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744 Commits 1 Branch 0 Tags
297cd2f06830b008dd5c85d2b6ab43413f9fca43
Commit Graph

12 Commits

Author SHA1 Message Date
jyelon
4b0f85ef19 Removed 'autofinish' from the animation C++ system, replaced it with more elegant implementation in blueprint. 2025-09-22 16:17:21 -04:00
jyelon
6e358c7eb9 Upgrade to Unreal 5.5 to fix bug and get access to Visual Chaos Debugger 2025-08-27 20:57:12 -04:00
jyelon
f150b14d30 Improve consistency of naming in 'invoke/access' pipeline. 2025-06-13 21:03:13 -04:00
jyelon
7e8b96cb84 Add 'Set Look At Changed' as a temporary way for a widget to refresh itself. 2025-05-27 18:21:00 -04:00
jyelon
40da211985 Still working on event handling for hotkey widgets 2025-05-23 15:33:18 -04:00
jyelon
c0160bdd19 Make it easier to create look-at widgets 2025-04-15 15:48:33 -04:00
jyelon
3423c01807 Overhaul the handling of return values in LuaProbe 2025-04-08 18:53:26 -04:00
jyelon
d35125eb70 Lots of work on look-at widgets 2025-04-07 16:48:27 -04:00
jyelon
e81134473e Rewrite absurd implementation of lxCrosshairWidget to use FAnchors instead 2025-04-02 23:22:16 -04:00
jyelon
aa511b9b8c Add AssetLookup module to find assets by name. 2025-04-01 22:31:27 -04:00
jyelon
b26d56048f Lots of work on several unrelated things. 2025-03-28 23:31:44 -04:00
jyelon
cc4441cb31 Rename IntegrationGameModeBase to LuprexGameModeBase, and other small refactors 2025-03-17 18:04:55 -04:00
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