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26fca0fca8
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Lots more work on FormatErrorMessage
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2024-11-14 23:57:04 -05:00 |
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8e83bb4a9d
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Renamed RaiseError to FormatErrorMessage
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2024-11-13 19:44:27 -05:00 |
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eff7519d5d
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Raise Error node now actually prints its own error message
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2024-11-13 18:18:32 -05:00 |
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ce0a06c51c
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More work on raise error K2 node
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2024-11-11 19:20:13 -05:00 |
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cb1769ac8d
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Work on 'Raise Error' k2node, and added patch-unrealengine
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2024-10-28 17:40:29 -04:00 |
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ecbca6e5a2
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Move some utility functions from Blueprint to C++
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2024-10-15 16:17:44 -04:00 |
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25dd7cabcb
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Tidying up some more assets
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2024-10-14 17:19:21 -04:00 |
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c1f5813f1d
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More refactoring on Animation Queue Changed
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2024-09-30 13:59:17 -04:00 |
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1f1f383da0
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Get rid of lxTangibleInterface
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2024-09-24 22:56:49 -04:00 |
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a295ff5e53
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A Bunch of miscellaneous refactoring
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2024-09-24 22:13:56 -04:00 |
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b2aa395c8d
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Implement Line Trace through Crosshairs
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2024-09-24 18:02:33 -04:00 |
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d43629a7c6
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Implemented LookAtDetectorBase
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2024-09-17 17:22:47 -04:00 |
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6556efed10
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Working on camera ray stuff, not working right now
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2024-09-11 16:07:47 -04:00 |
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fabbc55b86
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Finish implementing LUA_PROBE
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2024-09-05 01:33:37 -04:00 |
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8759977285
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Rename AnimationStateChanged to AnimationQueueChanged in assets
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2024-08-31 17:28:57 -04:00 |
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d520189a94
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Changes related to 'SetPossessedTangible'
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2024-03-25 14:50:06 -04:00 |
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89fcb6bf8d
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Character can now move interactively
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2024-02-16 15:48:22 -05:00 |
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abb967f20b
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More work on tangibleCharacter, especially thread synch stuff
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2024-02-13 16:49:58 -05:00 |
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d11fbca815
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TangibleCharacter can now be interactively controlled
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2024-02-02 15:48:27 -05:00 |
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4b3315eb76
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TangibleCharacter can now walk on command
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2024-01-31 15:57:26 -05:00 |
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622c2a2486
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TangibleCharacter can now be loaded and moved
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2024-01-30 13:06:10 -05:00 |
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951daad635
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Started implementing TangibleCharacter
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2024-01-24 16:50:16 -05:00 |
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fa045af87f
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Load TangibleActor by name in TangibleManager
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2024-01-22 17:11:21 -05:00 |
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