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f127322a11
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More work on clean build
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2024-10-03 15:31:51 -04:00 |
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67dba0b353
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More work on generating the project config files
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2024-10-03 14:11:25 -04:00 |
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20af111299
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More work on clean install
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2024-10-02 13:52:22 -04:00 |
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e8e2748e0c
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Clean copy with no vscode stuff in it
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2024-10-02 13:15:57 -04:00 |
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1208ba5615
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Making progress on clean build
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2024-10-02 13:06:51 -04:00 |
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ae2ba0a900
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Got LLDB working better
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2024-10-01 17:28:54 -04:00 |
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e501f8ab80
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More work on getting intellisense to work right
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2024-09-30 18:52:39 -04:00 |
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71586f7e14
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More work on merging integration and luprex
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2024-09-30 18:20:20 -04:00 |
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7e9040d9ce
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Working on merging luprex and integration into one repository
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2024-09-30 18:15:27 -04:00 |
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dcaff1de4a
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Merge remote-tracking branch 'luprex/main'
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2024-09-30 17:54:41 -04:00 |
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c1f5813f1d
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More refactoring on Animation Queue Changed
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2024-09-30 13:59:17 -04:00 |
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1f1f383da0
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Get rid of lxTangibleInterface
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2024-09-24 22:56:49 -04:00 |
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a295ff5e53
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A Bunch of miscellaneous refactoring
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2024-09-24 22:13:56 -04:00 |
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0b7049cf5a
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Rearrange all Blueprint functions into better categories
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2024-09-24 18:58:13 -04:00 |
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b2aa395c8d
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Implement Line Trace through Crosshairs
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2024-09-24 18:02:33 -04:00 |
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14b5c4ed8f
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Improve implementation of LS.getclass and LS.classname, make it more consistent.
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2024-09-18 16:09:05 -04:00 |
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d43629a7c6
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Implemented LookAtDetectorBase
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2024-09-17 17:22:47 -04:00 |
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6556efed10
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Working on camera ray stuff, not working right now
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2024-09-11 16:07:47 -04:00 |
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fabbc55b86
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Finish implementing LUA_PROBE
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2024-09-05 01:33:37 -04:00 |
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2913f2bac2
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Finish implementing LUA_PROBE
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2024-09-05 01:33:14 -04:00 |
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ede234fc8a
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More work on the LuaCall interface
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2024-09-04 23:15:13 -04:00 |
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2d8015c2ae
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Add StreamBuffer::open
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2024-09-04 23:14:39 -04:00 |
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8c75a5f826
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Working on probe: drv_call_function now returns a string
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2024-09-04 21:01:20 -04:00 |
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43a02db7f3
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Working on probe: drv_call_function can now return a string
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2024-09-04 21:00:47 -04:00 |
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a6e68cbb35
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Move queued invocations down into lpxserver/lpxclient
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2024-09-03 22:44:22 -04:00 |
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9f0f96556f
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Changing drv_invoke to drv_call_function
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2024-09-03 21:57:40 -04:00 |
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3ed9a7ee2d
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Rename drv_invoke to drv_call_function
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2024-09-03 21:56:53 -04:00 |
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bf3e963949
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Generalize DrivenEngine::drv_invoke
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2024-09-02 21:48:24 -04:00 |
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47a570064c
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Implemented World::probe_lua_call and tested
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2024-09-01 19:43:00 -04:00 |
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328451c0a4
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LuaCall library complete.
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2024-08-31 17:48:38 -04:00 |
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8759977285
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Rename AnimationStateChanged to AnimationQueueChanged in assets
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2024-08-31 17:28:57 -04:00 |
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f7b381a5f6
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Added LuaCall.h
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2024-08-31 16:42:07 -04:00 |
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a61a74a7b0
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Replace invoke_engio with invoke_lua_call
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2024-08-29 17:46:12 -04:00 |
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d4f46eef45
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Get rid of invoke_engio
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2024-08-29 17:45:05 -04:00 |
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368581463e
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Add EngineWrapper for play_invoke_lua_call
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2024-08-28 22:02:25 -04:00 |
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811df62bc6
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Add code for invoke_lua_call
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2024-08-28 19:40:23 -04:00 |
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d1efa7f528
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Fix minor <cmath> issue with M_PI
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2024-08-19 13:26:58 -04:00 |
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09ca9be955
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Fix a bug in PLAY_INVOKE_ENGIO
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2024-08-09 13:11:03 -04:00 |
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a08ce7ed0f
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Removed the old menu system (/menu and /choose) entirely
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2024-08-09 13:06:32 -04:00 |
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c0b570036e
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Merge branch 'main' of https://www.gnaut.com/team/luprex
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2024-08-09 12:51:46 -04:00 |
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a048d8eabc
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Remove the /menu and /choose commands from text console
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2024-08-09 12:44:58 -04:00 |
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f52413ab18
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Fix a couple typos
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2024-04-16 17:43:46 -04:00 |
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0e43ca6568
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Some documentation improvements
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2024-03-25 17:37:58 -04:00 |
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d520189a94
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Changes related to 'SetPossessedTangible'
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2024-03-25 14:50:06 -04:00 |
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bb83837377
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Lots of work on documenting class LuaStack
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2024-03-20 14:29:20 -04:00 |
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3d6b5224f3
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More work refactoring ckint/tryint/isint
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2024-03-15 12:50:08 -04:00 |
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26d0715deb
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Part one of refactor of LS.ckint/LS.tryint/LS.isint
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2024-03-13 17:46:26 -04:00 |
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fd8166f09c
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Make tangible.find use center={x,y,z} instead of centerx= etc
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2024-03-13 15:39:09 -04:00 |
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357e3766fb
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Fix blank animqueues, and add facing=math.auto to animate
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2024-03-12 11:46:48 -04:00 |
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0d94b1b9af
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Start in client mode instead of server
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2024-03-05 14:47:16 -05:00 |
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