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75dcdf54cc
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lxGameMode can now trap UE_LOG Error into the debugger
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2024-11-22 23:01:05 -05:00 |
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c1f5813f1d
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More refactoring on Animation Queue Changed
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2024-09-30 13:59:17 -04:00 |
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89fcb6bf8d
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Character can now move interactively
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2024-02-16 15:48:22 -05:00 |
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864ecf0015
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Can now specify bp= in the animation queue, and it works
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2024-01-24 14:51:21 -05:00 |
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5381b5708a
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Implement FlxStreamBuffer and beginnings of ConsoleCommands in unreal
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2023-10-24 01:44:09 -04:00 |
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f7249e4d29
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More work on anim queues
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2023-10-12 18:15:56 -04:00 |
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334a95481d
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Checking everything in
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2023-10-09 14:59:48 -04:00 |
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a2e49338cf
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Overhaul of tangible/blueprint animation interface
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2023-10-02 15:48:42 -04:00 |
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642b444d13
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Tangible creation and destruction in place
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2023-09-28 14:32:48 -04:00 |
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2f5baf2e9f
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Make TangibleManager a UObject
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2023-09-25 14:25:24 -04:00 |
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0b5fc799ac
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Some minor touchups to FlxAnimationStep
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2023-09-20 01:40:58 -04:00 |
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1d8bdfc7bf
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Now passing FlxAnimationStep into the blueprint
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2023-09-19 22:08:15 -04:00 |
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b74f9495fc
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Implement code to unpack anim steps into UObject
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2023-09-18 19:24:52 -04:00 |
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fb65d23230
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Support for StartAnimation,WarpToFinal,BlendToFinal
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2023-09-15 15:44:01 -04:00 |
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cd3c82f2c4
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Change some class naming conventions
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2023-09-15 13:28:18 -04:00 |
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afa0cfbe6d
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Progress on Animation Queue Pipeline
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2023-09-15 00:01:41 -04:00 |
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350816afb1
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Tested animation queue parsing in Unreal
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2023-09-11 03:44:57 -04:00 |
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dcaa916347
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More work on AnimQueueDecoder
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2023-09-08 05:38:09 -04:00 |
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ee0b37725e
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Some light rearranging prior to AnimQueue stuff
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2023-09-07 23:50:49 -04:00 |
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