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2eacc12cad
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Move a lot of EngineWrapper interfaces out of LuprexGameModeBase
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2026-02-14 03:35:08 -05:00 |
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d046ef8161
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Start the process of standardizing the formatting of documentation inside our header files.
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2026-02-14 02:14:19 -05:00 |
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db35967fb9
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Code cleanup and refactoring.
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2026-02-09 13:54:00 -05:00 |
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b26d56048f
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Lots of work on several unrelated things.
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2025-03-28 23:31:44 -04:00 |
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ede234fc8a
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More work on the LuaCall interface
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2024-09-04 23:15:13 -04:00 |
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8c75a5f826
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Working on probe: drv_call_function now returns a string
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2024-09-04 21:01:20 -04:00 |
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cd3c82f2c4
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Change some class naming conventions
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2023-09-15 13:28:18 -04:00 |
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d845eab6f5
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Implement LockedWrapper.GetAnimationQueues
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2023-09-08 01:52:30 -04:00 |
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ee0b37725e
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Some light rearranging prior to AnimQueue stuff
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2023-09-07 23:50:49 -04:00 |
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f4f62613ca
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Changed filenames of the luprex headers
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2023-09-07 03:57:29 -04:00 |
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4b3f36d7e7
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Initial work on spawning tangibles from Luprex
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2023-09-06 23:25:37 -04:00 |
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1482e5e43f
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Lots of refactoring in IntegrationGameModeBase
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2023-09-05 03:20:11 -04:00 |
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e237c28382
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Refactor to use LockedWrapper guard
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2023-09-03 02:01:32 -04:00 |
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