Commit Graph

635 Commits

Author SHA1 Message Date
4b3f36d7e7 Initial work on spawning tangibles from Luprex 2023-09-06 23:25:37 -04:00
1482e5e43f Lots of refactoring in IntegrationGameModeBase 2023-09-05 03:20:11 -04:00
cfc536011e Refactor all thread stuff into its own file 2023-09-04 23:19:10 -04:00
01c37cf2c9 No, THIS is the major overhaul of DebugPrint 2023-09-04 03:27:31 -04:00
e3c20b3f1e Major overhaul of DebugPrint 2023-09-04 03:21:23 -04:00
57ea8d8574 A few tweaks to LockedWrapper locking 2023-09-03 03:40:44 -04:00
e237c28382 Refactor to use LockedWrapper guard 2023-09-03 02:01:32 -04:00
4073c88d08 Bare minimum tangible manager functionality OK 2023-09-02 01:43:44 -04:00
1494e4f8e6 TangibleManager Init function implemeneted 2023-09-02 01:39:35 -04:00
ac132862de TangibleManager is a stub now 2023-09-02 01:33:11 -04:00
3ac39c2aaf Spawning a TangibleActor 2023-08-29 20:05:10 -04:00
c8db8c44da Created TangibleComponent 2023-08-29 19:36:37 -04:00
729b959a33 Created LpxTangible component 2023-08-28 19:57:23 -04:00
6e80e88576 Move to LpxLevel 2023-08-28 19:42:06 -04:00
1ad1beb029 Remove unnecessary GameState class 2023-08-28 15:19:44 -04:00
b7b215f79c A little code cleanup in AnimQueue 2023-08-16 15:40:30 -04:00
26129004d1 Improve commentary about get_animation_queues 2023-08-16 13:45:12 -04:00
b459eedc82 Overhaul animation queues so the queue is stored as a single encoded string. 2023-07-26 17:40:20 -04:00
2dff145885 Convert DrivenEngine rlog/wlog to use BaseWriter 2023-07-25 17:27:21 -04:00
b9c64fcffb More tweaks to base-writer 2023-07-25 16:22:51 -04:00
a38f40e388 Added base-writer class 2023-07-24 17:22:35 -04:00
ab005fc968 Added get_animation_queue to DrivenEngine 2023-07-24 17:21:44 -04:00
5db04b3abc Add drv_get_aniamtion_queue hashes 2023-07-24 17:20:45 -04:00
87aa47b96d Redesign of animation queue for unreal, add get_tangibles_near to drivenengine 2023-07-24 17:19:25 -04:00
7a95a6f3fc OpenSSL channels now working 2023-07-03 15:28:14 -04:00
4da86e6f89 Small correction to makefile 2023-07-03 15:25:45 -04:00
af62ac040f Stop using cv2pdb and improve HTTP handling a little 2023-07-03 15:18:21 -04:00
a86eda5434 Implemented a lot of LuprexSockets 2023-06-26 17:28:07 -04:00
d5d4e0a650 Stub of FLpxSockets is now in place 2023-06-23 16:27:23 -04:00
42f3e02ec2 Worker thread is now operational 2023-06-23 12:45:23 -04:00
9a85092afb Refactor so GameModeBase is the runnable 2023-06-22 15:17:49 -04:00
c6558ac0b4 Added blank worker thread 2023-06-09 16:47:46 -04:00
a436c20037 Changed V7 to No V7 2023-06-09 14:36:47 -04:00
7fb8c5fefa Commit most of the source code 2023-06-08 17:10:14 -04:00
1e96e72a6e git attributes 2023-06-08 17:08:35 -04:00
c72707cb9b Initial gitattributes and gitignore 2023-06-08 17:03:58 -04:00
ea10bddb0b Improvements to gitignore 2023-06-08 17:01:00 -04:00
7c231641d8 More fixes to Makefile 2023-06-08 16:43:13 -04:00
0d4ebe65e1 Fix makefile 2023-06-08 16:31:38 -04:00
f241722515 Replace makefile 2023-06-08 16:10:15 -04:00
b0db3cfc49 Fixed gitattributes 2023-06-08 15:36:27 -04:00
6e83c79bf7 Initial commit 2023-06-08 17:50:38 +00:00
e7e68a071d More UTF-16 stuff 2023-06-01 20:25:24 -04:00
b98bf33724 Rename some unicode functions and document better 2023-05-30 23:35:54 -04:00
54125c9c8c UCS2 conversion for unreal 2023-05-30 22:36:26 -04:00
55aef68f8f Change character literals to '\xFF' 2023-05-25 20:27:34 -04:00
b10b9a8b5b Move Monoclock and strerror out of drvutil 2023-05-25 20:21:27 -04:00
7e25be10a4 Lots of work on unicode support 2023-05-19 00:23:23 -04:00
a25213d259 Remove unneeded declaration 2023-05-18 22:10:49 -04:00
d3c4c0801d Add support for > and >> prompts with new readline 2023-05-18 22:09:54 -04:00