Commit Graph

134 Commits

Author SHA1 Message Date
2d1def8dc6 Lua Console Overhaul in progress 2025-12-09 02:42:13 -05:00
a242244f9c Add VALIDATE_LUA as a function in lpxserver and lpxclient 2025-12-03 19:55:53 -05:00
27b5ce7ef4 Add mini-diffs and change the difference transmission frequency. 2025-12-02 18:06:23 -05:00
63dcbb7434 Convert anim step hashes from uint64 to int64, because blueprint has no uint64 2025-10-10 19:03:04 -04:00
9b304985e3 Fix name reuse issues for actors, and make luprex IDs more readable 2025-08-04 17:13:34 -04:00
fd453e6b30 Fix bugs in animation queue handling, and add animation timeouts 2025-07-02 16:01:18 -04:00
c0307b970b Some corrections to lpxclient code 2025-06-27 20:03:38 -04:00
88b02c5458 Fix null pointer in lpxserver 2025-06-27 19:58:39 -04:00
be9ff4db35 Add global variables 'actor' and 'place' 2025-06-27 16:34:11 -04:00
be45f55222 More work on making intellisense work 2025-06-16 21:32:40 -04:00
80ff7d7d92 Refactor code for invoke_lua_source and world.init. Also, add compile_commands.json to luprex 2025-06-16 19:58:26 -04:00
f150b14d30 Improve consistency of naming in 'invoke/access' pipeline. 2025-06-13 21:03:13 -04:00
c060b87556 Got the whole look-at demo up and running. 2025-04-07 19:29:47 -04:00
865297331a Better error handling in 'Call a Lua Function' k2node 2025-04-07 18:00:45 -04:00
d35125eb70 Lots of work on look-at widgets 2025-04-07 16:48:27 -04:00
b26d56048f Lots of work on several unrelated things. 2025-03-28 23:31:44 -04:00
c9fd224a38 Class vector was a mashup between 3D vectors and lua arrays. Fixed that, they're two separate classes now. 2025-03-03 17:18:01 -05:00
551b3fb6b1 Improvements to pretty-printer, including code to support printing classnames of tables 2025-03-03 17:07:54 -05:00
3da5e7534a Add class vector. Change probe_lua_call to handle multiple return values. 2025-02-26 16:45:11 -05:00
23f6401a93 Improve invoke_lua_call and probe_lua_call, don't pass actor/place, better support for classname/funcname 2025-02-26 15:58:12 -05:00
bed4f3e805 Lots of work on lua call interface, also improved makefiles 2025-02-24 16:46:05 -05:00
4023d19247 Add support for LuaToken to the LuaCall unreal pipeline 2025-02-05 16:08:34 -05:00
07dbec4bef Can now pass tokens as values in animation steps 2025-02-05 15:45:48 -05:00
22644c64fa Another small tweak to tokens. 2025-02-05 14:08:44 -05:00
742fc29ab3 Merge 2025-02-05 13:14:42 -05:00
0e63edd538 Modify LuaToken so that it emits in base36. The emit and parse routines are 64-bit clean, ie, they can parse and emit any 64-bit number in base36. 2025-02-04 18:35:26 -05:00
69cb659d78 Added constructors to tangible.build, more work on keyword argument parsing, added LS.tailcall. 2025-01-21 20:20:54 -05:00
485caee05d Implement the 'keywords' lua module 2025-01-20 21:11:59 -05:00
2d531b28b3 Reworking the keyword parser, also fixed some dynamic linking issues 2025-01-20 18:54:05 -05:00
a01f6f4e7b Changes related to ray-collision, and luprex global variable stuff 2025-01-14 18:37:31 -05:00
14b5c4ed8f Improve implementation of LS.getclass and LS.classname, make it more consistent. 2024-09-18 16:09:05 -04:00
2913f2bac2 Finish implementing LUA_PROBE 2024-09-05 01:33:14 -04:00
2d8015c2ae Add StreamBuffer::open 2024-09-04 23:14:39 -04:00
43a02db7f3 Working on probe: drv_call_function can now return a string 2024-09-04 21:00:47 -04:00
a6e68cbb35 Move queued invocations down into lpxserver/lpxclient 2024-09-03 22:44:22 -04:00
3ed9a7ee2d Rename drv_invoke to drv_call_function 2024-09-03 21:56:53 -04:00
bf3e963949 Generalize DrivenEngine::drv_invoke 2024-09-02 21:48:24 -04:00
47a570064c Implemented World::probe_lua_call and tested 2024-09-01 19:43:00 -04:00
d4f46eef45 Get rid of invoke_engio 2024-08-29 17:45:05 -04:00
368581463e Add EngineWrapper for play_invoke_lua_call 2024-08-28 22:02:25 -04:00
811df62bc6 Add code for invoke_lua_call 2024-08-28 19:40:23 -04:00
d1efa7f528 Fix minor <cmath> issue with M_PI 2024-08-19 13:26:58 -04:00
09ca9be955 Fix a bug in PLAY_INVOKE_ENGIO 2024-08-09 13:11:03 -04:00
a08ce7ed0f Removed the old menu system (/menu and /choose) entirely 2024-08-09 13:06:32 -04:00
c0b570036e Merge branch 'main' of https://www.gnaut.com/team/luprex 2024-08-09 12:51:46 -04:00
a048d8eabc Remove the /menu and /choose commands from text console 2024-08-09 12:44:58 -04:00
f52413ab18 Fix a couple typos 2024-04-16 17:43:46 -04:00
0e43ca6568 Some documentation improvements 2024-03-25 17:37:58 -04:00
bb83837377 Lots of work on documenting class LuaStack 2024-03-20 14:29:20 -04:00
3d6b5224f3 More work refactoring ckint/tryint/isint 2024-03-15 12:50:08 -04:00