Commit Graph

17 Commits

Author SHA1 Message Date
2eacc12cad Move a lot of EngineWrapper interfaces out of LuprexGameModeBase 2026-02-14 03:35:08 -05:00
db35967fb9 Code cleanup and refactoring. 2026-02-09 13:54:00 -05:00
c0bcb1099b Using CHANNEL_PRINTS to transfer printbuffers to the Unreal text console is now working. 2025-12-15 23:54:55 -05:00
b26d56048f Lots of work on several unrelated things. 2025-03-28 23:31:44 -04:00
ede234fc8a More work on the LuaCall interface 2024-09-04 23:15:13 -04:00
8c75a5f826 Working on probe: drv_call_function now returns a string 2024-09-04 21:01:20 -04:00
f647025a97 Finish porting to Linux 2023-10-16 16:54:41 -04:00
320b4dd714 Porting to Linux 2023-10-16 15:08:11 -04:00
cd3c82f2c4 Change some class naming conventions 2023-09-15 13:28:18 -04:00
d845eab6f5 Implement LockedWrapper.GetAnimationQueues 2023-09-08 01:52:30 -04:00
ee0b37725e Some light rearranging prior to AnimQueue stuff 2023-09-07 23:50:49 -04:00
f4f62613ca Changed filenames of the luprex headers 2023-09-07 03:57:29 -04:00
4b3f36d7e7 Initial work on spawning tangibles from Luprex 2023-09-06 23:25:37 -04:00
1482e5e43f Lots of refactoring in IntegrationGameModeBase 2023-09-05 03:20:11 -04:00
01c37cf2c9 No, THIS is the major overhaul of DebugPrint 2023-09-04 03:27:31 -04:00
e3c20b3f1e Major overhaul of DebugPrint 2023-09-04 03:21:23 -04:00
e237c28382 Refactor to use LockedWrapper guard 2023-09-03 02:01:32 -04:00