Commit Graph

23 Commits

Author SHA1 Message Date
26fca0fca8 Lots more work on FormatErrorMessage 2024-11-14 23:57:04 -05:00
8e83bb4a9d Renamed RaiseError to FormatErrorMessage 2024-11-13 19:44:27 -05:00
eff7519d5d Raise Error node now actually prints its own error message 2024-11-13 18:18:32 -05:00
ce0a06c51c More work on raise error K2 node 2024-11-11 19:20:13 -05:00
cb1769ac8d Work on 'Raise Error' k2node, and added patch-unrealengine 2024-10-28 17:40:29 -04:00
ecbca6e5a2 Move some utility functions from Blueprint to C++ 2024-10-15 16:17:44 -04:00
25dd7cabcb Tidying up some more assets 2024-10-14 17:19:21 -04:00
c1f5813f1d More refactoring on Animation Queue Changed 2024-09-30 13:59:17 -04:00
1f1f383da0 Get rid of lxTangibleInterface 2024-09-24 22:56:49 -04:00
a295ff5e53 A Bunch of miscellaneous refactoring 2024-09-24 22:13:56 -04:00
b2aa395c8d Implement Line Trace through Crosshairs 2024-09-24 18:02:33 -04:00
d43629a7c6 Implemented LookAtDetectorBase 2024-09-17 17:22:47 -04:00
6556efed10 Working on camera ray stuff, not working right now 2024-09-11 16:07:47 -04:00
fabbc55b86 Finish implementing LUA_PROBE 2024-09-05 01:33:37 -04:00
8759977285 Rename AnimationStateChanged to AnimationQueueChanged in assets 2024-08-31 17:28:57 -04:00
d520189a94 Changes related to 'SetPossessedTangible' 2024-03-25 14:50:06 -04:00
89fcb6bf8d Character can now move interactively 2024-02-16 15:48:22 -05:00
abb967f20b More work on tangibleCharacter, especially thread synch stuff 2024-02-13 16:49:58 -05:00
d11fbca815 TangibleCharacter can now be interactively controlled 2024-02-02 15:48:27 -05:00
4b3315eb76 TangibleCharacter can now walk on command 2024-01-31 15:57:26 -05:00
622c2a2486 TangibleCharacter can now be loaded and moved 2024-01-30 13:06:10 -05:00
951daad635 Started implementing TangibleCharacter 2024-01-24 16:50:16 -05:00
fa045af87f Load TangibleActor by name in TangibleManager 2024-01-22 17:11:21 -05:00