Commit Graph

1135 Commits

Author SHA1 Message Date
dd159b064d Lots of refactors related to BreakToDebugger and FormatLogMessage 2026-02-14 01:25:04 -05:00
96256d7836 Character walking is fixed, using the new Movement Component State model. 2026-02-14 00:24:52 -05:00
107cb57b66 Lots of refactoring related to Movement Component State. Still not done yet. 2026-02-13 23:24:18 -05:00
30e53c3054 Change the lua length operator to do the obvious thing. 2026-02-11 14:51:03 -05:00
24075cd356 Fix some minor issues in build.py 2026-02-11 13:40:22 -05:00
6e1248e3b8 This is a probably broken version of build.py 2026-02-11 13:21:42 -05:00
159e97d5bb More doc fixes 2026-02-11 11:41:32 -05:00
77fc65898c Rewrite some bad AI-generated documentation. 2026-02-11 11:25:49 -05:00
8fc4a3b94c Overhaul the lthread_prints_ buffer. 2026-02-09 17:03:22 -05:00
bf7cb9d258 Rename files in Docs, and add new Doc about print statements. 2026-02-09 16:07:15 -05:00
db35967fb9 Code cleanup and refactoring. 2026-02-09 13:54:00 -05:00
56765fdc16 Improved Docs, AnimationStepApplyMesh+Materials, some other minor tweaks 2026-02-06 17:34:26 -05:00
a2e179e15b Passing mat_color through to blueprints 2026-02-05 17:54:20 -05:00
12f8062d9a Add markdown documentation 2026-02-05 12:41:07 -05:00
f0228083c8 Improve problem matchers in 'problems' window and also 'terminal' window. 2026-01-14 18:44:16 -05:00
8a33a399d1 QOL improvements to docsearch: alphabetize, filter out unittests 2026-01-14 16:35:54 -05:00
264dd5e8be Add a time function. 2026-01-14 15:07:56 -05:00
d533a8da0e Fix minor bug in docsearch (check for sandboxed functions.) 2026-01-14 14:38:36 -05:00
03e9928e03 The docsearch function is now working. 2026-01-14 14:34:54 -05:00
850b4aa43b More refactors to prepare for doc-search, including moving unicode support into ext. 2026-01-14 12:30:44 -05:00
4e374294b6 A small refactor to SourceDB to prepare for doc-search functionality 2026-01-12 13:45:04 -05:00
bd53ba09a4 Make it so you can run luprexstatic from any directory. 2026-01-09 14:41:14 -05:00
7fa3f39d72 On server, channel dprint through the readline-device. Also some refactors and quality improvements. 2026-01-09 14:28:58 -05:00
1087d18a2e First version of new slash-command parser. 2026-01-07 15:29:03 -05:00
c681170c95 Add invocation of lua expressions to linux driver. 2025-12-18 20:31:31 -05:00
2646e4d4ac First steps of implementing command-line processing in the ascii driver. 2025-12-18 19:42:05 -05:00
3dd6894305 Remove the concept of the 'stdio channel' from class DrivenEngine 2025-12-18 15:28:05 -05:00
a9a5e52a23 Fix a crash if you don't specify 'lpxserver' 2025-12-18 15:08:55 -05:00
63aa5b4c15 Make LuaStack::Load return special codes for 'slash command', 'white space', and 'truncated lua' 2025-12-18 14:45:57 -05:00
f75ff36c3d luaconsole.cpp has been removed. Ascii driver is still sending text via stdin, but it is now ignored. So in ascii mode, commands are currently not interpreted. 2025-12-16 00:34:30 -05:00
c0bcb1099b Using CHANNEL_PRINTS to transfer printbuffers to the Unreal text console is now working. 2025-12-15 23:54:55 -05:00
1b7f917cdf Using CHANNEL_PRINTS to transfer printbuffers to stdout is now working. 2025-12-15 23:35:47 -05:00
9dc974ebca Eliminate stdostream (finally, that was awful.) 2025-12-15 22:42:02 -05:00
f528ba69fe Stop channeling printbuffers to stdostream. Instead, provide an invocation CHANNEL_PRINTS. 2025-12-15 22:22:03 -05:00
a0703effc3 Console overhaul, part 2. New console is mostly working. 2025-12-09 15:51:35 -05:00
2d1def8dc6 Lua Console Overhaul in progress 2025-12-09 02:42:13 -05:00
a242244f9c Add VALIDATE_LUA as a function in lpxserver and lpxclient 2025-12-03 19:55:53 -05:00
27b5ce7ef4 Add mini-diffs and change the difference transmission frequency. 2025-12-02 18:06:23 -05:00
383ed25453 Completed the play-seq animation command for characters 2025-11-18 00:40:43 -05:00
29612d226d Finally finished asset lookup refactor (yeesh). 2025-11-14 04:42:04 -05:00
3215efeef3 Overhauling asset loading 2025-11-14 02:41:44 -05:00
297cd2f068 Refactor Scripted Animations to provide an option for which clock to use 2025-10-27 18:18:35 -04:00
0a3a7b9a62 Refactor tangible construction to use a pre-spawn initializer. This makes it so that the tangible is usable during ActorComponent initialization. 2025-10-15 18:41:16 -04:00
23d8e8684d More refactoring of scripted animations: Tangibles now contain ScriptedAnimation pointers. 2025-10-15 18:08:30 -04:00
fbe2b7a45a Big refactor of ScriptedAnimations, moved into their own source file, lots of reorganization. 2025-10-14 20:24:37 -04:00
63dcbb7434 Convert anim step hashes from uint64 to int64, because blueprint has no uint64 2025-10-10 19:03:04 -04:00
e7cb47db5b Successful implementation of UlxScriptedAnimations 2025-10-10 17:33:39 -04:00
4b0f85ef19 Removed 'autofinish' from the animation C++ system, replaced it with more elegant implementation in blueprint. 2025-09-22 16:17:21 -04:00
e8bc3389a6 Finally fix line trace through character model 2025-09-15 14:30:30 -04:00
86672d90a3 Unknown changes 2025-09-15 13:46:05 -04:00