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bd53ba09a4
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Make it so you can run luprexstatic from any directory.
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2026-01-09 14:41:14 -05:00 |
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7fa3f39d72
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On server, channel dprint through the readline-device. Also some refactors and quality improvements.
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2026-01-09 14:28:58 -05:00 |
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1087d18a2e
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First version of new slash-command parser.
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2026-01-07 15:29:03 -05:00 |
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c681170c95
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Add invocation of lua expressions to linux driver.
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2025-12-18 20:31:31 -05:00 |
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2646e4d4ac
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First steps of implementing command-line processing in the ascii driver.
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2025-12-18 19:42:05 -05:00 |
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3dd6894305
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Remove the concept of the 'stdio channel' from class DrivenEngine
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2025-12-18 15:28:05 -05:00 |
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a9a5e52a23
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Fix a crash if you don't specify 'lpxserver'
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2025-12-18 15:08:55 -05:00 |
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63aa5b4c15
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Make LuaStack::Load return special codes for 'slash command', 'white space', and 'truncated lua'
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2025-12-18 14:45:57 -05:00 |
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f75ff36c3d
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luaconsole.cpp has been removed. Ascii driver is still sending text via stdin, but it is now ignored. So in ascii mode, commands are currently not interpreted.
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2025-12-16 00:34:30 -05:00 |
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1b7f917cdf
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Using CHANNEL_PRINTS to transfer printbuffers to stdout is now working.
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2025-12-15 23:35:47 -05:00 |
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9dc974ebca
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Eliminate stdostream (finally, that was awful.)
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2025-12-15 22:42:02 -05:00 |
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f528ba69fe
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Stop channeling printbuffers to stdostream. Instead, provide an invocation CHANNEL_PRINTS.
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2025-12-15 22:22:03 -05:00 |
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a0703effc3
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Console overhaul, part 2. New console is mostly working.
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2025-12-09 15:51:35 -05:00 |
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2d1def8dc6
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Lua Console Overhaul in progress
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2025-12-09 02:42:13 -05:00 |
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a242244f9c
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Add VALIDATE_LUA as a function in lpxserver and lpxclient
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2025-12-03 19:55:53 -05:00 |
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27b5ce7ef4
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Add mini-diffs and change the difference transmission frequency.
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2025-12-02 18:06:23 -05:00 |
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383ed25453
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Completed the play-seq animation command for characters
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2025-11-18 00:40:43 -05:00 |
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63dcbb7434
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Convert anim step hashes from uint64 to int64, because blueprint has no uint64
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2025-10-10 19:03:04 -04:00 |
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4b0f85ef19
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Removed 'autofinish' from the animation C++ system, replaced it with more elegant implementation in blueprint.
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2025-09-22 16:17:21 -04:00 |
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9b304985e3
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Fix name reuse issues for actors, and make luprex IDs more readable
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2025-08-04 17:13:34 -04:00 |
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fd453e6b30
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Fix bugs in animation queue handling, and add animation timeouts
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2025-07-02 16:01:18 -04:00 |
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c0307b970b
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Some corrections to lpxclient code
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2025-06-27 20:03:38 -04:00 |
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88b02c5458
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Fix null pointer in lpxserver
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2025-06-27 19:58:39 -04:00 |
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be9ff4db35
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Add global variables 'actor' and 'place'
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2025-06-27 16:34:11 -04:00 |
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be45f55222
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More work on making intellisense work
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2025-06-16 21:32:40 -04:00 |
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80ff7d7d92
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Refactor code for invoke_lua_source and world.init. Also, add compile_commands.json to luprex
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2025-06-16 19:58:26 -04:00 |
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f150b14d30
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Improve consistency of naming in 'invoke/access' pipeline.
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2025-06-13 21:03:13 -04:00 |
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8940dd9e70
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Hotkeys working now
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2025-06-02 19:21:17 -04:00 |
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40da211985
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Still working on event handling for hotkey widgets
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2025-05-23 15:33:18 -04:00 |
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dea3444be4
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Working on CommonUI conversion. Need to stop using SetAnchorsInViewport as way to position widgets, so now implementing new thing using GridPanels.
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2025-05-12 18:23:37 -04:00 |
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11b509cfdf
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Some work to make hotkeys a 'real thing' on the lua side
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2025-04-15 18:59:03 -04:00 |
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c060b87556
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Got the whole look-at demo up and running.
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2025-04-07 19:29:47 -04:00 |
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865297331a
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Better error handling in 'Call a Lua Function' k2node
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2025-04-07 18:00:45 -04:00 |
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d35125eb70
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Lots of work on look-at widgets
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2025-04-07 16:48:27 -04:00 |
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b26d56048f
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Lots of work on several unrelated things.
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2025-03-28 23:31:44 -04:00 |
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c9fd224a38
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Class vector was a mashup between 3D vectors and lua arrays. Fixed that, they're two separate classes now.
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2025-03-03 17:18:01 -05:00 |
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551b3fb6b1
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Improvements to pretty-printer, including code to support printing classnames of tables
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2025-03-03 17:07:54 -05:00 |
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3da5e7534a
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Add class vector. Change probe_lua_call to handle multiple return values.
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2025-02-26 16:45:11 -05:00 |
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23f6401a93
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Improve invoke_lua_call and probe_lua_call, don't pass actor/place, better support for classname/funcname
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2025-02-26 15:58:12 -05:00 |
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72eda3026f
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A lot of work on the Lua Call interface and some work on animation queues
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2025-02-26 14:47:53 -05:00 |
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bed4f3e805
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Lots of work on lua call interface, also improved makefiles
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2025-02-24 16:46:05 -05:00 |
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4023d19247
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Add support for LuaToken to the LuaCall unreal pipeline
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2025-02-05 16:08:34 -05:00 |
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07dbec4bef
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Can now pass tokens as values in animation steps
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2025-02-05 15:45:48 -05:00 |
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22644c64fa
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Another small tweak to tokens.
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2025-02-05 14:08:44 -05:00 |
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742fc29ab3
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Merge
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2025-02-05 13:14:42 -05:00 |
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0e63edd538
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Modify LuaToken so that it emits in base36. The emit and parse routines are 64-bit clean, ie, they can parse and emit any 64-bit number in base36.
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2025-02-04 18:35:26 -05:00 |
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69cb659d78
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Added constructors to tangible.build, more work on keyword argument parsing, added LS.tailcall.
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2025-01-21 20:20:54 -05:00 |
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485caee05d
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Implement the 'keywords' lua module
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2025-01-20 21:11:59 -05:00 |
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2d531b28b3
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Reworking the keyword parser, also fixed some dynamic linking issues
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2025-01-20 18:54:05 -05:00 |
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a01f6f4e7b
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Changes related to ray-collision, and luprex global variable stuff
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2025-01-14 18:37:31 -05:00 |
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