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32dae0df5a
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Add login.initialize function
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2024-02-27 17:32:08 -05:00 |
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2b426eefeb
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Refactor code in world-core that spawns threads
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2024-02-27 17:01:26 -05:00 |
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aaedf9e3f0
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Add async diff trigger on tick
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2024-02-26 15:20:47 -05:00 |
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4d8d9565a4
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Make the server automatically tick and send diffs periodically
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2024-02-26 15:19:15 -05:00 |
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7f7bd5a781
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Client can now connect to servers interactively
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2024-02-22 17:30:24 -05:00 |
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d68a1dd0fe
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Add invoke_choose and invoke_player to DrivenEngine. invoke_player is not fully implemented in World
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2023-10-24 00:49:15 -04:00 |
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912bec91bf
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More correct handling of incorrect actor id from client
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2023-10-23 21:22:48 -04:00 |
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600ae7cef9
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Add invocation queue to DrivenEngine, use it for lua source
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2023-10-23 20:57:47 -04:00 |
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c4bb4bfb9d
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Pass lua source directly into event_init
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2023-10-23 20:19:36 -04:00 |
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7104a523b5
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Less serialization and deserialization of Lua Source, also, Invocation is now simpler
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2023-10-19 19:42:33 -04:00 |
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049b0b893a
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Move most StreamBuffer code into base-buffer.hpp
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2023-10-18 17:23:05 -04:00 |
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87aa47b96d
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Redesign of animation queue for unreal, add get_tangibles_near to drivenengine
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2023-07-24 17:19:25 -04:00 |
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d3c4c0801d
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Add support for > and >> prompts with new readline
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2023-05-18 22:09:54 -04:00 |
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fd137e8e74
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Implement unicode on console, move readline into driver
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2023-05-18 17:14:55 -04:00 |
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005ce0629e
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Fix bug in driver
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2023-04-10 16:23:31 -04:00 |
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ac383c616f
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Finished code for globals, but something's not working with client/server
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2023-04-10 16:00:47 -04:00 |
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9ce34d950b
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Refactor code to make it easier to do 'nopredict' inside of any function without having a dependency on world model.
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2023-03-01 16:07:13 -05:00 |
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def6387ca3
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Change directory structure
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2023-02-14 14:05:45 -05:00 |
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