Commit Graph

22 Commits

Author SHA1 Message Date
c1f5813f1d More refactoring on Animation Queue Changed 2024-09-30 13:59:17 -04:00
0b7049cf5a Rearrange all Blueprint functions into better categories 2024-09-24 18:58:13 -04:00
b2aa395c8d Implement Line Trace through Crosshairs 2024-09-24 18:02:33 -04:00
89fcb6bf8d Character can now move interactively 2024-02-16 15:48:22 -05:00
864ecf0015 Can now specify bp= in the animation queue, and it works 2024-01-24 14:51:21 -05:00
acc43fef30 Checking in what I found on my hard drive 2024-01-22 10:53:01 -05:00
5381b5708a Implement FlxStreamBuffer and beginnings of ConsoleCommands in unreal 2023-10-24 01:44:09 -04:00
f7249e4d29 More work on anim queues 2023-10-12 18:15:56 -04:00
334a95481d Checking everything in 2023-10-09 14:59:48 -04:00
a2e49338cf Overhaul of tangible/blueprint animation interface 2023-10-02 15:48:42 -04:00
642b444d13 Tangible creation and destruction in place 2023-09-28 14:32:48 -04:00
2f5baf2e9f Make TangibleManager a UObject 2023-09-25 14:25:24 -04:00
9d460e879e More consistent category headings 2023-09-20 01:52:25 -04:00
0b5fc799ac Some minor touchups to FlxAnimationStep 2023-09-20 01:40:58 -04:00
1d8bdfc7bf Now passing FlxAnimationStep into the blueprint 2023-09-19 22:08:15 -04:00
b74f9495fc Implement code to unpack anim steps into UObject 2023-09-18 19:24:52 -04:00
fb65d23230 Support for StartAnimation,WarpToFinal,BlendToFinal 2023-09-15 15:44:01 -04:00
cd3c82f2c4 Change some class naming conventions 2023-09-15 13:28:18 -04:00
1bdaf47b23 A few more steps toward anim queue handling 2023-09-15 00:21:31 -04:00
afa0cfbe6d Progress on Animation Queue Pipeline 2023-09-15 00:01:41 -04:00
dcaa916347 More work on AnimQueueDecoder 2023-09-08 05:38:09 -04:00
ee0b37725e Some light rearranging prior to AnimQueue stuff 2023-09-07 23:50:49 -04:00