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bb91711a63
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Fix tiny bug.
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2026-03-02 17:17:23 -05:00 |
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2765ea3f07
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A few tiny cleanups
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2026-02-27 18:40:29 -05:00 |
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8825fe3a1e
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Got rid of multithreading in GameMode
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2026-02-27 17:49:29 -05:00 |
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7bb4854844
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Refactoring to move things from GameMode into UlxEngineWrapper subsystem.
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2026-02-27 17:00:46 -05:00 |
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1fa99bac3e
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A little light tweaking
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2026-02-27 13:31:06 -05:00 |
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56dc1319c1
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Eliminate lpx-paths.hpp, which contains hardwired paths.
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2026-02-25 17:22:26 -05:00 |
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816c3f6a0d
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A little more decoupling, and rename ChannelPrints
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2026-02-25 17:07:36 -05:00 |
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199a6bb813
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Make TangibleManager a GameInstance subsystem
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2026-02-25 14:59:54 -05:00 |
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b149714f20
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Reduce coupling in the unreal side
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2026-02-25 14:48:14 -05:00 |
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2eacc12cad
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Move a lot of EngineWrapper interfaces out of LuprexGameModeBase
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2026-02-14 03:35:08 -05:00 |
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dd159b064d
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Lots of refactors related to BreakToDebugger and FormatLogMessage
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2026-02-14 01:25:04 -05:00 |
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db35967fb9
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Code cleanup and refactoring.
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2026-02-09 13:54:00 -05:00 |
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a0703effc3
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Console overhaul, part 2. New console is mostly working.
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2025-12-09 15:51:35 -05:00 |
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2d1def8dc6
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Lua Console Overhaul in progress
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2025-12-09 02:42:13 -05:00 |
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dd668b3214
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Fix a bug in GameMode EndPlay
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2025-09-09 17:14:14 -04:00 |
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6e358c7eb9
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Upgrade to Unreal 5.5 to fix bug and get access to Visual Chaos Debugger
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2025-08-27 20:57:12 -04:00 |
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fd453e6b30
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Fix bugs in animation queue handling, and add animation timeouts
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2025-07-02 16:01:18 -04:00 |
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4fe229ebd1
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Checking in Unreal Engine source. Also some work on LuprexServer
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2025-06-19 18:01:05 -04:00 |
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80ff7d7d92
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Refactor code for invoke_lua_source and world.init. Also, add compile_commands.json to luprex
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2025-06-16 19:58:26 -04:00 |
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f150b14d30
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Improve consistency of naming in 'invoke/access' pipeline.
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2025-06-13 21:03:13 -04:00 |
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9f296916f8
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Can now launch two versions of the client, for standalone and client
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2025-06-04 20:28:09 -04:00 |
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7e8b96cb84
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Add 'Set Look At Changed' as a temporary way for a widget to refresh itself.
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2025-05-27 18:21:00 -04:00 |
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40da211985
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Still working on event handling for hotkey widgets
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2025-05-23 15:33:18 -04:00 |
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c0160bdd19
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Make it easier to create look-at widgets
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2025-04-15 15:48:33 -04:00 |
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3423c01807
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Overhaul the handling of return values in LuaProbe
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2025-04-08 18:53:26 -04:00 |
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d35125eb70
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Lots of work on look-at widgets
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2025-04-07 16:48:27 -04:00 |
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e81134473e
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Rewrite absurd implementation of lxCrosshairWidget to use FAnchors instead
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2025-04-02 23:22:16 -04:00 |
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aa511b9b8c
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Add AssetLookup module to find assets by name.
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2025-04-01 22:31:27 -04:00 |
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b26d56048f
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Lots of work on several unrelated things.
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2025-03-28 23:31:44 -04:00 |
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cc4441cb31
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Rename IntegrationGameModeBase to LuprexGameModeBase, and other small refactors
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2025-03-17 18:04:55 -04:00 |
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