Commit Graph

31 Commits

Author SHA1 Message Date
297cd2f068 Refactor Scripted Animations to provide an option for which clock to use 2025-10-27 18:18:35 -04:00
0a3a7b9a62 Refactor tangible construction to use a pre-spawn initializer. This makes it so that the tangible is usable during ActorComponent initialization. 2025-10-15 18:41:16 -04:00
23d8e8684d More refactoring of scripted animations: Tangibles now contain ScriptedAnimation pointers. 2025-10-15 18:08:30 -04:00
4b0f85ef19 Removed 'autofinish' from the animation C++ system, replaced it with more elegant implementation in blueprint. 2025-09-22 16:17:21 -04:00
9b304985e3 Fix name reuse issues for actors, and make luprex IDs more readable 2025-08-04 17:13:34 -04:00
fd453e6b30 Fix bugs in animation queue handling, and add animation timeouts 2025-07-02 16:01:18 -04:00
40da211985 Still working on event handling for hotkey widgets 2025-05-23 15:33:18 -04:00
aa511b9b8c Add AssetLookup module to find assets by name. 2025-04-01 22:31:27 -04:00
b26d56048f Lots of work on several unrelated things. 2025-03-28 23:31:44 -04:00
3741470b20 Implemented ULxLuaValues (not tested yet) 2025-03-26 18:17:17 -04:00
27be4ce758 Progress toward popping up look-at widgets 2025-03-19 16:01:38 -04:00
cc4441cb31 Rename IntegrationGameModeBase to LuprexGameModeBase, and other small refactors 2025-03-17 18:04:55 -04:00
6b8c86a03c Working on look-at Widgets, not done yet. 2025-03-17 15:35:51 -04:00
72eda3026f A lot of work on the Lua Call interface and some work on animation queues 2025-02-26 14:47:53 -05:00
1f1f383da0 Get rid of lxTangibleInterface 2024-09-24 22:56:49 -04:00
0b7049cf5a Rearrange all Blueprint functions into better categories 2024-09-24 18:58:13 -04:00
9f0f96556f Changing drv_invoke to drv_call_function 2024-09-03 21:57:40 -04:00
a61a74a7b0 Replace invoke_engio with invoke_lua_call 2024-08-29 17:46:12 -04:00
d520189a94 Changes related to 'SetPossessedTangible' 2024-03-25 14:50:06 -04:00
89fcb6bf8d Character can now move interactively 2024-02-16 15:48:22 -05:00
abb967f20b More work on tangibleCharacter, especially thread synch stuff 2024-02-13 16:49:58 -05:00
d11fbca815 TangibleCharacter can now be interactively controlled 2024-02-02 15:48:27 -05:00
622c2a2486 TangibleCharacter can now be loaded and moved 2024-01-30 13:06:10 -05:00
864ecf0015 Can now specify bp= in the animation queue, and it works 2024-01-24 14:51:21 -05:00
334a95481d Checking everything in 2023-10-09 14:59:48 -04:00
a2e49338cf Overhaul of tangible/blueprint animation interface 2023-10-02 15:48:42 -04:00
642b444d13 Tangible creation and destruction in place 2023-09-28 14:32:48 -04:00
9116a7b8fe Some progress toward tangible GC: 2023-09-26 19:26:09 -04:00
0efd0dd3ad Class Tangible can now recreate its Actor 2023-09-26 17:00:30 -04:00
254524aab6 Move tangible state into TangibleComponent 2023-09-25 18:00:34 -04:00
afa0cfbe6d Progress on Animation Queue Pipeline 2023-09-15 00:01:41 -04:00