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be9ff4db35
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Add global variables 'actor' and 'place'
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2025-06-27 16:34:11 -04:00 |
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80ff7d7d92
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Refactor code for invoke_lua_source and world.init. Also, add compile_commands.json to luprex
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2025-06-16 19:58:26 -04:00 |
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8940dd9e70
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Hotkeys working now
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2025-06-02 19:21:17 -04:00 |
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40da211985
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Still working on event handling for hotkey widgets
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2025-05-23 15:33:18 -04:00 |
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dea3444be4
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Working on CommonUI conversion. Need to stop using SetAnchorsInViewport as way to position widgets, so now implementing new thing using GridPanels.
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2025-05-12 18:23:37 -04:00 |
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11b509cfdf
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Some work to make hotkeys a 'real thing' on the lua side
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2025-04-15 18:59:03 -04:00 |
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c060b87556
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Got the whole look-at demo up and running.
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2025-04-07 19:29:47 -04:00 |
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d35125eb70
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Lots of work on look-at widgets
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2025-04-07 16:48:27 -04:00 |
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b26d56048f
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Lots of work on several unrelated things.
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2025-03-28 23:31:44 -04:00 |
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3da5e7534a
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Add class vector. Change probe_lua_call to handle multiple return values.
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2025-02-26 16:45:11 -05:00 |
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23f6401a93
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Improve invoke_lua_call and probe_lua_call, don't pass actor/place, better support for classname/funcname
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2025-02-26 15:58:12 -05:00 |
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72eda3026f
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A lot of work on the Lua Call interface and some work on animation queues
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2025-02-26 14:47:53 -05:00 |
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bed4f3e805
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Lots of work on lua call interface, also improved makefiles
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2025-02-24 16:46:05 -05:00 |
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69cb659d78
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Added constructors to tangible.build, more work on keyword argument parsing, added LS.tailcall.
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2025-01-21 20:20:54 -05:00 |
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a01f6f4e7b
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Changes related to ray-collision, and luprex global variable stuff
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2025-01-14 18:37:31 -05:00 |
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2913f2bac2
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Finish implementing LUA_PROBE
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2024-09-05 01:33:14 -04:00 |
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47a570064c
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Implemented World::probe_lua_call and tested
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2024-09-01 19:43:00 -04:00 |
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26d0715deb
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Part one of refactor of LS.ckint/LS.tryint/LS.isint
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2024-03-13 17:46:26 -04:00 |
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357e3766fb
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Fix blank animqueues, and add facing=math.auto to animate
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2024-03-12 11:46:48 -04:00 |
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4495ae7133
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Minor changes to help players see each other
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2024-02-28 15:35:47 -05:00 |
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32dae0df5a
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Add login.initialize function
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2024-02-27 17:32:08 -05:00 |
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2b426eefeb
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Refactor code in world-core that spawns threads
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2024-02-27 17:01:26 -05:00 |
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e68d63915d
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Add a facing parameter to the engio.move
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2024-02-16 15:48:49 -05:00 |
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3c1df4ebb9
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Add dprint function, add engio.move
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2024-02-13 16:49:24 -05:00 |
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21a1cf688f
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Add engio for character animation
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2024-02-07 15:59:17 -05:00 |
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c0416cffe9
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Engio invocation successful
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2023-10-31 13:31:42 -04:00 |
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c0c360a3a7
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Initial implementation of 'engio' finished
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2023-10-24 15:49:43 -04:00 |
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c6b6f3bc84
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Fix a bug in tangible.build, and add testing code
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2023-09-28 14:22:33 -04:00 |
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87aa47b96d
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Redesign of animation queue for unreal, add get_tangibles_near to drivenengine
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2023-07-24 17:19:25 -04:00 |
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8ea6c47e4c
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Do a lot of cleanup on module table/vector
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2023-04-13 16:59:04 -04:00 |
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86a27ef2d4
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Fix util::ostringstream, fix pretty-printing, stub out new globals
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2023-03-05 01:51:25 -05:00 |
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db234c2934
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Stub out the new global.set and global.get operators
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2023-03-01 17:35:06 -05:00 |
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def6387ca3
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Change directory structure
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2023-02-14 14:05:45 -05:00 |
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abb474d1ce
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Combining two repos
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2021-02-10 13:05:58 -05:00 |
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b897c10506
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In process of adding luaconsole.cpp
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2021-01-23 16:10:29 -05:00 |
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