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a01f6f4e7b
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Changes related to ray-collision, and luprex global variable stuff
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2025-01-14 18:37:31 -05:00 |
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75dcdf54cc
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lxGameMode can now trap UE_LOG Error into the debugger
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2024-11-22 23:01:05 -05:00 |
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0b7049cf5a
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Rearrange all Blueprint functions into better categories
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2024-09-24 18:58:13 -04:00 |
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b2aa395c8d
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Implement Line Trace through Crosshairs
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2024-09-24 18:02:33 -04:00 |
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d43629a7c6
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Implemented LookAtDetectorBase
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2024-09-17 17:22:47 -04:00 |
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6556efed10
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Working on camera ray stuff, not working right now
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2024-09-11 16:07:47 -04:00 |
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ede234fc8a
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More work on the LuaCall interface
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2024-09-04 23:15:13 -04:00 |
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9f0f96556f
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Changing drv_invoke to drv_call_function
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2024-09-03 21:57:40 -04:00 |
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f7b381a5f6
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Added LuaCall.h
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2024-08-31 16:42:07 -04:00 |
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89fcb6bf8d
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Character can now move interactively
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2024-02-16 15:48:22 -05:00 |
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abb967f20b
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More work on tangibleCharacter, especially thread synch stuff
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2024-02-13 16:49:58 -05:00 |
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d11fbca815
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TangibleCharacter can now be interactively controlled
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2024-02-02 15:48:27 -05:00 |
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fa045af87f
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Load TangibleActor by name in TangibleManager
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2024-01-22 17:11:21 -05:00 |
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acc43fef30
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Checking in what I found on my hard drive
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2024-01-22 10:53:01 -05:00 |
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5381b5708a
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Implement FlxStreamBuffer and beginnings of ConsoleCommands in unreal
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2023-10-24 01:44:09 -04:00 |
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0efd0dd3ad
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Class Tangible can now recreate its Actor
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2023-09-26 17:00:30 -04:00 |
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2f5baf2e9f
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Make TangibleManager a UObject
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2023-09-25 14:25:24 -04:00 |
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9d460e879e
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More consistent category headings
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2023-09-20 01:52:25 -04:00 |
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cd3c82f2c4
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Change some class naming conventions
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2023-09-15 13:28:18 -04:00 |
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7b58dea692
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Implement new TangibleInterface appraoch
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2023-09-12 15:11:47 -04:00 |
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f4f62613ca
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Changed filenames of the luprex headers
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2023-09-07 03:57:29 -04:00 |
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4b3f36d7e7
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Initial work on spawning tangibles from Luprex
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2023-09-06 23:25:37 -04:00 |
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1482e5e43f
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Lots of refactoring in IntegrationGameModeBase
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2023-09-05 03:20:11 -04:00 |
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cfc536011e
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Refactor all thread stuff into its own file
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2023-09-04 23:19:10 -04:00 |
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01c37cf2c9
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No, THIS is the major overhaul of DebugPrint
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2023-09-04 03:27:31 -04:00 |
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e3c20b3f1e
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Major overhaul of DebugPrint
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2023-09-04 03:21:23 -04:00 |
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e237c28382
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Refactor to use LockedWrapper guard
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2023-09-03 02:01:32 -04:00 |
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1494e4f8e6
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TangibleManager Init function implemeneted
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2023-09-02 01:39:35 -04:00 |
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ac132862de
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TangibleManager is a stub now
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2023-09-02 01:33:11 -04:00 |
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3ac39c2aaf
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Spawning a TangibleActor
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2023-08-29 20:05:10 -04:00 |
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c8db8c44da
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Created TangibleComponent
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2023-08-29 19:36:37 -04:00 |
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d5d4e0a650
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Stub of FLpxSockets is now in place
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2023-06-23 16:27:23 -04:00 |
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42f3e02ec2
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Worker thread is now operational
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2023-06-23 12:45:23 -04:00 |
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9a85092afb
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Refactor so GameModeBase is the runnable
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2023-06-22 15:17:49 -04:00 |
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c6558ac0b4
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Added blank worker thread
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2023-06-09 16:47:46 -04:00 |
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a436c20037
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Changed V7 to No V7
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2023-06-09 14:36:47 -04:00 |
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