:01 -05:00 |
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265c2462be
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Engio invocation successful
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2023-10-31 13:33:00 -04:00 |
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0ccc08c7dc
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Implement initial engio experiments
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2023-10-24 17:12:03 -04:00 |
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5381b5708a
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Implement FlxStreamBuffer and beginnings of ConsoleCommands in unreal
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2023-10-24 01:44:09 -04:00 |
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9dc9d31d54
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Fix merge conflict in luprex-install.sh
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2023-10-18 17:42:20 -04:00 |
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e14b05a95d
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Renamed base-writer to base-buffer.
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2023-10-18 17:38:53 -04:00 |
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7080f3d8c7
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Modify luprex-install.sh for windows
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2023-10-16 17:19:39 -04:00 |
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f647025a97
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Finish porting to Linux
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2023-10-16 16:54:41 -04:00 |
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320b4dd714
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Porting to Linux
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2023-10-16 15:08:11 -04:00 |
|
Joshua Yelon
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6fe5968ebb
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Add script to link to luprex under linux
|
2023-10-16 14:19:49 -04:00 |
|
Joshua Yelon
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311920b79c
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Don't check in lpx-*.* any more
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2023-10-16 14:13:42 -04:00 |
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f7249e4d29
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More work on anim queues
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2023-10-12 18:15:56 -04:00 |
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334a95481d
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Checking everything in
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2023-10-09 14:59:48 -04:00 |
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a2e49338cf
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Overhaul of tangible/blueprint animation interface
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2023-10-02 15:48:42 -04:00 |
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642b444d13
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Tangible creation and destruction in place
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2023-09-28 14:32:48 -04:00 |
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9116a7b8fe
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Some progress toward tangible GC:
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2023-09-26 19:26:09 -04:00 |
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0efd0dd3ad
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Class Tangible can now recreate its Actor
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2023-09-26 17:00:30 -04:00 |
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cc6509a69c
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Implement 'Set Tangible Plane'
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2023-09-25 18:32:05 -04:00 |
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254524aab6
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Move tangible state into TangibleComponent
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2023-09-25 18:00:34 -04:00 |
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2f5baf2e9f
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Make TangibleManager a UObject
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2023-09-25 14:25:24 -04:00 |
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982b6cab62
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Wrote blueprints to set facing,xyz,model
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2023-09-20 14:32:55 -04:00 |
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9d460e879e
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More consistent category headings
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2023-09-20 01:52:25 -04:00 |
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0b5fc799ac
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Some minor touchups to FlxAnimationStep
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2023-09-20 01:40:58 -04:00 |
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1d8bdfc7bf
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Now passing FlxAnimationStep into the blueprint
|
2023-09-19 22:08:15 -04:00 |
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b74f9495fc
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Implement code to unpack anim steps into UObject
|
2023-09-18 19:24:52 -04:00 |
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