Commit Graph

40 Commits

Author SHA1 Message Date
f75ff36c3d luaconsole.cpp has been removed. Ascii driver is still sending text via stdin, but it is now ignored. So in ascii mode, commands are currently not interpreted. 2025-12-16 00:34:30 -05:00
1b7f917cdf Using CHANNEL_PRINTS to transfer printbuffers to stdout is now working. 2025-12-15 23:35:47 -05:00
9dc974ebca Eliminate stdostream (finally, that was awful.) 2025-12-15 22:42:02 -05:00
f528ba69fe Stop channeling printbuffers to stdostream. Instead, provide an invocation CHANNEL_PRINTS. 2025-12-15 22:22:03 -05:00
a0703effc3 Console overhaul, part 2. New console is mostly working. 2025-12-09 15:51:35 -05:00
2d1def8dc6 Lua Console Overhaul in progress 2025-12-09 02:42:13 -05:00
a242244f9c Add VALIDATE_LUA as a function in lpxserver and lpxclient 2025-12-03 19:55:53 -05:00
27b5ce7ef4 Add mini-diffs and change the difference transmission frequency. 2025-12-02 18:06:23 -05:00
c0307b970b Some corrections to lpxclient code 2025-06-27 20:03:38 -04:00
88b02c5458 Fix null pointer in lpxserver 2025-06-27 19:58:39 -04:00
80ff7d7d92 Refactor code for invoke_lua_source and world.init. Also, add compile_commands.json to luprex 2025-06-16 19:58:26 -04:00
f150b14d30 Improve consistency of naming in 'invoke/access' pipeline. 2025-06-13 21:03:13 -04:00
2913f2bac2 Finish implementing LUA_PROBE 2024-09-05 01:33:14 -04:00
43a02db7f3 Working on probe: drv_call_function can now return a string 2024-09-04 21:00:47 -04:00
a6e68cbb35 Move queued invocations down into lpxserver/lpxclient 2024-09-03 22:44:22 -04:00
bf3e963949 Generalize DrivenEngine::drv_invoke 2024-09-02 21:48:24 -04:00
47a570064c Implemented World::probe_lua_call and tested 2024-09-01 19:43:00 -04:00
a08ce7ed0f Removed the old menu system (/menu and /choose) entirely 2024-08-09 13:06:32 -04:00
a048d8eabc Remove the /menu and /choose commands from text console 2024-08-09 12:44:58 -04:00
044bb89edf Implement autodeletion of players on logout 2024-03-04 16:33:23 -05:00
c2a94b5332 Do a refactor of command parsing in lpxclient and lpxserver 2024-02-28 18:24:36 -05:00
4495ae7133 Minor changes to help players see each other 2024-02-28 15:35:47 -05:00
32dae0df5a Add login.initialize function 2024-02-27 17:32:08 -05:00
2b426eefeb Refactor code in world-core that spawns threads 2024-02-27 17:01:26 -05:00
aaedf9e3f0 Add async diff trigger on tick 2024-02-26 15:20:47 -05:00
4d8d9565a4 Make the server automatically tick and send diffs periodically 2024-02-26 15:19:15 -05:00
7f7bd5a781 Client can now connect to servers interactively 2024-02-22 17:30:24 -05:00
d68a1dd0fe Add invoke_choose and invoke_player to DrivenEngine. invoke_player is not fully implemented in World 2023-10-24 00:49:15 -04:00
912bec91bf More correct handling of incorrect actor id from client 2023-10-23 21:22:48 -04:00
600ae7cef9 Add invocation queue to DrivenEngine, use it for lua source 2023-10-23 20:57:47 -04:00
c4bb4bfb9d Pass lua source directly into event_init 2023-10-23 20:19:36 -04:00
7104a523b5 Less serialization and deserialization of Lua Source, also, Invocation is now simpler 2023-10-19 19:42:33 -04:00
049b0b893a Move most StreamBuffer code into base-buffer.hpp 2023-10-18 17:23:05 -04:00
87aa47b96d Redesign of animation queue for unreal, add get_tangibles_near to drivenengine 2023-07-24 17:19:25 -04:00
d3c4c0801d Add support for > and >> prompts with new readline 2023-05-18 22:09:54 -04:00
fd137e8e74 Implement unicode on console, move readline into driver 2023-05-18 17:14:55 -04:00
005ce0629e Fix bug in driver 2023-04-10 16:23:31 -04:00
ac383c616f Finished code for globals, but something's not working with client/server 2023-04-10 16:00:47 -04:00
9ce34d950b Refactor code to make it easier to do 'nopredict' inside of any function without having a dependency on world model. 2023-03-01 16:07:13 -05:00
def6387ca3 Change directory structure 2023-02-14 14:05:45 -05:00